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17,253 Commits over 1,338 Days - 0.54cph!

9 Months Ago
Opt into using uniform animation scaling data https://files.facepunch.com/layla/1b0911b1/hBJOAzIvqt.mp4
9 Months Ago
Null check video system before trying to encode audio
9 Months Ago
Fix potential crash in CBaseAnimating::AddViseme
9 Months Ago
Remove last crumbs from fsr
9 Months Ago
Null check readable bones in CalcAnimationState, seems to be the cause of our most common crash
9 Months Ago
Update shaders from a clean compile
9 Months Ago
Added five tutorial graphs under /game/core/animgraphs -- more to come!
9 Months Ago
Proof of concept mesh distance field generation
9 Months Ago
Citizen: disabled viseme prefab by default
9 Months Ago
Citizen: added debug_animation_scaling anim
9 Months Ago
Stub for MeshDistanceFieldFromRender
9 Months Ago
Make PerViewRuntimeFastPathLightingConstantBuffer match vulkan what's on c++, compiler is still optimizing some constants out though Initialize multiview parameters on spritecard shaders
9 Months Ago
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
9 Months Ago
Extra controls in sound editor
9 Months Ago
Fix copytexture coordinates hi-z depth, fixes dynamic reflections on tools https://i.imgur.com/Qn3vHPl.png
9 Months Ago
Fix small fog clipping on seamless entry for fog Fix framebuffer copy scale for water Do softer collision on ripplecompute, fixes aliasing on screen border
9 Months Ago
Add min max metadata to modeldoc variables #3770
9 Months Ago
Hammer: Add tile view option to fast texture tool and allow zooming out a bit more
9 Months Ago
Make GraphicsItem.PrepareGeometryChange public
9 Months Ago
Fix voxel surface split setting parent instead of parent surface #3771
9 Months Ago
Delete water ripple on water destroy, fixes #3788
9 Months Ago
Add utility for playing sound at time (for tools) Add sound options to meta for sample rate and compression Rework scene model morph overrides to crossfade with animation morphs Update viseme editor for morph changes Add sound editor with properties and simple phoneme editor https://files.facepunch.com/layla/1b0611b1/sbox_yzDLkXR34E.png
9 Months Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
9 Months Ago
Compiled complex with parallax fixes
9 Months Ago
Don't offset shadow position by parallax, causes problems when shadowing lights in parallel angles to the surface sboxgame/issues/issues/3349
9 Months Ago
FPArms: minor cleanup in punching animgraph
9 Months Ago
Fix black borders on viewmodel ao when changing resolution and add thickness factor for back tracing
9 Months Ago
New Outfit! - Scifi Trooper Armour A bunch of bits to adjust and add, plus some LODs and an overall pass of the skinning. But throwing this up to get the feels out for it. Will be making more coloured variations asap! https://files.facepunch.com/daniel/1b0411b1/Photoshop_sR6TZHxbuI.jpg https://files.facepunch.com/daniel/1b0411b1/sbox-dev_ktVxnsPGzZ.gif
9 Months Ago
Default to using opposite value inside BaseStyles.Lerp functions if a value is null
9 Months Ago
PanelTransform.Lerp will handle null for us, we don't need to do it inside BaseStyles.Lerp
9 Months Ago
Pull Styles.FromLerp up to BaseStyles, auto-generate for all properties matching select types Add auto-generated BaseStyles.LerpProperty Update transition logic to use new auto-generated functions Handle box-shadow transitions / animations separately for now
9 Months Ago
Make sure CPipelineCacheManagerVulkan::PreShutdown() is called Vulkan: Stylistic code updates, make diffs easier Hammer: Remove legacy asset browser 👋
9 Months Ago
Fix 4 way blend on blendable
9 Months Ago
Fix merge conflict
9 Months Ago
Screen-Space Reflections (#736)
9 Months Ago
RenderTools::Draw don't reset the bound transform, but make sure it's set in CManagedRenderLayer before passing to UI.. Not great solution overall Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different" This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4. Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities Fix confusing comment Use margin for package selector modal so you can click out of it Merge branch 'master' into ssr
9 Months Ago
Compiled water shader
9 Months Ago
Use old water for dynamic reflection's first release but convert it to material API to fix a bunch of issue and as forward looking to water2, iterate on water collision
9 Months Ago
Use margin for package selector modal so you can click out of it
9 Months Ago
Fix confusing comment
9 Months Ago
Fixed AE_CL_PLAYSOUND anim events not playing for non-networked client-only entities
9 Months Ago
Revert "Fix AddBlitTextureToTargetLayer not blitting correctly if dimensions are different" This reverts commit 076e225cae9b15bffce9a6c45e37a4ec49cb89b4.
