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20,835 Commits over 1,522 Days - 0.57cph!

7 Months Ago
Cast shadows of non culled lights, not culled lights.. wtf? Only debug draw actual shadow casters, add spot light debug drawer
7 Months Ago
Add append shadergraph node Allow node result functions to spit out errors
7 Months Ago
Make AssetInspector an InspectorWidget, fold multiple inspector into it which hadn't worked for a while Fixes Facepunch/sbox-issues#5372
7 Months Ago
Fixed left trigger actions never being found
7 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491)
7 Months Ago
ActionGraph editor tabs (Facepunch/sbox-issues#4491) Error list now shows messages from all open graphs https://files.facepunch.com/ziks/2024-04-16/sbox-dev_aRXgE6cHMs.mp4
7 Months Ago
Build queue before copying (so we get compiled assemblies) Temp copy video.json (because I'm sick of it launching in fullscreen) Split out data dir and game data dir Don't need to save off absolute game data path, just use relative path Temp copy some more stuff
7 Months Ago
ActionGraph editor: View menu
7 Months Ago
Fix raising an existing ActionGraphView ActionGraph properties panel refactor
7 Months Ago
Don't hard-code these paths, do all setup inside StandaloneAppSystem Standalone wizard shows basic ETA Better ETA Mount everything we need, gets us as far as at least loading scenes (even if they're missing all content) Include gamecontrollerdb.txt in standalone build
7 Months Ago
Action graph editor layout fixes
7 Months Ago
Fix formatting
7 Months Ago
Cull after, ensure move direct to last tx if query out of time but entries remaining
7 Months Ago
Only show the considered lights in the debug view, we don't cull the unconsidered lights so it'd show them as unculled
7 Months Ago
Fix Asset.CompileIfNeededAsync getting stuck Compile all non-existing and out-of-date assets on project startup Opening project progress gets reported to splash screen Bunch of resources that were out-dated Dead code
7 Months Ago
Include library dll in publish
7 Months Ago
Move addon asset locations, fix tests Fix not mounting base/citizen
7 Months Ago
Fix nav mesh generate trying to add bodies with no shapes
7 Months Ago
We should be able to get away with not copying these manually, asset system should handle it We need a few files from core, though Clean up, slightly improved wizard
7 Months Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
7 Months Ago
Fix concave shapes not combining friction and restitution
7 Months Ago
Move culled lights list for shadow culling to lightbinner rather than shadowcache, lightbinners are guaranteed to be per view (first order, first served though), this lets multiview work for culled lights https://i.imgur.com/JwxhgOJ.png
8 Months Ago
Fix paths, temporarily copy sbproj
8 Months Ago
Load from manifest, un-hardcode paths
8 Months Ago
Initial standalone build wizard Standalone player exe Export into `data\` Copy all the stuff we want from core, base, citizen, bin Application.IsStandalone, don't try to load menu project if standalone
8 Months Ago
Move ActionGraphExtensions to its own file First pass at multiple ActionGraph tabs per editor window
8 Months Ago
code now needs to be in Code subfolder, assets need to be in Assets subfolder (hard coded and removed option to change)
8 Months Ago
Editor and UnitTest folders should be in the root of the project
8 Months Ago
ActionGraph: Fixed dragging out a signal reroute node
8 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists
8 Months Ago
ActionGraph: clear properties panel when selected node is deleted
8 Months Ago
Yield in RenderThumbnailAsync to avoid Qt errors/crashes Fix trying to create layout in MixerDetail when a layout already exists Remove unused args Create libraries folder Libraries basics
8 Months Ago
Scene ref gizmo: only use weak references to graph elements So references from deleted graphs will hide
8 Months Ago
Fix crash when drag-dropping .sbproj into launcher
8 Months Ago
Restore backward compat LerpTo
8 Months Ago
Use Time.Now
8 Months Ago
Some extra docs + let's call it Query to match the other class
8 Months Ago
Some cleanup
8 Months Ago
Test Clean up - use TransformInterpolate class Can't modify transform if we're a network object root and a proxy - we must stay true to network transform target Hook up Interpolation enable/disable from Inspector. When Owner calls ClearInterpolation, set a bit on the update msg to have other clients do so as well. Hook up Network.Interpolation and Enable/DisableInterpolation() on the accessor. Fix to allow interp property to be set by GameObjectHeader Serialize the interpolation bool with GameObject Combination of fixed update interpolator and networked interpolation buffer. Working nicely
8 Months Ago
Combination of fixed update interpolator and networked interpolation buffer. Working nicely
8 Months Ago
Expose game controller count to public API
8 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161) (#1508)
8 Months Ago
Fix shadergraph render option popup not constrained to screen
8 Months Ago
Cone intersection for tiled light culling Bloat cones a wee bit, still do sphere culling for point lights
8 Months Ago
enum support for VFX HLSL We dropped DX11 support so we can support it without a worry microsoft/DirectXShaderCompiler/wiki/Language-Versions#hlsl-2017 r_gpu_shadow_culling cvar, parallelize static light visibility tests
8 Months Ago
Better metrics
8 Months Ago
Tattoo and Makeup Variations Makeup has colour selector options available. + small fixes to hair cap material files.
8 Months Ago
Update stereo-related camera properties explicitly, rather than bundling in with UpdateSceneCamera
8 Months Ago
Editor scene camera ignores VR settings, only blit for stereo cameras - prevents weird ghostly stereo blit
8 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)