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20,840 Commits over 1,522 Days - 0.57cph!

8 Months Ago
ModelDoc option to disable keyframe interpolation to allow for constant keyframe animations
8 Months Ago
Vulkan: Show error message box and bail on VK_ERROR_DEVICE_LOST Vulkan: Enable Nvidia Aftermath for GPU crashdumps with VK_NV_device_diagnostic_checkpoints Vulkan: Add VK_EXT_device_fault support and dump info after device loss Vulkan: out-of-date or suboptimal swapchains are verbose logging Vulkan: Assert for absurd swapchain width/height that are happening during shutdown Vulkan: Log layers that are older than specified API version, these are the most likely cause of GPU device crashes
9 Months Ago
Cubemap fog uses material inside hammer now MapInstance now loads Cubemap fog reference
9 Months Ago
Fix crashes due to returning address to temporary locals Split this off
9 Months Ago
Merge property or variable get / set nodes https://files.facepunch.com/ziks/1b1611b1/sbox-dev_Bj6e15WZ0F.mp4
9 Months Ago
These should be continue, not return Precache the sound before trying to preload it These refs aren't really for us Unused We don't really need this cache size logic, right Reconfigure this Give some warnings if we fail here, just so we know Tweak SoundFile.LoadAsync, GetSamplesAsync
9 Months Ago
Reset anim graph instance on model change
9 Months Ago
Make control sheet labels draggable Dropping a component property will create a set node https://files.facepunch.com/ziks/2024-03-12/sbox-dev_4FnI6RmoK5.mp4 Facepunch/sbox-issues#5129 EditorNode display fixes for embedded targets
9 Months Ago
Transform local bounds by scene object transform in CMeshSystem::ChangeModel, fixes incorrect bounds on mesh renderer model change
9 Months Ago
Rename ProjectSettings to ProjectSettingsWindow Blank off AudioReflections profile so we're not left with old data Expose the audio processors Serialize the processors Tweak NavigationView Allow adding audio processors
9 Months Ago
Style tweaks Remove unused sheets Fixed AssetBrowser disaster - Fixes sbox-issues/issues/5201
9 Months Ago
Don't do SA simulate in unit tests Handle missing type in CheckRequireComponent nicer
9 Months Ago
editor Shortcut can be widget, window, or application scope, can have autorepeat, and can respond when input is ambiguous Show exception info in EventSystem errors Add TreeView.StartEditing, simulates pressing F2 Add object.GetSerialized() Fix AudioMeter exception due to being empty Add configurable version of Layout.AddSeparator In VirtualWidget.PaintBackground, only paint if alpha > 0 BaseItemWidget only stomp ShotcutPressed if it doesn't have any modifiers Switch mixers to be tree based, allow saving and loading Default reflection off, don't do any reflection processing if it's off
9 Months Ago
Add Model.Physics.Surfaces to get all physics surfaces used in a model
9 Months Ago
Resolve sbox-issues/issues/5171 by making dragValue match
9 Months Ago
Style tweaks ControlWidget doesn't create a struct editor for readonly structs Fix gameobject multi-select editing (blame @kurozael) )(
9 Months Ago
Move Networking.HostConnection to Connection.Host Whitelist TaskExtensions.Unwrap
9 Months Ago
Don't bother with writing cubemap normalization right now (in fact disable it for now!), reuse previous mip so that we have more quality with less samples Assert isn't valid anymore in ComputeImageViews since we can pass a cube array
9 Months Ago
GGX filtering
9 Months Ago
Created bone objects on skinned model renderer update on model reload and model change
9 Months Ago
Fix cube orientation when copying, do texture per envmap probe instead of a singleton array, this will cause headaches with multiple envmaps intersecting but makes it much simpler
9 Months Ago
Fix asset browser not finding files on T and U drives Resolves sbox-issues/issues/4560
9 Months Ago
Allow for single sliced cubemap array, needed to be able to render an independent texture in the renderer since it expects a TextureCubeArray, also allow TSPEC_CUBE_CAN_SAMPLE_AS_ARRAY if we want UAV Also fix a problem where CTextureManagerVulkan::GetImageView wouldn't work with a cubemap array as a rwtexture2darray in compute shaders
9 Months Ago
ShaderGraph: Fix ScreenPosition.XY incorrect component count
9 Months Ago
Sprite shader flips with uv sign Add SpriteRenderer FlipHorizontal and FlipVertical
9 Months Ago
ModelPhysics recreates physics on active model change, fixes some props not initializing physics when created in code
9 Months Ago
Fix all sounds being downmixed to mono
9 Months Ago
Fix terrain trace hit normal
9 Months Ago
Fix BaseSoundComponent NRE Fix stereo sounds playing one channel
9 Months Ago
Fix RedirectFileSystem DirectoryExists case sensitive Remove key when SetMeta a null value Add ConfigData type Save/load Collision data to ProjectSettings/Collision.config Remove obsolete calls
9 Months Ago
Support per triangle physics surfaces on mesh shapes https://files.facepunch.com/layla/1b1411b1/sbox-dev_WzjagCCSeA.mp4
9 Months Ago
Editor startup cleanup & remove Editor.Utility
9 Months Ago
Fix path stretching asset browser size - fixes sbox-issues/issues/4609
9 Months Ago
If we pass in an invalid transform to Steam Audio, just ignore it
9 Months Ago
Fix SerializedList/Dictionary not converting property - fixes sbox-issues/issues/5104
9 Months Ago
Refactor Networking/Connection - fixes sbox-issues/issues/4676
9 Months Ago
Add [RequireComponent] Postprocess components use [RequireComponent] https://files.facepunch.com/garry/436210e0-e5e0-44d2-86b5-3456d99bfa33.png
9 Months Ago
Move Json.Upgrader out of Sandbox,Game, have it filter by type Add GameResource.ResourceVersion Inject version into gameresource saves Change DeserializeToObject to use JsonNodes GameResources can define JsonUpgraders v1 upgraders for SceneFile and PrefabFile Add GameResource.LoadFromJson and use that anywhere we load a GameResource Fix PrefabFile upgrader doing nothing Fix tests, supply upgraders
9 Months Ago
Remove unused UnregisterProperties methods
9 Months Ago
Simplify a bunch - allow setting property if slot not registered
9 Months Ago
Authority RPC now correctly uses invoke permissions from the AuthorityAttribute. When calling Authority RPC, if there's no owner, the target would be the host connection
9 Months Ago
Authority check for network destroy - can never arbitrarily destroy unnetworked objects
9 Months Ago
In the PrefabFile upgrader, upgrade Id to __guid as well if possible, fixes corrupt prefabs from before when it was called Id
9 Months Ago
Cubemapper tests Remove all ggx code for now & just copy directly to cubemap array TextureCube with mipmaps and arrays and mipmaps Move texture logic from cubemapper to c# Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
9 Months Ago
Fix NRE if destroying object in animation event
9 Months Ago
Ensure PanelComponent finds its parent If PanelComponent gets enabled before WorldPanel it fails to find a valid parent Resolves sbox-issues/issues/5024
9 Months Ago
Stub for cubemapper_cs, will calculate both GGX and spherical harmonics all in GPU Handle all array index stuff in cubemapper
9 Months Ago
ImageFormat.Default uses RGBA8888
9 Months Ago
Fixes unable to parse guid error when trying to load properties called "id" but the type is not a guid (Fixes Facepunch/sbox-issues#5181)
9 Months Ago
NetworkMode can't be changed from NetworkMode.Object if we are actually a networked object (_net is valid)