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22,418 Commits over 1,614 Days - 0.58cph!

9 Months Ago
Sort envmaps properly Fix debug vis on Material API https://i.imgur.com/v1jw9qv.png Ambient occlusion debug vis https://files.facepunch.com/sampavlovic/1b2311b1/ao.png
9 Months Ago
Fix UpdateFromPrefab() NRE when GameObjectFlags.NotSaved
9 Months Ago
Make lobby callbacks interface based, simpler, easier
9 Months Ago
New Outfit Piece - Fingerless Gloves https://files.facepunch.com/daniel/1b2211b1/Screenshot%202024-05-22%20221155.png LODs coming asap
9 Months Ago
RayTraceSceneWorld boilerplate
9 Months Ago
Add retry resilience to DownloadString
9 Months Ago
Allow selected mesh faces to be extracted and put into a new mesh
9 Months Ago
Make rotate undoable
9 Months Ago
Add rotate and treat as one to mesh face texturing
9 Months Ago
Clear up these ".vfx" references to avoid confusion ColorGrading: Expose to TypeLibrary, make properties public so inspector can find them (Engine classes are exposed differently than classes in projects) Compiled ColorGrading shader ColorGrading: Don't need these private enums, they map 1:1 with the public
9 Months Ago
When finding files to publish, also look in libraries
9 Months Ago
ColorGrading - Work In Progress ColorGrading Post Process - Work in Progress. Temperature Mapping, Tone mapping methods. Working on per channel curves. Work in progress update RGB and HSV per channel colour curves, UI improvements More WIP changes Added per channel mappings, LUT for HSV and RGB, code improvements, ACES calculations,. Latest ColorGrading post process and shader Latest ColorGrading post process and shader Removed some meta commands and tidy ups Some '#fdefs not needed as unused Uniforms optimised away by compiler. Some white space tidy ups. Merge pull request #1584 from Facepunch/ColorGrading2 Color grading2
9 Months Ago
Removed some meta commands and tidy ups Some '#fdefs not needed as unused Uniforms optimised away by compiler. Some white space tidy ups.
9 Months Ago
9 Months Ago
Latest ColorGrading post process and shader Latest ColorGrading post process and shader
9 Months Ago
More WIP changes Added per channel mappings, LUT for HSV and RGB, code improvements, ACES calculations,.
9 Months Ago
Simplify InterpolationBuffer a little bit (internal API) Disable interpolation during certain initialization callbacks for components
9 Months Ago
Ensure all swapchains are up to date before doing any rendering rather than when doing it per swapchain when the NativeRenderingWidget renders Finally get rid of that renderdevice window hack that has been there forever, do SetWindowPos correctly in hostedwidget for main window Use SizeToParent to set initial window position initially for HostedWidgets
9 Months Ago
add support for multiple scene views, orthographic scene views, and configurable grid axis add keybind to cycle camera plane around selection refactor bits into SceneEditorViewport, re/store gizmo settings alongside viewport cookie rework to single layout and splitter, disable new tab creation for now add support for per-widget toolbar actions save/restore sceneview layout move viewport/instance gizmo settings to EditorCookie from ProjectCookie move save/restore viewport cookies to addon space no reason to copy+set camera transform anymore use active SceneOverlayWidget directly use a single toolmanager instance fix nudging remove some global gizmoinstance refs tuck camera alignment shortcuts away in camera menu maintain layout config when toggling viewport fullscreen remove log temp disable copying from scene camera camera fixes: make orthographic clipping more predictable, add smooth(er) perspective/ortho transitions, fix gizmotest widget, reenable scene camera copy add setting to lock scene camera rotation fix incorrectly sized gizmo hitboxes in ortho view replace remaining direct scene camera transform accessors tweak sprite gizmo hitbox scale in ortho views cleanup scene tick/draw flow with multiple viewports replace legacy global GizmoInstance snip unneeded multi-tab leftovers use state/gizmo settings for scene view control replace remaining ray length with Gizmo.RayDepth don't try to save scene-specific viewport config for untitled scenes use alternate check for IsUnderMouse
9 Months Ago
use alternate check for IsUnderMouse
9 Months Ago
Highlight parties that are playing a game
9 Months Ago
switched shader on primary_white_* materials
9 Months Ago
Support Tint on Prop component https://files.facepunch.com/louie/1b2111b1/FxQMscVdqE.jpg Map Instance creates props_phys/anims/dynamic as Prop Components
9 Months Ago
Fixed - Lighting Preview cubemaps do not match the skybox HDRI itself sbox-issues/issues/5546
9 Months Ago
Revert "Fuck knows why I did this, seems to be causing problems now" - Fucked on AMD. It'll be easier to debug when we're not rendering backwards in NativeRenderingWidget
9 Months Ago
Tweak to avoid game join timeout
9 Months Ago
Lets put a social bar on the pause menu
9 Months Ago
Fix not following leader into MP game
9 Months Ago
Add justify texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_Nf5FGYFcJH.mp4
9 Months Ago
Add fit texturing to mesh faces https://files.facepunch.com/layla/1b2111b1/sbox-dev_4I6Ptq6CgB.mp4
9 Months Ago
Fuck knows why I did this, seems to be causing problems now
9 Months Ago
Update Facepunch.ActionGraphs
9 Months Ago
Validate download size in CodeArchive test
9 Months Ago
Retry downloads 3 times on non success status error
9 Months Ago
Bind fpxr compositor and add everything we should need to start submitting
9 Months Ago
Fetch rendering recommendations from fpxr Remove silly hack hard-coding all our extensions, fetch them properly
9 Months Ago
don't try to save scene-specific viewport config for untitled scenes
9 Months Ago
Fix codegen error check in compiler Was causing first build after fixing errors to fail too
9 Months Ago
Follow party into network game
9 Months Ago
model swatches deleted
9 Months Ago
Replace old friend menu
9 Months Ago
Fix Razor panels erroring when using <style> tags. All code paths are already relative since CodeArchive changes. Fixes Facepunch/sbox-issues#5528
9 Months Ago
Party wip
9 Months Ago
Add InteractionRange to WorldPanel component (resolves sbox-issues/issues/5550)
9 Months Ago
New Outfit Piece! - Bandana Mask https://files.facepunch.com/daniel/1b2111b1/BJICfUHSEi.jpg LODs coming asap
9 Months Ago
ConeEmitter: velocity direction should always be away from tip ConeEmitter: fix distribution if OnEdge is false
9 Months Ago
Fix Rotation.LookAt(Vector3 forward) Broken if you do Rotation.LookAt(Vector3.Forward)
9 Months Ago
Move InterpolationBuffer to Sandbox.System Cleanup Sandbox.Game Remove unused steamworks stuff
9 Months Ago
Fix DelegateFunctionPointer making traces slow
9 Months Ago
Add pause menu Add Game.Overlay.IsPauseMenuOpen