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22,418 Commits over 1,614 Days - 0.58cph!

6 Months Ago
Don't need to use the RPC filter here this should fix Tony's issue - doing a check inside the RPC callback anyway Fix parent setting, flush for appropriate game object only, ++
6 Months Ago
IconButton has Toggle/Active mode
6 Months Ago
WIP - small changs
6 Months Ago
Sprites and particle sprites support lighting https://files.facepunch.com/layla/1b0911b1/sbox-dev_ga1AeZWCum.mp4
6 Months Ago
wip ditto
6 Months Ago
ComputeBuffer.GetData - 0 count is illegal Add Model.GetIndexCount( int ) Model.GetIndexStart( int ) Model.GetBaseVertex( int ) Shadow map layers set proper ELayerEnum::Shadow, fixes SceneCustomObject not casting shadows
6 Months Ago
Blend aoproxies and ssao
6 Months Ago
Handle DynamicAmbientOcclusionPP enabling/disabling for mark
6 Months Ago
6 Months Ago
git blame ignore "Copy over changes for shader resources"
6 Months Ago
ComputeBuffer methods use the current render context if applicable, otherwise stuff is in weird shit orders Match upstream m_bIsReadOnlyDepthStencil Don't bind ShadowDepthBuffer as an input whilst we're writing to it as a render target (drawing shadows)... 🤯
6 Months Ago
Fix FindMode.InAncestors in prefab scenes ignoring root object
6 Months Ago
Add Json.ParseToJsonObject( ref Utf8JsonReader reader ), Json.FromNode<T>( JsonNode node ) Menu is default DeleteOnClose = true (let us know if some menus stop opening)
6 Months Ago
Fix ComponentList breaking when component in the list no longer derives from Component. Resolves Facepunch/sbox-issues#6152
6 Months Ago
Add ComputeBuffer.SetCounterValue( uint ) for Append buffers
6 Months Ago
Fixed stylesheet @import hotloading without disrupting existing stylesheet imports. Resolves Facepunch/sbox-issues#5317
6 Months Ago
Fix NRE when pasting gameobjects
6 Months Ago
Shortcuts defined on static classes are now treated as Window shortcuts if not specified
6 Months Ago
Hackweek procedural geometry ditto
6 Months Ago
Add ComputeBufferType.IndirectDrawArguments Public Graphics.DrawModel(Instanced)(Indirect), prefer Span<Transform> to Transform[T]
6 Months Ago
Add GraphicsView.DragType (enables SelectionRect) Add GraphicsItem.Children
6 Months Ago
Fix Menu css issues
6 Months Ago
Revert ComponentList changes for now. This seems to break things for everyone 😅
6 Months Ago
ComponentList no longer breaks when changing the parent class of a Component to something that *isn't* Component. Resolves Facepunch/sbox-issues#6152
6 Months Ago
Stylesheets @import-ed with a path relative to the local path will also hotload now
7 Months Ago
Add default value to worldspace scale too
7 Months Ago
Stylesheets @import-ed by other stylesheets now hotload properly. Resolves Facepunch/sbox-issues#5317
7 Months Ago
Fix GraphicsItem not always being able to resolve the GraphicsScene (which made SelectedItems total bullshit)
7 Months Ago
Shortcuts now run on GraphicsItems.
7 Months Ago
Can now multi-select resources in the asset picker of a list entry to select multiple items at once. Resolves Facepunch/sbox-issues#5934 https://files.facepunch.com/CarsonKompon/2024/August/07_14-28-ConcreteRiograndeescuerzo.mp4
7 Months Ago
Update Box3D for soft contacts, helps with stability for heavy things on top of light things and helps with kinematics pushing dynamics through geometry https://files.facepunch.com/layla/1b0711b1/sbox_L4gxsLMRAe.mp4
7 Months Ago
Fix asset inspector not saving with CTRL+S
7 Months Ago
Add rigidbody mass center override https://files.facepunch.com/layla/1b0711b1/sbox-dev_WWBxzsSEHp.mp4
7 Months Ago
Rotation constructor sets quaternion to identity, we should be doing this but also makes it so that rotation serialized property default is identity
7 Months Ago
This isn't needed
7 Months Ago
Add undo support / unsaved changes to advanced network settings
7 Months Ago
Clearer logic for these flags Only log this message if networking debug is on
7 Months Ago
Terrain collider doesn't need to be adding solid tag here
7 Months Ago
PhysicsShape adds solid tag in constructor, not every time collision attributes is set
7 Months Ago
Just dont rebuild if we haven't got a hitbox system yet, same as model hitboxes
7 Months Ago
Re-enable Nagle by default, Protocol++
7 Months Ago
Fix NRE in manual hitbox
7 Months Ago
Component RPCs sent Id instead of type name string allowing RPCs from multiple components of the same type. Protocol++
7 Months Ago
Revert, people are relying on this
7 Months Ago
Collision shapes with no tags don't automatically add solid tag, I don't think this is needed
7 Months Ago
Fix trace RunAll not doing a RunAll trace for hitboxes
7 Months Ago
Formatter somehow removed usings
7 Months Ago
Remove unused variable
7 Months Ago
Added Search to Library Manager. Allows you to filter through both installed or available Libraries. https://files.facepunch.com/CarsonKompon/2024/August/06_16-43-MiserlyCockerspaniel.mp4
7 Months Ago
Update AssetList Context Menu to use proper Delete shortcut name