branchspaceshooter/main/skillsystemreworkcancel
13 Commits over 0 Days - ∞cph!
- New placeholder ship model is now on correct layer so that it gets ignored by the outline effect
- Fixed a skill upgrade bug caused by last commit
- Made skill tree nagivation slightly better with a gamepad. Or maybe worse.
- Added skill icons to skill hot swap screen and fixed text colours
- Hot swap skill panels now show bound gamepad buttons
- Can now actually equip skills using the new system!
- Skills can now be marked as passive
- Passive skills no longer show up in the skill hotswap list
- Skill hotswap list can now be navigated
- Added a skill hot swap panel, bound to Dpad right, that displays a list of all currently available/unlocked skills with name + icon
- Skills with other skill prerequisites are now handled and enforced before allowing a skill to be upgraded
- Fixed an error spamming when you have skills equipped
- Added skill description text for the current skills
- Loads more skill UI work
- Skill/tree system rework + UI part 3
- Branched and started reworking the skill activation/configuration system to be more flexible, ready to use with the new XML skill and skill tree setup