9 Months Ago
Squash commit of what was on SSR branch Update compiled shaders Redo SSR API to not be hardcoded to an ubershader, add a function to just consume material API parameters and output the reflection Convert water to the new system, adjust reflections.hlsl Drift SSR result [-1,1] pixel based on the normals to sharpen it to the result Do perfect reprojection on ssr, able to have much higher quality without losing temporal stability Get ripples on new water shader High Quality Reflections becomes Dynamic Reflections, commit rest of stuff for Louie to test Final changes, SSR on complex, some cleanup and fixes, fuck off with the old high_quality_reflections shader Add r_dynamic_reflections_draw_everything for debug visualization, ignores object gathering filters when setting up dynamic reflections pass and draws reflections of all objects capable of it Fix toggleability of SSR in shaders Better way to do r_dynamic_reflections_draw_everything Don't sample ripples on shader if not using water entity Simplify cpu side of ssr, fix things for latest revision Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png Squashed commit of the following: commit da96f1c95fb7c20271e9ce8428aeecbb780f7845 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Sun Jul 23 21:45:44 2023 +0100 Fix SSR traces not being able to backtrace, do linear search when doing backtracecs https://i.imgur.com/UzNKHRL.png commit 7c323611215a44a3e1b97284a624c0df656ba4c5 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Fri Jul 21 22:54:37 2023 +0100 [Pick] Proper support for blitting MSAA textures, also fixes blitted framebuffer textures on Vulkan commit b96e5efc447484f7a040ead9213df1a263d88d55 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Wed Jul 19 18:50:33 2023 +0100 Fix SSR issues, just do PS > VS converstion to be faster, composite it directly to water commit 6002107634ea0c747c17cb4160e4f9b649e3b700 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Thu Jul 13 19:05:03 2023 +0100 Fix water ripple collision commit 2f5247f5443eeffb54d3620d09ae476e2c9b6442 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Mon Jul 10 20:18:01 2023 +0100 Iterate, make WaterRipple a custom sceneobject so we can fetch depth from it and only render when visible commit 354b77dbcadd40e893bbb0f2f9e2d09a88f18db6 Author: Sam Pavlovic <sam@sampavlovic.com> Date: Thu Jul 6 17:50:00 2023 +0100 Water fog and refraction commit 3cd9da902a4f12d8f53ab9d8f3b43ad0b5bb0c9a Author: Sam Pavlovic <sam@sampavlovic.com> Date: Tue Jul 4 14:39:04 2023 +0100 Backport simple water from SSR branch Cleanup, shared_standard_ps_code doesnt need these anymore since we define on material, sharpen compositing confidence Encode normals in 2D view space for denoising, simpler and works much better, increase max sample count for reprojection Cleanup Frambuffertexture bullshit, it's on scenesystem now Try to escape backtracing linear search in power of two increments Pass downsample ratio to intersection and denoiser so that we keep a full res hi-z buffer for fullscreen traces Fix pathes and attributes Compiled shaders for SSR except complex Compiled Complex with SSR Default dynamic reflections to 0, cleanup Only do MSAA blit on depth, fixes SSR on vulkan and a bunch of other weird regressions
9 Months Ago
RenderTools::Draw don't reset the bound transform, but make sure it's set in CManagedRenderLayer before passing to UI.. Not great solution overall
9 Months Ago
Fix MapSelectionButton NRE
9 Months Ago
FriendCount only counts people playing the game
9 Months Ago
Don't try to inject razor file error locations unless we're the game Create Game Modal We don't need saved games in the default menu Auto height the create game dialog
9 Months Ago
vulkan: more VK_EXT_extended_dynamic_state fixes UI VertexInput should only have nInstanceID with D_MULTIVIEW_INSTANCING VK_EXT_graphics_pipeline: validate pipeline descriptor sets before draw Vulkan: Remove AMDBindVertexBuffersWorkaround (fixed in 2018) RenderTools::Draw: Add BindTransformSlot for an identity transform ( In future this should probably be CSceneSystem::BindIdentityTransformAndInstanceIDBuffer ) CRenderContextVulkan::BindVertexBuffer - mark it as used
9 Months Ago
ShaderGraph: ObjectSpaceNormal node ShaderGraph: TransformNormal node can now transform from object space
9 Months Ago
Obsolete Game.Menu.Friends, add Game.Menu.FriendCount Add friends list modal w/ Game.Overlay.ShowFriendsList( options )