reposboxcancel

20,835 Commits over 1,522 Days - 0.57cph!

8 Months Ago
Don't stop shadow animations/transitions when building final style sbox-issues/issues/5122, sbox-issues/issues/4679 Clean up UI lerp functions
8 Months Ago
Render stats analytics, so we can work out whether our optimizations are working
8 Months Ago
Stats properly count shadowed lights again, add shadow map count too Expose scenesystem stats to c# Main stats we want
8 Months Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
8 Months Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
8 Months Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
8 Months Ago
Smooth vertex normals based on edge smoothing
8 Months Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
8 Months Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
8 Months Ago
Scene reference debug view (Facepunch/sbox-issues#5161)
8 Months Ago
Internal geometry helpers for #1508 * Line2D * Vector2.Remap(oldRange, newRange, clamp) * Line.Clip(plane) * SceneCamera.ToScreen(line) DrawText / DrawQuad / Gizmo.ScreenText overloads accepting an angle Make Gizmo.Input.CursorPosition relative to view widget Refactor ActionGraphDebugger
8 Months Ago
Add overloads accepting CancellationTokens to delay tasks Facepunch/sbox-issues#5131 Action Graph editor tweaks to streamline CancellationTokens Facepunch/sbox-issues#5131
8 Months Ago
Extra performance stats
8 Months Ago
sc_show_rejected_lights
8 Months Ago
Fix pivot point getting reset on edge extrude
8 Months Ago
Only select "full" edges, not each half edge
8 Months Ago
Add edge data for soft normals
8 Months Ago
Select all mesh vertices with double click
8 Months Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
8 Months Ago
Remove all atlas downsampling bullshit, not even being used Was accidentally creating new lightbinner (without light info I needed too) every frame :S CSceneSystem::GetLightBinnerStandard() is "FindOrCreate" while from CSceneView actually gets the actual one GPU Shadow Culling POC: Don't render shadows that are not visible by GPU depth bounds
8 Months Ago
Support [Property] attribute on event fields (Facepunch/sbox-issues#4372)
8 Months Ago
Typo in GetHandleNormalFunc
8 Months Ago
Serialize and Deserialize Scene properties such as Time Scale, Fixed Update Frequency, Threaded Animation... joining clients will now have correct values for the Scene. These don't replicate when changed after that though. Fixes Facepunch/sbox-issues#4483
8 Months Ago
When creating networked object from remote (networked), wrap Deserialize and NetworkSpawnRemote in CallbackBatch so that _net is initialized before OnAwake is called. Fixes Facepunch/sbox-issues#4950
8 Months Ago
Remove all atlas downsampling bullshit, not even being used Backport shadowcache from CS2
8 Months Ago
Make CTextureManagerVulkan::GetTextureResource warning only when passed handle isn't invalid, matches behaviour of similar methods BufferedDescriptorSetVulkan: Handle handles with no data properly, e.g 2 queued texture updates where the 2nd one is replaced data in the handle
8 Months Ago
Add batch publisher to asset browser context menus draw icons in the asset list name instead of the icon
8 Months Ago
Tools: Menu.ParentMenu, Menu.RootMenu So you can do stuff like menu.RootMenu.Close() Variable node editing (Facepunch/sbox-issues#5125)
8 Months Ago
Use StringTable.Remove instead of StringTable.Entries.Remove when removing Connection from ConnectionInfoManager. Fixes Facepunch/sbox-issues#4983
8 Months Ago
Flip controller contexts once a frame instead of multiple times, breaking Pressed/Released tests when scoping multiple times a frame
8 Months Ago
Init JsonUpgrade early (fixes sbox/issues/1513)
8 Months Ago
Render dynamic envmap probes in editor sceneviews too
8 Months Ago
Make control sheet labels draggable (Facepunch/sbox-issues#5129)
8 Months Ago
Merge property or variable get / set nodes (#1507)
8 Months Ago
Make control sheet labels draggable
8 Months Ago
Merge property or variable get / set nodes
8 Months Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
8 Months Ago
And another
8 Months Ago
Fix some animgraphs using deleted animtag types
8 Months Ago
Support FBX Normal Mapping/Reference Mode 1/2
8 Months Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
8 Months Ago
Better mesh element selection, supports click drag selection
8 Months Ago
Cancel block tool placement with delete
8 Months Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
8 Months Ago
Make sure worker threads start when calling RunInThreadAsync( Action ) Log a warning if a task runs without yielding for more than 1s Facepunch/sbox-issues#4608
8 Months Ago
Rename status tag to event tag
8 Months Ago
Remove unused animgraph tags
8 Months Ago
Fix NRE in scene tree when selection contains invalid gameobject
8 Months Ago
Mechanism to abort long-running non-async worker actions Long-running worker action aborting tests
8 Months Ago
Fix recent `ResourceHandleToData( ) failed! Falling back to error texture!` spam for error textures