reposboxcancel

22,418 Commits over 1,614 Days - 0.58cph!

7 Months Ago
Fix CastShapeAgainstShape for AABB
7 Months Ago
Fix component header not swallowing context menu events, fixes Facepunch/sbox-issues#5876
7 Months Ago
Fix physics builder stomping physics tags with material tags, they should just append
7 Months Ago
Make SSR reconstruction ghosting less apparent
7 Months Ago
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
7 Months Ago
Adjustments for cubemapper and set barrier before setting renderstate Make sky always sample from mip 0, ensures that it's always sharp even in low res viewports (eg cubemap fetching
7 Months Ago
Support terrain collision holes (Use I8 instead of A8 image format for hole map), still need to refresh contacts on dirty though https://files.facepunch.com/layla/1b2111b1/sbox-dev_60iyvuYQ7S.mp4
7 Months Ago
Fucked debug code
7 Months Ago
Terrain: Add Hole tool This is a seperate R8 texture currently, but will be JsonUpgrade and folded once the splat map becomes an index map. https://files.facepunch.com/matt/1b2111b1/0pGQXMLbc2.png
7 Months Ago
Browse cloud terrain materials button Can drop terrain materials onto terrain in scene
7 Months Ago
Don't set cursor position if !IsAppActive()
7 Months Ago
Fix WatchPhysical() test, shouldn't be ticking before check
7 Months Ago
Disable recursion test
7 Months Ago
Oops - don't need obsoleted KeyModifiers anymore Don't inject EnsureSufficientExecutionStack calls, see if that changes performance in any way
7 Months Ago
Lets see if CollectionsMarshal.AsSpan is any faster or if Nick Chapsas is a liar Skip all this if we have no rendertree Clean up
7 Months Ago
Hull collider can be updated without recreating the physics shape Use MakeDirty for model collider
7 Months Ago
Sphere collider can be resized without recreating the physics shape
7 Months Ago
Capsule collider can be resized without recreating the physics shape
7 Months Ago
Add internal functions for updating spheres, capsules and hulls
7 Months Ago
GGXCubemapBlurHelper::GetFaceAndUVFromDirection was giving mirrored directions, recode it to point to correct direction, GGX skyboxes look very nice now, fixes a few issues specially in low resolutions, up sky.shader version so CI rebuilds textures
7 Months Ago
Plane collider can be resized without recreating the physics shape
7 Months Ago
Move this internal resize attribute to collider so I can make use of it for all the other colliders
7 Months Ago
Rebuild or update collider if they're a child of the rigidbody object and their local transform changed https://files.facepunch.com/layla/1b2111b1/sbox-dev_UFKO9q1Mrr.mp4
7 Months Ago
Fix hitbox adding box shape twice the size
7 Months Ago
Add Box Gizmo to Hitbox Component
7 Months Ago
Use SRGB texture in text shader
7 Months Ago
Fix calling Update for the active scene in editor for every scene that was open
7 Months Ago
Only sort children if it's needed More optimizing I'm not sure that the RENDER_BUFFER_DYNAMIC_VERTEX_FIXED_SIZE size restriction still exists Text rendering use anisotropic
7 Months Ago
Switch text shader to use bindless (to see if there are any perf changes)
7 Months Ago
Terrain Materials accept dragged cloud assets
7 Months Ago
Convert the rest of RenderAttributes stuff to use StringToken Move SetRenderState out of the draw loop, called manually
7 Months Ago
Add internal, templated Graphics.Draw<T> Delete PanelRenderer.Text.cs VertexLayout is public, has attribute system to define vertex layout Don't push identity matrices when rendering UI
7 Months Ago
Fix last particle not processing Add pitch and yaw to particles
7 Months Ago
Tick correct session in SceneViewWidget. Fixes occasional `Error calling 'tool.frame' on 'Editor.SceneViewWidget'`
7 Months Ago
Improve flatten tool, first stroke saves a plane to trace against to get flatten height and uv https://files.facepunch.com/layla/1b2011b1/sbox-dev_KIb8siErec.mp4
7 Months Ago
Update dirty collider region for heightfield materials
7 Months Ago
Fixed distance early out AO (distance black) ditto Merge branch 'master' of sbox
7 Months Ago
Hook up File -> Open Scene (Resolve TODO)
7 Months Ago
Chunk size test
7 Months Ago
Particle system optimzations
7 Months Ago
Doing cubemap rendering with it's own rendering view is causing all sorts of issues, make it run on the same rendering view context as everything else again Make SSR reconstruction ghosting less apparent
7 Months Ago
Fix for edges against distance objects (i) do not apply AO on distant pixels (eg. skybox) (ii) when calculating ao, any sampled pixel that is too distant will be rejected as a contributor to AO Merge branch 'master' of sbox
7 Months Ago
Detangle all this from Cubemapper, make it able to render inline rather than on a render block Redo update strategies from envmapprobe, much simpler, works everywhere now Change dynamic envmapprobe to use 7 mips which is the calibrated value for Cubemapper, change default feathering value to a tighter .25f Use parallax for ambient envmap lighting https://files.facepunch.com/sam/1b1511b1/sbox-dev_a6lt3mNtWW.mp4
7 Months Ago
PerformanceStats.Timings lockless
7 Months Ago
Make prefab variables section of heirarchy resizable, Facepunch/sbox-issues#5726
7 Months Ago
Remove SceneObject.GetSceneWorld() Remove SceneObject_UpdateRayTraceTransform Instead of updating SceneObject RayTrace's every time they move, lets mark them dirty and update them when the raytrace is actually used (which is probably never)
7 Months Ago
Don't cause a rebuild for mesh component when transform chances when scene is not editor
7 Months Ago
Remove hack from mesh component that is stopping hulls from being kinematic
7 Months Ago
Stop launcher from undoing editor prefs changes when kept open, fixes Facepunch/sbox-issues#5857, Facepunch/sbox-issues#5825 (Cookie containers will now process/accept new changes on disk before writing)
7 Months Ago
Revert "Don't create an empty gameobject when getting a cached scene if the prefab doesn't exist" - causes issues for prefabs on boot