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22,418 Commits over 1,614 Days - 0.58cph!

7 Months Ago
AddMeshShape with scale can just do a deep copy of BVH, mesh shapes support scale Make sure BVH gets destroyed on shape destroy
7 Months Ago
Add option for discarding scene changes and load its saved state, resolves Facepunch/sbox-issues#5085 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_VFwF4r2Fku.mp4
7 Months Ago
Add Vector3.Direction, closes Facepunch/sbox-issues#5026
7 Months Ago
Mesh implements IValid (already has IsValid property), closes Facepunch/sbox-issues#4170
7 Months Ago
Can [Property] GameResource properties to have them serialize, resolves Facepunch/sbox-issues#2925 (worth noting you could use [JsonInclude] for this already)
7 Months Ago
WIP - Added upscale blend ( before I forget! )
7 Months Ago
Add fullscreen on play editor preference, closes #1476 https://files.facepunch.com/devultj/1b0911b1/sbox-dev_xrv7uAqbh4.mp4
7 Months Ago
Use existing asset name as the baseline when using asset browser rename flyout
7 Months Ago
Add rename shortcut to asset browser
7 Months Ago
CastBoxSingle
7 Months Ago
Destroy hull after adding it to hull shape, shapes no longer own the hull
7 Months Ago
Deep copy rubikon hull to izabu hull Should collide callback is backwards, woops Fix StepUpdateManaged not accessing active bodies, woops
8 Months Ago
AddTriangleMaterialIndex and ClearTriangleMaterials do nothing until izabu base mesh shapes have a physical material list Comment out all cast functions so we can compile Don't include simd.h in VPHYSICS2_LIBRARY, conflicts with engine simd
8 Months Ago
Fix GetTriangleMaterialIndex for meshes
8 Months Ago
Collision mesh serialization now uses Vector instead of VectorAligned for vertices, upgrade them in transfer post load
8 Months Ago
Fixed SwitchControl styling
8 Months Ago
Modify style
8 Months Ago
Store current val outside scope
8 Months Ago
Adv network settings button next to Network Mode in inspector - opens drop down menu to set net orphaned mode / owner transfer mode
8 Months Ago
Move out to its own widget - this is gonna be a button that drops down for advanced network settings
8 Months Ago
Make sure NetworkOrphaned and OwnerTransfer modes get serialized / deserialized Move over to setting NetworkOrphaned/OwnerTransfer on the GameObject directly (with multi-select)
8 Months Ago
Remove these sweep functions from interface, we're not using them
8 Months Ago
Fix more compile errors
8 Months Ago
Start adding support to edit Network Orphaned and Owner Transfer options in Inspector (visible when Network Mode is set to Object) https://files.facepunch.com/conna/1b0311b1/sbox-dev_I7Fk7tfs6K.png
8 Months Ago
Stash
8 Months Ago
Add test asserting no ActionGraphs have errors in a given scene
8 Months Ago
Added controls for exposure and enabling/disabling autoexposure
8 Months Ago
Fix loading custom cursors and tga, psd textures in non editor games
8 Months Ago
Serialize prefab vars with expected type
8 Months Ago
WIP minor changes WIP
8 Months Ago
Add Json.ToNode overload with expected type * We're deserializing with an expected type already * We can start phasing out JsonConverterFactorys, just use JsonConverter<T>s * Can actually use [JsonDerivedType] etc Let anyone serialize / deserialize System.Type * We already had this in Facepunch.ActionGraphs, add it to Sandox.Json * Looks up types through TypeLibrary * Works with array types / generic types / nested types * Fixes Facepunch/sbox-issues#5762
8 Months Ago
Shape, Joint, Contact are structs now
8 Months Ago
Remove custom cast callbacks for now, can probably use their casting now
8 Months Ago
IzGeometry -> IzQueryShape
8 Months Ago
IzTOIQuery -> IzTOIResult
8 Months Ago
IzArray -> IzSlowArray
8 Months Ago
IsConcave -> IsMesh
8 Months Ago
Add material list to BVH
8 Months Ago
Fix AddBoxShape
8 Months Ago
Default world def Setup contact modify and should collide callbacks
8 Months Ago
Create shapes with default shape def
8 Months Ago
Allow dedicated sever to load maps Update steam libs Lets store the appid in one place, so it's easier to change for standalone exports Init SteamGameServer for dedicated server when starting a game
8 Months Ago
Revert "Add json type converter safely through TypeLibrary" This reverts commit 620f60624d3f32ac8686a2add19159a0b42fa25f.
8 Months Ago
Add "game" concommand, to load a game Add a bunch of Application.IsHeadless Startup help Fix warning
8 Months Ago
Dedicated server starts up properly
8 Months Ago
Fix spelling
8 Months Ago
Spelling fix
8 Months Ago
Joint max impulse limits
8 Months Ago
Fix body types
8 Months Ago
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