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22,417 Commits over 1,614 Days - 0.58cph!

8 Months Ago
Fix NRE on collider destroy
8 Months Ago
Move keyframe colliders pre physics step
8 Months Ago
Include hotspot coords in LoadCursorFromFile
8 Months Ago
Fix camera getting trashed on reset
8 Months Ago
Set some defaults on model renderer properties so we don't trash the component on reset
8 Months Ago
Fix NRE's in ITagSet
8 Months Ago
Implement native loading of cursors from image ready for when we want to hook it up
8 Months Ago
HingeJoint.Angle is in degrees
8 Months Ago
Don't automatically add world tag to map collision, let the user decide that Add tags from gameobject to map instance collision Update map instance collision tags on tags change
8 Months Ago
Add some useful state getters to hinge joint (Angle, Axis, Speed)
8 Months Ago
Shadergraph: Allow custom file ext in texture nodes Shadergraph: Add Mod (%) node
8 Months Ago
Remove unneeded command line args
8 Months Ago
Make sure the first time a sound is played, random is actually random, not starting at zero, only forward and backward start at zero
8 Months Ago
Support SoundEvent selection modes (forward, backward, random, random exclusive)
8 Months Ago
Bone null checks in TryGetBoneTransform
8 Months Ago
SkinnedModelRenderer - add string based bone getters Fix GetPlayerStats caching wrong LocalFileSystem cleanup
8 Months Ago
Update shaders with stencil state versioning https://files.facepunch.com/sam/1b2111b1/ZCuq7swn9v.png
8 Months Ago
Reverse-Z Compatibility: Serialize depth stencil state version and reverse the depth comparison of old shaders
8 Months Ago
Generate AssemblyDefinitions
8 Months Ago
Component editor Added type definition records Property, Method emitting Emit events WIP generate AssemblyDefinitions
8 Months Ago
Default ambient color on SceneThumbnails Add padding to buffer Fix IBL not applying to transmissive
8 Months Ago
renderdevicevulkan: enable reverse depth Reverse the DepthFunc on all shaders GREATER <-> LESS gizmo_grid: reverse manual depth bias We need to change the depth clear value from 1->0 (in 3 different places of course) Recompiled core shaders Fix r_depth_debug Default RenderState DepthFunc to RS_CMP_GREATER_EQUAL, makes shaders without a RenderState set default to it https://files.facepunch.com/sam/1b0711b1/tt3.png Readjust depth bias on debug shaders for reverse depth Fix shadow in reversed depth https://files.facepunch.com/sam/1b0711b1/tt2.png Adjust depth bias for gizmo shaders for the increased depth precision Tiled light culling with reverse-z SSR with inverted z ( Way more stable ) Fix (3D) Skybox with inverse depth range Fix SSR backtracing on reverse depth Remove shadow depth bias from shader, it should be controlled by shadow matrix on lightbinner DoF with reverse depth Shaders for reverse depth Fix glass and decal overlays depth bias Shaders with depth bias fixes Add shadow depth bias on matrix Compile UI shaders for inverse depth Reverse depth comparison on the sampler rather than on the shader for shadows, makes this more lean Fix SSR backtracing and confidence check ( and Depth::GetLinear() ) https://files.facepunch.com/sam/1b1111b1/cxXjDfQ2g5.png Update shaders
8 Months Ago
Update Zio to 0.18.1 Fixes Facepunch/sbox-issues#5683
8 Months Ago
Fix load/delete window layout menus being swapped around (lol)
8 Months Ago
Default ambient color on SceneThumbnails Null checks on Scene.AmbientLightColor AmbientLight component is killed, update Obsolete documentation Add padding to buffer Fix IBL not applying to transmissive
8 Months Ago
Remove AmbientLight component, just pass to scene, make it a property
8 Months Ago
Scene view: whack up 2d view zoom speed, properly clamp zoom to sane limits
8 Months Ago
Support tga and psd image loading Bring back image asset preview with fixed tga and psd support https://files.facepunch.com/layla/1b2111b1/sbox-dev_t0gYLg8tdd.mp4
8 Months Ago
Add angle/grid snap increment spinboxes for custom values, Facepunch/sbox-issues#5691
8 Months Ago
FPArms: move_groundspeed to move_bob (0,1)
8 Months Ago
Update fpxr.lib
8 Months Ago
Fix NRE when removing a element from a collection, resolves Facepunch/sbox-issues#5621 DictionaryControlWidget: fix not being able to create new dictionary element if the key hasn't been initialized
8 Months Ago
Add "Clear Console on Play" preference, resolves Facepunch/sbox-issues#5615
8 Months Ago
Fix shift click multi-select no longer working in viewport, resolves Facepunch/sbox-issues#5698
8 Months Ago
Fix NRE
8 Months Ago
Scale lod switch distances by scene object largest component scale so that lods work properly when things are scaled
8 Months Ago
ModelDoc: Report errors for missing prefab target files
8 Months Ago
Remove remains of CSoundEvent
8 Months Ago
Don't transform rigidbody physics on interp transform change (why are we calling this?) we only want to directly set physics body transform if someone directly changed the game object transform !! Move collider keyframe body move to fixed update
8 Months Ago
EditorPreferences.CameraZNear minimum range 1 please stop Resolves Facepunch/sbox-issues#5696 Box select works in ToolVis modes (ui_cssbox shader) Resolves Facepunch/sbox-issues#5699
8 Months Ago
FPArms: improved shared jump/airborne/land animations
8 Months Ago
Possible fix for some code changes being ignored when using VS Facepunch/sbox-issues#5683
8 Months Ago
Add Application.HoveredWidget Hide EngineOverlay if the game isn't visible Fix SceneViewport hasmouseinput logic
8 Months Ago
Initial VR scene for main menu https://files.facepunch.com/alexguthrie/1b2011b1/sbox_pKFaTyqkgq.png
8 Months Ago
Add Transform.ForwardRay Fix editor not finding resources in libraries Add GameObject.Clone( prefabPath ) Add copy/paste by right clicking property labels Can set animgraph bool params using numbers GameEditorSession stores the session that spawned it Add SceneEditorSession.Resolve, GetParentSession Can right click properties in game session and apply their tweaked values to editor session
8 Months Ago
Scene view: proper icons for layout buttons Facepunch/sbox-issues#5676
8 Months Ago
OpenXR backend for VR (#1600)
8 Months Ago
Treat Facepunch.XR fail results as warnings Update Facepunch.XR to 1.0.0
8 Months Ago
Restore object de-select by clicking empty space, and not dragging, resolves Facepunch/sbox-issues#5680
8 Months Ago
Use camera frustum depth for dragdrop trace, fixes Facepunch/sbox-issues#5678