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17,154 Commits over 1,308 Days - 0.55cph!

9 Months Ago
Strip unused
9 Months Ago
Changes to ModelDoc outliner https://files.facepunch.com/rubat/1b1911b1/6zEGaMnR6A.png
9 Months Ago
Fix Panel.OnMouseMove not getting called
9 Months Ago
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯 StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab Shadergraph: only compile preview shader for the current render API Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms Directional AO can use more steps now that it's cheaper Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Support bodygroups for citizen skins .addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games Merge branch 'master' into gamemenu-input
9 Months Ago
Fix cursors not working Fix console key, F keys Delete spam Fix UserCmd generation Add Input.MouseCursorVisible
9 Months Ago
Rip out all the analog input stuff
9 Months Ago
All the stuff I just missed with .addon -> .sbproj, can still add inactive .addon and have it rename, don't do -project content projects as if they're games
9 Months Ago
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
9 Months Ago
Restore mouse/key input text input restore IME functionality Mouse delta mouse wheel, double clicking Enable c# to control relative mode
9 Months Ago
.addon becomes .sbproj (auto renames), editor creates file association, rework -project make it simpler https://files.facepunch.com/matt/1b1911b1/explorer_Os0Tf2Y8l7.png
9 Months Ago
Delete inputsystem.dll Remove unused
9 Months Ago
Revert "Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty" This reverts commit aae36e1777d11a5649c24985c0f8802ced3397b4.
9 Months Ago
Only update (run pending events, tick, scroll velocity) after render once - reset that flag on hotload if render tree becomes dirty
9 Months Ago
Support bodygroups for citizen skins
9 Months Ago
Add synchronous IRenderDevice::ReadBuffer and asynchronous IRenderContext::ReadBuffer Add ComputeBuffer class for creating, reading and writing GPU buffers for usage with ComputeShader Can be passed to RenderAttributes.Set( string, ComputeBuffer ) Read data from GPU with ComputeBuffer.GetData<T>( Span<T>, int, int )
9 Months Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton Add modal package selector to main menu, use `Game.Overlay.ShowPackageSelector( query, onSelect )` https://files.facepunch.com/tony/1b1811b1/sbox_0pbOdyXzXM.mp4 Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741. Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception Use s&box logo as window icon for welcome screen 👋 Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes Fix crash when dragging cloud models quickly in/out of MapView Merge branch 'master' into render-frag-ref-fix
9 Months Ago
Fix crash when dragging cloud models quickly in/out of MapView
9 Months Ago
Remove unused Strip inputstacksystem
9 Months Ago
Don't spam Draw: No Material Mode? from RenderTools::Draw, it's valid for there to be no valid mode when you're under tool vis modes
9 Months Ago
Use s&box logo as window icon for welcome screen 👋
9 Months Ago
Trace.RunAll() - return empty array instead of null for no results Fix copying text throwing exception
9 Months Ago
Defer OnAfterTreeRender until end of tick to ensure children processed first and references set
9 Months Ago
Revert "Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds" This reverts commit 738d6ef11f5591743600177ff476b7d5138f9741.
9 Months Ago
Don't clean up Release path when running processor codegen shit, fixes razor gen when testing release builds
9 Months Ago
Fix tests
9 Months Ago
Mouse ui input works again Mouse.Delta fix Fix keyboard not working
9 Months Ago
.addon files become .sboxproj files Editor .sboxproj file association launches with -tools -project filepath https://files.facepunch.com/matt/1b1811b1/NVIDIA_Share_yyKyjxy8Lp.mp4 Make -project simpler, deactivate all other projects early and go to the game menu
9 Months Ago
Max 32 chars for ident edit, don't show sandbox gamemode twice Add icons for all file menu items Add "Open in Editor" context menu option to ProjectRow, shows up for library/tools/addon projects Make StartScreen a BaseWindow, add HasMaximizeButton
9 Months Ago
Remove unused break everything
9 Months Ago
Only call UpdateShadow for physics body if we have a shadow controller, physics body scale is getting stomped
9 Months Ago
Don't release jump list object unless it's succeeded (should fix crashes on Proton and maybe weird Windows setups), release another thing too
9 Months Ago
Be more lenient on light direction validation mask for directional AO, make sure that aoproxies don't clip through citizen's arms Directional AO can use more steps now that it's cheaper
9 Months Ago
Shadergraph: only compile preview shader for the current render API
9 Months Ago
StartScreen is no longer modal Cap IdentEdit to 16 chars Split out Explorer into 3 tabs now that our docking doesn't suck Draw active project at top of Project tab
9 Months Ago
ShaderGraph: Use .source2/temp folder that is actually mounted instead of absolute path shaders, these go properly through the ShaderTypeManager and get the right offsets then Can compile Vulkan shaders on shadergraph / shaderhook now without crashes on DX11 🤯
9 Months Ago
Remove unused ENGINE_INPUT_CONTEXT_GAME Remove unused Strip more unused
9 Months Ago
ShaderGraph: Dynamic branch UseSecondaryCoord in texture coord in preview mode to avoid a shader recompile for this option
9 Months Ago
Do finer steps on soft shadowing of directional AO https://i.imgur.com/VDwm44j.png
9 Months Ago
Don't use Trace.WorldAndEntities in MoveHelper
10 Months Ago
Allow VoxelChunk to be created without dependency on VoxelSurface
10 Months Ago
Remove very last DX9 references from source code 🫡 rubikon: Fix double free crash in CMultiworldSoftbodyStepper
10 Months Ago
Cleaned up template vmap (removed missing models)
10 Months Ago
Use Sound.Listener as a priority in SoundscapeFrame
10 Months Ago
Add AnimatedEntity.CopyAnimParameters to be able to easily sync params from another entity like player to viewmodel
10 Months Ago
Update first_person_arms_punching.vanmgrph_c
10 Months Ago
[ pick ] Pick reprojection transform constants from SSR branch [ Pick ] let reflections api be more generic to use
10 Months Ago
Racer Helmet Adjustments + Closed Visor version https://files.facepunch.com/daniel/1b1411b1/slack_vMj7SB1IEe.jpg https://files.facepunch.com/daniel/1b1411b1/sbox-dev_ALc0Muw9rK.jpg Adjustments to the textures and materials of the visor.
10 Months Ago
Minimal content project no longer adds a default map file Also renamed the project to "empty". Map files can still be created via right click in the asset browser
10 Months Ago
When closing or opening a game project, run disconnect & close active menu
10 Months Ago
Fix setting GameLobby.ConVars not checking correct key for input Remove Map options for Game projects (this stuff to be handled in game menus only in future) Remove map select stuff from LaunchConfig Remove validate map stuff from GameMenuInstance Obsolete ValidateMap, MapSelectionMode and MapList