22,418 Commits over 1,614 Days - 0.58cph!
Fix summary in hinge joint
Add target angle motor to hinge joint https://files.facepunch.com/layla/1b2611b1/sbox-dev_QfAznFLsZh.mp4
Keep world position when parenting map collider only when not using world origin
Use faster Scene.GetAllComponents<SkyBox2D>() for fetching skybox texture on CubemapFog to not iterate over all gameobjects
Added various editor events to ActionGraph editor
For component editor library to hook into
Don't transform map colliders for maps that don't use world origin
GameObjectFlags.DontDestroyOnLoad works
Session hash is a guid
Benchmark service
Remove debug
Benchmark api input
Dirty model physics when renderer changes
Allow editor projects to reference actiongraph / shadergraph
Some extra safety in TypeLibrary.IsAllowedType
Disable world origin for map instances with old component version - to stop existing games from loading the map at object position
Don't use MakeDirty for joint body change, this recreates the joint, we want to use dirty for properties
Fix likely infinite loop in ball joint
Fixed new project not opening startup scene, resolves Facepunch/sbox-issues#5537
Add setters for physics joint local frames through Point1 and Point2
Add a list of PVS copies so we can have more than one world with a valid PVS
Update world scene object transforms and recalculate bounds groups on world transform change
Update 3d skybox on map transform change
Update map scene objects on map transform change
Update map collision on map transform change
Component editor
Added type definition records
Property, Method emitting
Emit events
Generate AssemblyDefinitions
WIP
Added SoundscapeDropObject. Allows you to drag-and-drop soundscapes directly into your scene
Dragging a png,jpg,ect directly into the Scene will now automatically create a vtex and reference that.
Added TextureDropObject. Allows you to drag-and-drop vtex, png, jpg, ect directly into the Scene (regardless of dimensions).
https://files.facepunch.com/CarsonKompon/2024/June/25_15-43-EnergeticBeaver.mp4
Resolves Facepunch/sbox-issues#4470
Added SoundDropObject. Allows you to drag-and-drop sounds from your project or asset.party into the scene.
Added DropObjectAttribute. CreateDropFor no longer has hard-coded list. Resolves Facepunch/sbox-issues#5445
Update Facepunch.XR to 92bea5f
Provide poses for Facepunch.XR submit, prevents jittery and spongey tracking
Checkbox when creating new project allowing you to set project location as default. Resolves Facepunch/sbox-issues#5628
Remap worldpanel depth correctly, fixes depth issues
Treat worldpanels as layers
Render VR menu at 4k, scale down to fit
Basic VR world input component, menu works properly
https://files.facepunch.com/alexguthrie/1b2511b1/Desktop%202024.06.25%20-%2015.51.37.05.mp4
Added failing ByteStream stress test
Rewrite ByteStream to use Span / ReadOnlySpan where possible
Network body type as well
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647
Merge branch 'master' into net-model-phys
Reapply changes from old branch
CustomEditorAttribute now orders by number of parent classes so most relevant editor is always found. Resolves Facepunch/sbox-issues#5647
Remove from interpolation system on GameObject destroy
Don't create new worlds for map instances, we lose vis on scene objects by doing it this way
Map instances set their world origin to game object position when created
Rebase pvs with world transform, not just the origin, allows vis to work when world origin is rotated
Rebase check position when getting precise pvs!
Remove IComputeWorldOriginCallback, provide transform to create world directly, makes it easier for us to set initial world origins
Make sure physics world debug draw ticks, not just when in an editor viewport
Don't set initial cursor name
Made TextEntry `PlaceHolderLabel` and `TimeSinceNotInFocus` protected to help with overriding DrawContent. Resolves Facepunch/sbox-issues#5655
Remove unneeded comments and fix formatting in ListControlWidget
Click-and-drag to re-order List/Array Property in Inspector.
https://files.facepunch.com/CarsonKompon/2024/June/24_20-45-InfatuatedGrouse.mp4
Resolves Facepunch/sbox-issues#5697
Project settings can set custom cursors
Fixed Selection Box SHIFT Behaviour and added CTRL to remove from selection.
https://files.facepunch.com/CarsonKompon/2024/June/24_14-50-PapayawhipEidolonhelvum.mp4
Resolves Facepunch/sbox-issues#5681
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Display ToggleGroup description when hovering label. Resolves Facepunch/sbox-issues#5597
Some extra safety with ByteStream.Base()
We're only using this when passing write-enabled ByteStreams to native,
which already have a pointer to unmanaged memory. For ReadOnlySpan-backed
we'd need to pin for spans of managed arrays.
Rewrite ByteStream to use Span / ReadOnlySpan where possible
Fixed SliderControl styling after Yoga 3 update. Resolves Facepunch/sbox-issues#5688