reposbox-hc1cancel

1,271 Commits over 61 Days - 0.87cph!

5 Hours Ago
Pass the attacker through in AreaDamage, molotov kills link back to the killer correctly - support showing a fire icon for kills that had the burn flag Do the same thing with explosion damage, also bring through the molotov itself so it can be used in the kill feed https://files.facepunch.com/tony/1b2111b1/Q9BbqU5SVE.png
6 Hours Ago
Show the damage you dealt to your killer
Set gamemode on map vote end
Update README.md
2 Days Ago
No footsteps when dead
2 Days Ago
Don't need this
2 Days Ago
Fix throw bug
2 Days Ago
Remove extra camera from tdm_test scene
2 Days Ago
tdm - wip Merge branch 'main' of sbox-hc1
2 Days Ago
Changed main menu player podiums to be a prefab, can spawn a weapon prefab on them
2 Days Ago
Validate BodyRenderer when trying to set bomb plant anim
2 Days Ago
Should have fixed ADS issues over the network Shouldn't need to run this if not possessing spectator Adjust physics shapes/joints to reduce stretchiness Shouldn't need to run any of these without being in control
2 Days Ago
Hook in new NEW T character, re-add a few textures that were missing
3 Days Ago
T_player texture updates
3 Days Ago
Both player models V2 skinning
3 Days Ago
Fixed setting TimeUntilTransfer every update
3 Days Ago
Add StartMapVotingOnEnd, load the winning scene instead of returning to the main menu
3 Days Ago
These are meta files from Unity, they should not be here
3 Days Ago
Adjust w knife positions Disable player's shadows for now
3 Days Ago
M700, Spaghelli alignments Mount points
3 Days Ago
Update some world model positions
3 Days Ago
Replace with new NEW character Update human_idle_player animgraph Removed old models/anims that we do not use anymore
3 Days Ago
Set up phys joints, phys shapes
3 Days Ago
Export out animation list, weight list, hitboxes for new char
3 Days Ago
more work on new anims, almost everything restored
3 Days Ago
New anim graph, import a bunch of anims for new char
3 Days Ago
CT_side player animations and new rig
4 Days Ago
Mess around with intro anims
4 Days Ago
CT_side_player updated textures
4 Days Ago
Add TeamVoiceChatFilter to bomb defusal Fix RandomLoadoutAllocator Make half-buy rounds more common in retakes
4 Days Ago
Throwables will automatically throw after cook time if action isn't down, still allow to cook for longer
4 Days Ago
Validate Object in Marker
4 Days Ago
Add animations for bomb plant cycle, grenade throwing (not hooked into game yet) Hook in grenade throw param Hook up plant bomb anim control
4 Days Ago
Reduce cook time on all the grenades
4 Days Ago
Fix blendspace for crouch too
4 Days Ago
Re-adjust movement blendspace so there's less floor skating
4 Days Ago
Improve rifle shoot anim so we don't move the arms as much
4 Days Ago
Improve jump end anim
4 Days Ago
Don't use crosshair for M700
4 Days Ago
Let's not have 5 separate particles per fire node
4 Days Ago
Removed PlayerOutfitter, IOutfitter
4 Days Ago
Log PlayerState component ID instead of GameObject ID So we can compare with PlayerPawn's PlayerState
4 Days Ago
Log players, pawns and connections at the end of each round
5 Days Ago
Redo footsteps to not be event based [for now]
5 Days Ago
ViewModel OnStart fix
5 Days Ago
Don't count unassigned players in player count for hiding team avatars
5 Days Ago
Crosshair friendly cross inherits same visibility as elements
5 Days Ago
Remove TeamComponent, Spottable looks for an eligible component instead of syncing a property
5 Days Ago
Fix UpdateDead NRE Fixed DroppedWeapon error Possible that this is null Balance.razor error fixes
5 Days Ago
Don't reset armor / helmet if we were alive on respawn