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20,823 Commits over 1,522 Days - 0.57cph!

7 Months Ago
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
7 Months Ago
Fixed GameDebug button being cut off awkwardly (resolves sbox-issues/issues/5490)
7 Months Ago
Restore play mode toggle shortcut while focusing the game viewport
7 Months Ago
Filesystem Cleanup
7 Months Ago
Cleaning compiler
7 Months Ago
CollisionRules cleanup to make it queryable in C# Make ITagSet implement IEnumerable<string> PhysicsTraceBuilder / SceneTrace WithCollisionRules CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
7 Months Ago
ActionGraph: don't qualify type names by assembly name Fixes Facepunch/sbox-issues#5473
7 Months Ago
Revert to NativeRenderingEngine hack, still need to deal with edge cases, I'm debugging it better
7 Months Ago
Handle RootNamespace option in SimpleComponentTemplate
7 Months Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Wrapped method resume will get async keyword when wrapped method has it Fix tests Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855 Rigidbody interpolation mode (def: Interpolate)
7 Months Ago
ImpureAttribute to compliment PureAttribute Facepunch/sbox-issues#5499
7 Months Ago
Queued msgs test
7 Months Ago
Silently term any new children created from children's OnDestroy when clearing scene. Fixes Facepunch/sbox-issues#4855
7 Months Ago
Fix tests
7 Months Ago
Wrapped method resume will get async keyword when wrapped method has it
7 Months Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount Merge branch 'master' into networked-model-physics
7 Months Ago
Initial experiment with networked Model Physics
7 Months Ago
Expand and expose SystemInfo * add cpu and ram info to Hardware, expose to api * Rename Hardware -> SystemInfo, add ProcessorCount
7 Months Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
7 Months Ago
Test branch for only interpolating transforms set in Fixed Update for Rigidbody, with backwards compatibility for Character Controller - but output warning when using CharacterController.Move within a Fixed Update context that it should be called within OnUpdate instead. This is all separate to networked transform interpolation which remains untouched.
7 Months Ago
Use Present() which also has logic to handle swapchain size changes for widgets than HandlePendingSwapChainResize()
7 Months Ago
Fix shitty hack on RenderScene()
7 Months Ago
Fix scene mesh export not remapping face indices
7 Months Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
7 Months Ago
CollisionRules cleanup to make it queryable in C# Add WithCollisionRules method to SceneTrace, PhysicsTraceBuilder CharacterController.UseCollisionRules property, defaults to false Update helper text in CollisionPage
7 Months Ago
Fix unit tests not finding system assembly refs
7 Months Ago
Add Sandbox.Filesystem and Sandbox.Compiling
7 Months Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
7 Months Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
7 Months Ago
Change GetShadowDownsampleLevel to calculate based on the percentage of how much the light is visible on the screen rather than distance heuristics, also adjust CalculateSpotResolution and increase base value Invalidate light cache when a light moves
7 Months Ago
Clean up, move everything into OpenXR class
7 Months Ago
Workout bones and attachments on first set model
7 Months Ago
Sidebar menu and links are now components
7 Months Ago
7 Months Ago
Some DOF shader optims - Work in progress Some DOF optimisations including eliminating trig from pixel loop. This is Work in Progress, could do more optims here.
7 Months Ago
Set up GameTile component and Genre Tile icon support
7 Months Ago
Log session state info Environment blend mode logic View configurations, create swapchains
7 Months Ago
Added CharacterController.UseCollisionRules bool
7 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
7 Months Ago
Fix Json.SerializeAsObject handling indexers
7 Months Ago
Poll for all events (defined in https://registry.khronos.org/OpenXR/specs/1.0/html/xrspec.html#_xrpollevent) ApplicationRunning default Clean up
7 Months Ago
Bend over backwards to give OpenXR the exact vulkan instance it wants Remove hack & fetch instance extensions properly VRSystem has state, logical split for instance/session Basic event loop polling Handle session events, begin/end session Log unhandled events
7 Months Ago
Can query collision rules through PhysicsWorld SceneTrace.WithCollisionRules( string tag, bool trigger ) Added CharacterController.UseCollisionRules bool
7 Months Ago
Read bone positions to GameObjects on first frame animate
7 Months Ago
winter coat and trapper hat LODs
7 Months Ago
vtf project unused Save Scene default path is assets path
7 Months Ago
HtmlEncode code-generated descriptions (so it can convert &amp, etc..)
7 Months Ago
Backport new SceneSystemWellKnownTextureObjectID_t textures Backport LightProbe from main, remove debug stuff (we handle it our own debug vis )
7 Months Ago
Add ability to drag and drop decal materials into the scene (https://files.facepunch.com/devultj/1b1011b1/sbox-dev_3sOvpxNACW.mp4)
7 Months Ago
Add ability to grab underlying shader name from Material Whitelist System.Private.CoreLib/System.Type.GetTypeCode( System.Type ) TypeCode is already whitelisted, so no need to do that too here.