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22,418 Commits over 1,614 Days - 0.58cph!

8 Months Ago
Fix summary in hinge joint
8 Months Ago
Add target angle motor to hinge joint https://files.facepunch.com/layla/1b2611b1/sbox-dev_QfAznFLsZh.mp4
8 Months Ago
Keep world position when parenting map collider only when not using world origin
8 Months Ago
Use faster Scene.GetAllComponents<SkyBox2D>() for fetching skybox texture on CubemapFog to not iterate over all gameobjects
8 Months Ago
Added various editor events to ActionGraph editor For component editor library to hook into
8 Months Ago
8 Months Ago
Don't transform map colliders for maps that don't use world origin
8 Months Ago
GameObjectFlags.DontDestroyOnLoad works Session hash is a guid Benchmark service Remove debug Benchmark api input
8 Months Ago
Dirty model physics when renderer changes
8 Months Ago
Allow editor projects to reference actiongraph / shadergraph Some extra safety in TypeLibrary.IsAllowedType
8 Months Ago
Disable world origin for map instances with old component version - to stop existing games from loading the map at object position
8 Months Ago
Don't use MakeDirty for joint body change, this recreates the joint, we want to use dirty for properties Fix likely infinite loop in ball joint
8 Months Ago
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
8 Months Ago
Add setters for physics joint local frames through Point1 and Point2
8 Months Ago
Add a list of PVS copies so we can have more than one world with a valid PVS
8 Months Ago
Update world scene object transforms and recalculate bounds groups on world transform change Update 3d skybox on map transform change Update map scene objects on map transform change Update map collision on map transform change
8 Months Ago
Component editor Added type definition records Property, Method emitting Emit events Generate AssemblyDefinitions WIP
8 Months Ago
Added SoundscapeDropObject. Allows you to drag-and-drop soundscapes directly into your scene
8 Months Ago
Dragging a png,jpg,ect directly into the Scene will now automatically create a vtex and reference that.
8 Months Ago
Added TextureDropObject. Allows you to drag-and-drop vtex, png, jpg, ect directly into the Scene (regardless of dimensions). https://files.facepunch.com/CarsonKompon/2024/June/25_15-43-EnergeticBeaver.mp4 Resolves Facepunch/sbox-issues#4470
8 Months Ago
Added SoundDropObject. Allows you to drag-and-drop sounds from your project or asset.party into the scene.
8 Months Ago
Added DropObjectAttribute. CreateDropFor no longer has hard-coded list. Resolves Facepunch/sbox-issues#5445
8 Months Ago
Update Facepunch.XR to 92bea5f Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking
8 Months Ago
Checkbox when creating new project allowing you to set project location as default. Resolves Facepunch/sbox-issues#5628
8 Months Ago
Remap worldpanel depth correctly, fixes depth issues Treat worldpanels as layers Render VR menu at 4k, scale down to fit Basic VR world input component, menu works properly https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4
8 Months Ago
Added failing ByteStream stress test Rewrite ByteStream to use Span / ReadOnlySpan where possible
8 Months Ago
Network body type as well
8 Months Ago
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647 Merge branch 'master' into net-model-phys
8 Months Ago
Reapply changes from old branch
8 Months Ago
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647
8 Months Ago
Remove from interpolation system on GameObject destroy
8 Months Ago
Remove spawngroups
8 Months Ago
Don't create new worlds for map instances, we lose vis on scene objects by doing it this way
8 Months Ago
Map instances set their world origin to game object position when created
8 Months Ago
Rebase pvs with world transform, not just the origin, allows vis to work when world origin is rotated
8 Months Ago
Rebase check position when getting precise pvs!
8 Months Ago
Remove IComputeWorldOriginCallback, provide transform to create world directly, makes it easier for us to set initial world origins
8 Months Ago
Make sure physics world debug draw ticks, not just when in an editor viewport
8 Months Ago
Don't set initial cursor name
8 Months Ago
Made TextEntry `PlaceHolderLabel` and `TimeSinceNotInFocus` protected to help with overriding DrawContent. Resolves Facepunch/sbox-issues#5655
8 Months Ago
Remove unneeded comments and fix formatting in ListControlWidget
8 Months Ago
Click-and-drag to re-order List/Array Property in Inspector. https://files.facepunch.com/CarsonKompon/2024/June/24_20-45-InfatuatedGrouse.mp4 Resolves Facepunch/sbox-issues#5697
8 Months Ago
Project settings can set custom cursors
8 Months Ago
Fixed Selection Box SHIFT Behaviour and added CTRL to remove from selection. https://files.facepunch.com/CarsonKompon/2024/June/24_14-50-PapayawhipEidolonhelvum.mp4 Resolves Facepunch/sbox-issues#5681
8 Months Ago
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8 Months Ago
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8 Months Ago
Display ToggleGroup description when hovering label. Resolves Facepunch/sbox-issues#5597
8 Months Ago
Some extra safety with ByteStream.Base() We're only using this when passing write-enabled ByteStreams to native, which already have a pointer to unmanaged memory. For ReadOnlySpan-backed we'd need to pin for spans of managed arrays.
8 Months Ago
Rewrite ByteStream to use Span / ReadOnlySpan where possible
8 Months Ago
Fixed SliderControl styling after Yoga 3 update. Resolves Facepunch/sbox-issues#5688