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17,092 Commits over 1,308 Days - 0.54cph!

9 Months Ago
Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty
9 Months Ago
Support bodygroups for citizen skins
9 Months Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int )
9 Months Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Merge branch 'master' into render-frag-ref-fix
9 Months Ago
Fix crash when dragging cloud models quickly in/out of MapView
9 Months Ago
Remove unused Strip inputstacksystem
9 Months Ago
Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes
9 Months Ago
Use s&box logo as window icon for welcome screen 👋
9 Months Ago
Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception
9 Months Ago
Defer OnAfterTreeRender until end of tick to ensure children processed first and references set
9 Months Ago
Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741.
9 Months Ago
Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds
9 Months Ago
Fix tests
9 Months Ago
Mouse ui input works again Mouse.Delta fix Fix keyboard not working
9 Months Ago
.addon files become .sboxproj files Editor .sboxproj file association launches with -tools -project filepath https://files.facepunch.com/matt/1b1811b1/NVIDIA_Share_yyKyjxy8Lp.mp4 Make -project simpler, deactivate all other projects early and go to the game menu
9 Months Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton
9 Months Ago
Remove unused break everything
9 Months Ago
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
9 Months Ago
Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too
9 Months Ago
Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms Directional AO can use more steps now that it's cheaper
9 Months Ago
Shadergraph: only compile preview shader for the current render API
9 Months Ago
StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab
9 Months Ago
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯
9 Months Ago
Remove unused ENGINE_INPUT_CONTEXT_GAME Remove unused Strip more unused
9 Months Ago
ShaderGraph: Dynamic branch UseSecondaryCoord in texture coord in preview mode to avoid a shader recompile for this option
9 Months Ago
Do finer steps on soft shadowing of directional AO https://i.imgur.com/VDwm44j.png
9 Months Ago
Don't use Trace.WorldAndEntities in MoveHelper
9 Months Ago
Allow VoxelChunk to be created without dependency on VoxelSurface
9 Months Ago
Remove very last DX9 references from source code 🫡 rubikon: Fix double free crash in CMultiworldSoftbodyStepper
9 Months Ago
Cleaned up template vmap (removed missing models)
9 Months Ago
Use Sound.Listener as a priority in SoundscapeFrame
9 Months Ago
Add AnimatedEntity.CopyAnimParameters to be able to easily sync params from another entity like player to viewmodel
9 Months Ago
Update first_person_arms_punching.vanmgrph_c
9 Months Ago
[ pick ] Pick reprojection transform constants from SSR branch [ Pick ] let reflections api be more generic to use
9 Months Ago
Racer Helmet Adjustments + Closed Visor version https://files.facepunch.com/daniel/1b1411b1/slack_vMj7SB1IEe.jpg https://files.facepunch.com/daniel/1b1411b1/sbox-dev_ALc0Muw9rK.jpg Adjustments to the textures and materials of the visor.
9 Months Ago
Minimal content project no longer adds a default map file Also renamed the project to "empty". Map files can still be created via right click in the asset browser
9 Months Ago
When closing or opening a game project, run disconnect & close active menu
9 Months Ago
Fix setting GameLobby.ConVars not checking correct key for input Remove Map options for Game projects (this stuff to be handled in game menus only in future) Remove map select stuff from LaunchConfig Remove validate map stuff from GameMenuInstance Obsolete ValidateMap, MapSelectionMode and MapList
9 Months Ago
Close project creator when creating not a game project Tools PopupWindow correctly sizes to content Descriptions for tool/library minimal projects
9 Months Ago
Add .idea to .gitignore
9 Months Ago
Fix streaming resampled audio, keep decoding until there's enough for output
9 Months Ago
Fix ReadStructuresFromStream overflow Fix ByteStream exploits Seal some classes
9 Months Ago
Update Qt with backported QTextEngine fixes for shitty strings TextEdit.AppendHtml remove invalid control characters, Qt has an open report on crashes caused by these.. and they're invalid anyway
9 Months Ago
Add DistanceMin and DistanceMax to music player
9 Months Ago
Give ProjectCreator "Create" button an icon
9 Months Ago
Update templates (shooter game menu, template descriptions)
9 Months Ago
Launcher: minor content mode cleanup Launcher: make a new empty-ish config when opening a config editor
9 Months Ago
Set the same expandgroup margin in StartScreenHome too
9 Months Ago
Fix crash with procedural materials
9 Months Ago
Remove ProjectList ExpandGroup top margin