reposbox-hc1cancel

1,523 Commits over 153 Days - 0.41cph!

5 Months Ago
Kill rewards, friendly fire penalty
5 Months Ago
Define kill reward money
5 Months Ago
Half time team swap Remove defuse kit on inventory clear PlayerController.Teleport(Transform), redo spawn point logic
5 Months Ago
Should fix a bunch of NREs
5 Months Ago
NetDictionary.GetValueOrDefault() extension Loss streak income Some default status text for game phases
5 Months Ago
Disable BuyAnywhere in bomb_defusal JsonIgnore some stuff in TeamScoring
5 Months Ago
Keep track of round win history
5 Months Ago
removed attachments on shotgun
5 Months Ago
Add hold_R to v_he_grenade Merge branch 'main' of sbox-hc1
5 Months Ago
Increase max team size
5 Months Ago
Team income fixes
5 Months Ago
more spawns
5 Months Ago
Everyone has a defuse kit
5 Months Ago
More signs
5 Months Ago
Small layout change Fixed hole in map
5 Months Ago
Team income from round win / loss
5 Months Ago
Armor as donut, hide if no armor equipped PlayerRole cleanup
5 Months Ago
Adjusted map fog and ambient lighting
5 Months Ago
Some team income values Getting started on income, set start money
5 Months Ago
map cover
5 Months Ago
Shuffle around where weapons get allocated to fix bomb not spawning Look for game state change listeners in the whole scene
5 Months Ago
Kill penalty for suicide / team kill Scoreboard shows KD ratio
5 Months Ago
DroppedWeapon destroying is handled by DestroyBetweenRounds
5 Months Ago
DestroyBetweenRounds component
5 Months Ago
Destroy these dropped weapons in either PreRoundStart or PostRoundEnd?
5 Months Ago
Map Progress
5 Months Ago
Throw dropped weapons, place them when close to surface
5 Months Ago
Make player info section bigger, tweak text sizes New health icon (to match armor) Small input hints use InputGlyphSize.Small, prevents scaling issues
5 Months Ago
updated he_grenade blockout Merge branch 'main' of sbox-hc1
5 Months Ago
Add radio stuff Integrate bomb planted, bomb defused, round won, round loss radio sounds
5 Months Ago
Only count enabled weapons when considering if we should drop one - when we clear inventory we set weapon component Enabled to false
5 Months Ago
Show which team won in status text CTs win if time runs out
5 Months Ago
Fix infinite recursion
5 Months Ago
Cleanup
5 Months Ago
Team scoring
5 Months Ago
Basic scorekeeping
5 Months Ago
I think this is a lot better
5 Months Ago
Explicitly define teams in round state, only show if not null & count > 0
5 Months Ago
Order developer menu buttons by name
5 Months Ago
Blur test Chat moves into center of screen on ultrawide
5 Months Ago
Get rid of log in TryUse
5 Months Ago
More scoreboard style tweaks
5 Months Ago
Actually set IsDefused to true
5 Months Ago
Notify OnBombDefused listeners
5 Months Ago
RoundTimer component doesn't exist now Add trigger collider to C4 Make PlayerController.IsFrozen host controlled, use for planting PlayerInventory.HasDefuseKit WIP move IUse to host, bomb defusing
5 Months Ago
Slimmer padding on scoreboard
5 Months Ago
Basic scoreboard, PlayerScore component
5 Months Ago
Don't give default equipment weapon if we already have weapon in same slot Host controlled weapon drops and pickups When the round ends destroy all dropped weapon objects
5 Months Ago
Use pressed not down, increase use distance from 50 to 72 Doors: Adjustable pivot, angle, speed, curve, opens away from player, plays sounds, etc.. Probably doesn't network properly
5 Months Ago
Remove log 🙈