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17,405 Commits over 1,338 Days - 0.54cph!

8 Months Ago
Remove unused manual base address setting Fix minor typo in vpc WorldTextEntity draws its text in Hammer & added GIzmo.Draw.WorldText
8 Months Ago
Editor window for vtex Load vtex from kv3 so we can load from json Serialize a test texture to test loading from json Deserialize texture file from vtex Serialize and write to file on save Add "Create Texture" to image context menu
8 Months Ago
Render Camera.Main once
8 Months Ago
Rename test class to CalcTests, clean up Check if length unit is expression & evaluate on demand
8 Months Ago
Tests & support for invalid syntax, constants (e, pi, nan), scaling percentages Remove token count check, will need to re-think this validation later
8 Months Ago
Remove unused CreateWorld arguments
8 Months Ago
Simplify MapLoader, reduce mentions of Entities
8 Months Ago
Create a new camera on reset gamemenu env
8 Months Ago
Fixed calculation of virtual cursor position
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random Get rid of "Unit" in random extensions, replace "From" with "Inside" Random.Rotation() / Random.Angles() documentation fix InsideSphere -> VectorInSphere etc Add `extents` parameter to VectorInCube / VectorInSquare Vector2/3.Random is now inside a unit circle / sphere
8 Months Ago
Add comment in Rotation.Angles() for whoever comes to fix that bug
8 Months Ago
Support ortho views again
8 Months Ago
Remove unused Remove unused remove unused
8 Months Ago
Add basic working virtual cursor using PanelInput.UpdateMouse
8 Months Ago
Don't revert back to PanelTraversalSystem if analog is empty
8 Months Ago
Refactor so we can switch between panel traversal and virtual cursor based on input
8 Months Ago
Start drafting out UI navigation with controller, by traversing panels
8 Months Ago
Fix fgd dying because of func_instance line
8 Months Ago
Store tonemap, volumefog, postprocess on camera
8 Months Ago
Delete damagemodifier
8 Months Ago
Delete some more unused client headers
8 Months Ago
Delete spatialentity and env_ambient_light, not even in the build
8 Months Ago
Delete keyframe_track and move_keyframed
8 Months Ago
Delete env_clock and resourceprecacher
8 Months Ago
Whitelist System.Threading.Tasks.Task.ContinueWith and System.Threading.Tasks.TaskContinuationOptions closes sboxgame/issues/issues/3751
8 Months Ago
Fix asset spray tool model selection not working Native can set managed asset picker initial search filter, material editor uses this for _color shit filtering fuck off mysql_wrapper Can right click textures for managed asset menu in met
8 Months Ago
Remove game rules proxy entity, whatever that is
8 Months Ago
Delete native point_worldtext
8 Months Ago
info_cull_triangles .fgd -> c# editoronly def Fix oopsie on info_overlay visibility_hint .fgd -> c# editoronly def Clear a bunch of these native -> nice conversions
8 Months Ago
Physics awake list uses aggregate instead of skeleton, cherry picked to make meld easier
8 Months Ago
info_overlay editor only c# definition, remove .fgd entry info_notepad editor only c# definition, remove .fgd entry remove func_instance fgd, unused Trim some fat from the .fgd
8 Months Ago
Delete info_spawngroup_landmark & info_spawngroup_load_unload, never worked and we'll think of something better after meld Delete info_dynamic_shadow_hint & info_dynamic_shadow_hint_box - unused Delete env_spherical_vignette
8 Months Ago
Do GetPixels inside calc functions (for percentages) Division by zero throws correct DivideByZeroException
8 Months Ago
Length.Calc (LengthUnit.Expression), evaluate on demand Add failing test for nested calc (`calc( ... + calc( ... ) )`) Add support for nested `calc()` statements
8 Months Ago
InsideSphere -> VectorInSphere etc
8 Months Ago
Initial support for `calc( ... )`
8 Months Ago
Random.Rotation() / Random.Angles() documentation fix
8 Months Ago
Get rid of "Unit" in random extensions, replace "From" with "Inside"
8 Months Ago
Fix (Rotation / Vector2 / Vector3).Random Also add Vector2.RandomCircle, Vector2.RandomDisk, Vector3.RandomSphere, Vector3.RandomBall, Random.Gaussian Obsolete old VectorX.Random properties, add extensions to System.Random Random.FromSphere( Sphere ), Random.FromBall( Sphere ) Un-obsolete Rotation.Random, fix Angles.Random
8 Months Ago
Citizen/animgraph: improved jumping feel by making the body & legs lean towards the landing direction This exploits the system used to partially reflect your input while airborne, but it now *reverses it* once the initial jump impulse is over. https://files.facepunch.com/maxlebled/1b0311b1/2023-09-03%2021-51-46.mp4
8 Months Ago
Remove m_flVrChaperoneAreaRadius Lets get CCameraRenderer in its own file Strip unused fog convars
9 Months Ago
Add SteamInput manifest file for deck At the moment, all it does is make the right trackpad work
9 Months Ago
vpc, include in vphysics2 wrap v32, conflicts with mathlib
9 Months Ago
Fix scene map lights not setting light up vec for directionals, needed for mixed shadows to work properly. Enable mixed shadows on all lights for now Fix map not using provided map loader
9 Months Ago
FFT and Waves texture generation boilerplate Cleanup fluid simulation, first vorticity step, can be inferred by divergence
9 Months Ago
Clean up skybox rendering parameters into a struct, delete fogplayerparams_t
9 Months Ago
VR: apply mouse scroll with correct direction, only apply if this panel is focused
9 Months Ago
Safety attempt regarding CMeshSystem::ChangeModel and GetRayTracingEnvironment
9 Months Ago
Add Entity.IsPawn Fixes sboxgame/issues/issues/3927