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6,819 Commits over 2,586 Days - 0.11cph!

5 Years Ago
Cancel rewards if the player doesn't own the game
5 Years Ago
Switch to the package manager LWRP, remove alpha corrector stuff
5 Years Ago
Fix android
5 Years Ago
Fix build, don't throw exception in UIParticleSystem
5 Years Ago
fix squad editor unit size, minor optim, replaced itween to leantween remade sport trophy, tweak anim, controller, naming convention cleanup, rerender icons
5 Years Ago
Remove coroutine use for crowd chat animation
5 Years Ago
Fix jumper rendering
5 Years Ago
No notification for daily challenge score 0
5 Years Ago
Remove old RenderScale (perf) Maximized layout
5 Years Ago
Missed file
5 Years Ago
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest Check for game ownership, disable some functions if not owned
5 Years Ago
Require login
5 Years Ago
Fix server console input not playing nice with Windows' new console features
5 Years Ago
Update, enable other platforms
5 Years Ago
WebGL progress
5 Years Ago
rough patch 3 notes
5 Years Ago
Update LWRP and ASE to latest
5 Years Ago
Initial rich presence
5 Years Ago
more squad editor rework
5 Years Ago
WIP squad editor drag rework : - removed the RT and overUI camera - moved squad editor UI to camera overlay - added unit hologram shader - added render pass for the over UI stuff - moved the see thru color setting to the unitview to init it automatically in the squad editor
5 Years Ago
changes?
5 Years Ago
mobile options path fix
5 Years Ago
separated pass for trajectory and cursor, tweaked render pass order tweak trajectory shader and added unlit particle xray shader for the cursor rerender some item icons
5 Years Ago
fixed icon renderer for lwrp for all the customisation set platform specific compression, improved unit render (uncompressing all the texture before rendering) rerender all the customisation icons removed old unused item definitions
5 Years Ago
quick selection state range-indicator test
5 Years Ago
Separate options save files for PC/mobile platforms.
5 Years Ago
Grabber damage increased 3->4 (to offset the recent ignore armour change). This also fixes the tutorial. Flipper attack description tweak.
5 Years Ago
Fixed OnSecondaryClick only triggering when on a tile
5 Years Ago
Confirm actions enabled as default
5 Years Ago
GetTileAtScreenPos now handles selecting seethrough tiles with distance/order priority.
5 Years Ago
tweaking blob shadow in the units prefab to get the proper size and offset when animated adding blob shadow to the player avatar and trophies adding blobshadow tag to ignore the material in the item customisation DB tools temporary sorting the sport trophy materials so they don't use a random number of material per trophy, removing the unused material and material references in the item db, rebuild DB, cleaning up the folder and item naming convention
5 Years Ago
see thru tile pass/shader tweak
5 Years Ago
Disable swipe rotate, pinch zoom, drag panning.
5 Years Ago
Switch mouse input back to triggering actions on mouse down
5 Years Ago
Added option to disable board trim
5 Years Ago
Icer attack FX fix
5 Years Ago
switching to unity 2019.1.5 to fix UI images related error fix some error in the jumper and icer hierarchy preventing the anim to play
5 Years Ago
update icon renderer setting adding jumper and icer to career logo and trophies adding jumper and icer anim trophy pose , controller and item definition etc ... rebuild item database re render trophies icons for consistency
5 Years Ago
Changed shadow setting order so 0 = off. Default is now Full.
5 Years Ago
wip
5 Years Ago
split some element of the environements to compensate the no blending of the lwrp reflection probe removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
5 Years Ago
more unit ui shader tweak lowering hdr precision optim textures
5 Years Ago
removing some unused textures
5 Years Ago
re set pc texture compression on unit textures simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
5 Years Ago
fixed some trophies broken materials
5 Years Ago
tweaked confirmation button tweaked some gameplay UI element sorting adding blob shadow shader/mat/setup, switching the shadow options to : on, simple, off removing some unused asset fixed some warning
5 Years Ago
Removed some (currently) unused input functionality (target cycling)
5 Years Ago
Fixes for last input commit
5 Years Ago
more
5 Years Ago
more input work