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20,861 Commits over 1,522 Days - 0.57cph!

10 Months Ago
Rebuild component type if method or property removed
10 Months Ago
Route SoundHandle through managed system, use speaker volumes etc
10 Months Ago
Fix invalid program involving value type inputs
10 Months Ago
Audio processor basics
10 Months Ago
Remove unused args Add some more c# compatible funcs to CAudioMixBuffer Add AudioBuffers, MixBuffer
10 Months Ago
strip vmixtool
10 Months Ago
create mixer - can play sounds!
10 Months Ago
Specify which members should get auto-expanded on double-click Update Facepunch.ActionGraphs, fix filtering methods for parameter safety Implement expression methods / outputs
10 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too More node list tweaks Fix clearing and expanded output Double-click on an output to auto expand / hide expanded outputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_KZJs1sxKKy.mp4
10 Months Ago
Fixed private [Property] not showing up in node list
10 Months Ago
Give components an ID, add ComponentList.Get( guid ), serialize and deserialize component references properly Add backwards compatibility when deserializing component references (find type) Started on ComponentDefinition GameResource Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png Fixed hotloading ComponentDefinition changes BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor Property editing mostly working Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png Generate method stubs based on component definition Implemented calling methods on generated components ActionGraphComponentTemplate Action Graph editor tweaks Fix Action Graph node pulsing being unreliable Make sure graph is saved to file on Ctrl+S when embedded in resource Create methods from inside the Action Graph editor Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4 Enter name when creating method out of nodes ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4 Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4 Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list Menu.AddOptions() Refactor GraphView to use Menu.AddOptions TypeControlWidget now uses Menu.AddOptions too
10 Months Ago
Binds
10 Months Ago
Can directly use component properties as node inputs https://files.facepunch.com/ziks/2024-02-08/sbox-dev_sjs44F0SQM.mp4 Fixed private [Property] not showing up in node list
10 Months Ago
Re-use the shader compile error window, so we can keep it open while iterating. We need a better way to do this tbh. Add global usings to minimal project Make minimal scene less reflective
10 Months Ago
Don't try to to build path from empty dependency string for a VPC Makefile dependency Cupertino: Cleanup source_posix_base, update SDK versions and build settings for macOS, just use latest SDK version, target Sonoma, don't use 10 year old tools for cc chmod +x on vpc_script bash scripts Cupertino: ISO C++20 Fixes Update .gitignore and build scripts, fix permission on antlr, some small code fixes
10 Months Ago
Node grouping tweaks More node list tweaks https://files.facepunch.com/ziks/2024-02-08/sbox-dev_gRcj5bOB44.mp4
10 Months Ago
Terrain tool selection Splatting tool & compute shader, balances weights automatically Artist defined splats (albedo, normal, roughness, more is probably overkill) - use summed control map Nicer brush defaults Don't use VirtualWidgets for terrain tool selection, they're the most simple buttons + tooltips Better behaved brush preview, don't destroy/create every frame, can destroy on disable or invalid tool more normal normals default first layer for any missing weight Terrible performing Texture -> Pixmap, but only because of GetPixels on a 4k texture
10 Months Ago
Add adjusting camera speed with mouse wheel in editor first person camera
10 Months Ago
ActionGraph, ShaderGraph: store view in cookie per-asset Can create component properties from within the Action Graph editor https://files.facepunch.com/ziks/2024-02-08/devenv_AN2eN6L2BR.mp4
10 Months Ago
Add try catch to ControlObjectWidget so we don't break inspector with incompatible classes
10 Months Ago
Cascade tag changes to ModelPhysics body shapes
10 Months Ago
Enter name when creating method out of nodes
10 Months Ago
Use CodeEditor.OpenFile() when double-clicking nodes https://files.facepunch.com/ziks/2024-02-07/devenv_u7cl3d2Gzu.mp4
10 Months Ago
Made DynamicSceneObject not use CMeshBuilder2 (really was no need) Add LineStrip , LineStripWithAdjacency Allow RENDER_PRIM_LINE_STRIP_WITH_ADJACENCY
10 Months Ago
Action Graph: Double-click on a property to edit it https://files.facepunch.com/ziks/2024-02-07/devenv_aHfLD4Qsb5.mp4 Action Graph: double-click on method node to go to definition
10 Months Ago
Create methods from inside the Action Graph editor
10 Months Ago
Make sure graph is saved to file on Ctrl+S when embedded in resource
10 Months Ago
Timeline component stores curves for properties, timeline editor edits curves for selected object
10 Months Ago
Action Graph editor tweaks Fix Action Graph node pulsing being unreliable
10 Months Ago
ActionGraphComponentTemplate
10 Months Ago
Implemented calling methods on generated components
10 Months Ago
Generate method stubs based on component definition
10 Months Ago
Discover tab new tiles, social styling, side nav styles
10 Months Ago
Expose style functions Canvas class - internal for now
10 Months Ago
WIP editor for adding methods to components https://files.facepunch.com/ziks/2024-02-06/sbox-dev_eh9gkCe81q.png
10 Months Ago
Social Bar, Main Menu, Header Bar
10 Months Ago
Get rid of Asset.SaveToMemory Avoid re-deserializing GameResources after they have just saved to file Fix ComponentDefinition not building on change
10 Months Ago
Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX
10 Months Ago
Add Widget.UpdateGeometry() Add IStyleTarget, to remove direct panel usage from StyleBlock / StyleSelector
10 Months Ago
Property editing mostly working
10 Months Ago
Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc
10 Months Ago
Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling
10 Months Ago
BaseResourceEditor.SavedToDisk() Started on a ComponentDefinitionEditor
10 Months Ago
Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop
10 Months Ago
Side navigation
10 Months Ago
Fixed hotloading ComponentDefinition changes
10 Months Ago
Correctly ignore razor files in editor/ unittest/
10 Months Ago
Implemented properties in component definitions https://files.facepunch.com/ziks/2024-02-05/sbox-dev_KJpUex47QT.png
10 Months Ago
Proof of concept generate component type at runtime https://files.facepunch.com/ziks/2024-02-05/sbox-dev_Ga8FKcNpIW.png
10 Months Ago
This BoundingBoxEditorTool is implemented completely wrong Make Scene DragDrop more modular Can drag drop materials into scene