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20,844 Commits over 1,522 Days - 0.57cph!

9 Months Ago
Delete Input.AnalogInputs/GetAnalog (might re-add later)
9 Months Ago
Simple device instance memory (disconnect and reconnecting the same controller should point to the same device), all events pass controller ID
9 Months Ago
And this
9 Months Ago
Same bounds fix for DirtyControlMapRegion
9 Months Ago
Fix ByteStream.Write negative offset Expose MixBuffer's raw pointer in safer way
9 Months Ago
Fix NRE on object desyroy (sorry!)
9 Months Ago
Forward controller axis events to managed
9 Months Ago
Forward controller button events to managed
9 Months Ago
Add prefabs for cubemap fog, envmap probe, gradient fog, volumetric fog
9 Months Ago
Hide terrain component, don't create this manually
9 Months Ago
ActionGraph window is a dialog, stays on top of editor window Fix GetAttributes sometimes returning null Don't write null values in components Add OnComponent actions https://files.facepunch.com/garry/65558502-1f39-48b8-81eb-e54a43e025a9.png
9 Months Ago
Add Collider.OnTriggerEnter, OnTriggerExit
9 Months Ago
Make block primitive hollow option work
9 Months Ago
Clamp instead of throw in DirtyHeightmapRegion so we can paint on terrain boundary
9 Months Ago
Collide against heightfield grid instead of trying to triangulate it exactly, slightly less accurate but faster
9 Months Ago
Half edge renames
9 Months Ago
Rip out SteamInput and our Controller API Init SDL_GAMECONTROLLER, add standard mappings file (will move this later), find all of our game controllers on startup, hook up events for handling controller lifetime, button events and analog inputs Turn off steam overlay in the editor again
9 Months Ago
Draw open edges with half thickness
9 Months Ago
Leotard LODs
9 Months Ago
ControlSheet/Inspector tweaks that no-one asked for
9 Months Ago
Render open edges with smaller thickness until I render hash marks for them
9 Months Ago
Add PolygonMesh.IsEdgeOpen
9 Months Ago
GetEdgeVertices has two out vertices, instead of returning array
9 Months Ago
Lock simulator commit when removing a source Skip adding undos on Game scenes Don't try to remove steam audio static mesh if it's null
9 Months Ago
Fix #nullable context warnings Facepunch/sbox-issues#5116
9 Months Ago
Lock reflection simulator when committing
9 Months Ago
Create grid debug shape for heightfield, faster but could be faster Don't build steam audio static mesh for heightfields, too slow currently (do we care?) Update terrain collider when terrain is dirty
9 Months Ago
Refactor ActionGraphDebugger First pass at listening for ActionGraph scene refs WIP show scene refs in scene view https://files.facepunch.com/ziks/2024-03-08/sbox-dev_HZ7Fs0R2x1.mp4
9 Months Ago
CollisionActionComponent, TriggerActionComponent implement IActionComponent
9 Months Ago
Fix asset references trying to resolve before those references were added to the assetsystem, which would cause failed uploads No amount of reverting was fixing this, so I think this has existed for a long time... Fixes sbox-issues/issues/4914 sbox-issues/issues/5013
9 Months Ago
slicked_back_balding lods
9 Months Ago
Leotard Model + Hair Adjustments
9 Months Ago
Fixed game dll not being able to access clothing icons Process deletes in a couple more opportune places When a bone merged model is added, merge it immediately to avoid 1 frame bind poses when components are added after animations are calculated Update avatar scene
9 Months Ago
MeshEditor: More robust u and v axis face calculation, only set texture axis if the face can calculate a valid normal
9 Months Ago
Fix build
9 Months Ago
Add unrecognised reference paths to asset inspector Remove legacy path from CMapAssetType::CalculateDependencies
9 Months Ago
Move light culling renderer to scenesystem and remove GetPtrValue hacks from it, we'll call it from lightbinner to pass results from light culling, layers still exist on renderingpipeline for ordering
9 Months Ago
Initial proof of concept for scoping gamepad inputs - Push input scope if a GameObject has an InputScope component, which pushes the active input context - Don't use Controller.First anywhere other than UI - Poll every gamepad input and store an InputContext per controller, instead of just the first one Todo: - Fallback to first controller if we don't define any input scopes at all - Let the keyboard and mouse easily be the "non-scoped" input, so we can have two player games with just one gamepad
9 Months Ago
Fix schema generation
9 Months Ago
Tweak painting to pixmaps to avoid invalid pen crash
9 Months Ago
Delete block tool scene object if creation gets cancelled
9 Months Ago
Support heightfield in CPhysicsShape::GetTriangulation
9 Months Ago
Unmangle SDL Steam Audio: check for AVX512 before using it
9 Months Ago
CollisionActionComponent, TriggerActionComponent These will all get deprecated with #1458 anyway
9 Months Ago
Make AssetSystem.IsCloudInstalled a bit safe EventSystem gets inner exception from TargetException WorldPanel mark panel as null when disabling Wrap ControlSheet in try get to prevent catastrophe
9 Months Ago
StyleSheetCollection replaces old parsed value when calling Parse Fix menu not loading in editor properly
9 Months Ago
Add Component.OnParentChanged Update GameObjectInspector.cs Create avatar.scene PanelComponent updates parent panel when changing parent
9 Months Ago
SourceLocation ILHotload test Use built-in FindNode( getInnermostNodeForTie: true ) for ILHotload #1492 Fix ILHotload handling SourceLocation attributes I'm not sure why it wasn't skipping before
9 Months Ago
Terrain default cast shadows off Heightmap import support mac byte order Remake heightmap/controlmap texture when importing at a different size Fix enums on ReflectionSerializedObject properties
9 Months Ago
Very basic editor tint when entering play mode sbox-issues/issues/4333