reposbox-hc1cancel

1,523 Commits over 153 Days - 0.41cph!

4 Months Ago
Make sure active gamemode is networked NetworkSpawn cash bag after adding CashBag component
4 Months Ago
Call NetworkSpawn in DroppedEquipment.Create Fix cash bag not spawning Network CashGrab game objects [HostSync] CashPoint.State Fix some Spottable properties
4 Months Ago
de_oil updates clip pass on obvious OOB spots
4 Months Ago
Create Shipment scene
4 Months Ago
USP + SD fire rate increase
4 Months Ago
added money burst fx https://files.facepunch.com/jason/1b1611b1/sbox-dev_4eKmd7ZWkP.mp4
4 Months Ago
Attach money trail prefab to world cash bag
4 Months Ago
added money particles https://files.facepunch.com/jason/1b1611b1/sbox-dev_7gTafzrWDd.mp4
4 Months Ago
Unlimited money in cash grab
4 Months Ago
Add a bunch of cash grab points and extracts The last cash point can't be the next cash point
4 Months Ago
Add gizmos for cash points & extracts
4 Months Ago
Add screen overlay when spawn protection is active
4 Months Ago
Cash grab uses spawn protection when respawns are enabled, can only buy in spawn protection
4 Months Ago
Fix it properly Add hud marker for extracts Cash point shows a hud marker if the cash is spawning soon
4 Months Ago
Fix NRE when shooting at the sky
4 Months Ago
Add support for input hints on marker objects, expose LookOpacity
4 Months Ago
Refactor markers a bit, support icons on any marker, remove MarkerFrame, remove CashBagMarkerPanel, GrenadeMarkerPanel,
4 Months Ago
Re-implement ballistics penetration, we have thickness per-object hit, and proper exit points https://files.facepunch.com/tony/1b1511b1/sbox-dev_SF6yRUOMH6.jpg Super cruddy basic DebugOverlay
4 Months Ago
Restore my lost scene hierarchy changes for the third time
4 Months Ago
WIP test map Not ready to play yet. Merge branch 'main' of sbox-hc1
4 Months Ago
map updates - figuring out catwalk
4 Months Ago
Define win state for cash grab
4 Months Ago
Add EquipmentDropper.Categories so we can define which slots drop on death
4 Months Ago
Transition to picked up state when someone picks up the cash Add CashPointTracker.Cleanup Add CleanUpCashPoint rule Add CashPointBagExtractedEvent, ListenForExtract, we have a working flow now Don't shrink scores in team display
4 Months Ago
Can define dropped collider size for weapons
4 Months Ago
Added cash bag marker Some work on marker system to handle lifetime better
4 Months Ago
Dispatch equipment drop/pickup events, change state copy behavior to grab from components on the weapon instead of expected components on the new weapon Track who's holding the cash bag Create a CashBag component on the dropped cash bag, so we can make markers for it
4 Months Ago
Fixed drone model orientation
4 Months Ago
Rename Operators team
4 Months Ago
de_g: More scene hierarchy changes
4 Months Ago
Rotate minimap icons based off player's yaw, or 0 if we're in full mode
4 Months Ago
Fixes, better state management for cash point Expose ExtractionPoint Trigger Add cash grab components
4 Months Ago
callout cleanup
4 Months Ago
scene updates added text in-map for callouts
4 Months Ago
de_g: Clean up scene hierarchy More work on cash grab, tracker, cash point, extraction point, game state rules
4 Months Ago
Create GameModeObject, for disabling game objects that we don't want for specific gamemodes de_g: Group up defuse related components in one gameobject, disable them if we're not playing defuse. Including all the bomb site marker decals
4 Months Ago
Add TeamScoring.ScoreFormat, to allow gamemodes to define scoring format Add currency scoring format to Cash Grab
4 Months Ago
Start designing cash grab gamemode flow
4 Months Ago
Fix buy zone rules for non-host players Make sure game mode parent object is networked Maybe this doesn't matter?
4 Months Ago
map updates
4 Months Ago
Added cash bag weapon
4 Months Ago
More equipment naming
4 Months Ago
Some Weapon / Equipment cleanup
4 Months Ago
Fix FPS test scene
4 Months Ago
Move around some buy system code, not dictated in the player now, added event where rules can control buy menu
4 Months Ago
WaitForPlayers logic change Resets timer while < MinPlayerCount are connected Skips if >= SkipPlayerCount are connected
4 Months Ago
Re-implemented TDM
4 Months Ago
Re-implement kill / objective rewards
4 Months Ago
Fix player joined chat entry being doubled
4 Months Ago
map updates A site developments