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4,599 Commits over 976 Days - 0.20cph!

Add thumb to published workshop clothing
Yesterday
Revert sbox/commit/11b227aac0ff5e756beae0ced2410445b1270c70, it's causing hammer objects to duplicate for remote clients over the network
Yesterday
One NRE fix, HostSync -> Sync
Yesterday
Satchel charges can blow up from damage which'll override the attacker
Yesterday
Rat can roam around while they don't have a target, implement Rat.Friend so it doesn't attack its owner Don't need these interfaces for BeamComponent
Yesterday
Cleaned up the gluon and fixed fucked up effect
Yesterday
Make ResourceLibrary work for all Resources - meaning we can network resource references
Yesterday
Fixed WorldModels not getting created for a bunch of weapons :/
3 Days Ago
Reduced warmup text size A couple of NRE fixes
3 Days Ago
Cycle spawn cameras less frequently, add time display to hud that isn't the debug text
3 Days Ago
Menu: Add slider and input limits to Field of View option, resolves Facepunch/sbox-issues#7501
5 Days Ago
Head and hand aligned grabbing system
5 Days Ago
API fixes, remote pickup is default behavior when grabbing (need to add a sensible range to this), fixed hand collider being invalid and breaking everything
5 Days Ago
Rotation offset for player hands
6 Days Ago
Make Draw2DTest use a CommandList, VrForward -> Forward
6 Days Ago
Add hand grenade pickup to quicktest to test an issue Start cleaning up attack code - unified attack events to be more explicit
6 Days Ago
Unify starting ammo
6 Days Ago
Add a bunch of pickups to quicktest
6 Days Ago
Don't re-equip the same weapon in SwitchWeapon
6 Days Ago
This isn't necessary
7 Days Ago
Can set hostname in create game modal, feels like we should be using data validators, require map selection before you can hit start game (if we are picking a map)
8 Days Ago
Don't pass data back and forth - just start the game in the modal itself
8 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal Push menu scope in Game.Overlay Switch GameSettings to CreateGameModal Pass info back through CreateGameModal, can select map and maxplayers
8 Days Ago
Steam Workshop Clothing (#1801) * When publishing clothing assets, upload a manifest item to the steam workshop and associate the asset with the workshop entry
8 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file Get rid of Facepunch.Steamworks ISteamUgc Implement our own SteamUgc wrapper, with our interop Implement ClothingUtils using new API -> Haven't cleaned this up yet Cleanup, removed separate upload stage, just upload to the workshop no matter what (if we're an eligible item) Set Asset's WorkshopId correctly Don't give everything a zero'd workshop id Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
8 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file Get rid of Facepunch.Steamworks ISteamUgc Implement our own SteamUgc wrapper, with our interop Implement ClothingUtils using new API -> Haven't cleaned this up yet Cleanup, removed separate upload stage, just upload to the workshop no matter what (if we're an eligible item) Set Asset's WorkshopId correctly Don't give everything a zero'd workshop id Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
8 Days Ago
Add Steam.Ugc.NeedsLegalAgreement() Check to see if we need to sign the workshop legal agreement after submission and pop up a dialog so it's impossible to miss (https://files.facepunch.com/tony/1b2911b1/sbox-dev_GHSJj87gZJ.png)
8 Days Ago
Asset.ProjectSourceObject demoted back to internal Add EditorUtility.GetAssetFromProject
8 Days Ago
Don't give everything a zero'd workshop id
8 Days Ago
Set Asset's WorkshopId correctly
8 Days Ago
Cleanup, removed separate upload stage, just upload to the workshop no matter what (if we're an eligible item)
8 Days Ago
Get rid of Facepunch.Steamworks ISteamUgc Implement our own SteamUgc wrapper, with our interop Implement ClothingUtils using new API -> Haven't cleaned this up yet
9 Days Ago
Pass info back through CreateGameModal, can select map and maxplayers
9 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget Make Open in Workshop button actually clickable Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png) Rename and move ClothingUtils file
9 Days Ago
Rename and move ClothingUtils file
9 Days Ago
Add ConVarFlags.GameSetting Add internal TypeLibrary.GetMembersWithAttribute<T> Add EditorUtility.CreateTypeLibrary( CompilerOutput[] ) Publisher: after compiling a game, create new TypeLibrary, load in the game's assemblies, and search for ConVars marked with ConVarFlags.GameSetting, include in metadata when publishing Add GameSettingsEntry.Default since we'll want to give the controls default values Implement GameSettingsModal Add LaunchArguments.GameSettings, apply them when saving new game settings from menu, and run them when we've succesfully opened a game Icon support for game settings dropdown options, use SwitchControl instead of Checkbox Add Reset to Default button in GameSettingsModal Better looking DropDown, reduced default max range, restore saved launch arguments when re-opening modal
9 Days Ago
Try to make the publisher step page a bit nicer (https://files.facepunch.com/tony/1b2711b1/sbox-dev_tO2pzRvJhu.png)
9 Days Ago
Make Open in Workshop button actually clickable
9 Days Ago
Added bespoke publish step for workshop eligible assets, much better flow, reverted my changes to AssetPublishWidget
9 Days Ago
Fixed SetItemContent not working properly, store WorkshopId in Metadata on upload Open our workshop item in browser upon a successful upload
9 Days Ago
Add utils to upload a clothing item to the workshop, create a transient directory to store item contents, delete once we're done with it, use item icon
9 Days Ago
Add SteamUgc Asset ProjectConfig can hold a WorkshopId, start working on adding this to the publish widget
13 Days Ago
Don't accept "game" command while Application.IsEditor
13 Days Ago
Don't accept "game" command while Application.IsEditor
14 Days Ago
Make sure it doesn't run in headless (errors out on dedicated server)
14 Days Ago
If we have any command line arguments from the Steam client (sbox.game -rungame), parse it via ISteamApps.GetLaunchCommandLine
14 Days Ago
OnPlayerKilledPlayer validation Fixed warnings in HornetGunWeapon
14 Days Ago
Add Input.Keyboard.Down( key ), Input.Keyboard.Pressed( key ) and Input.Keyboard.Released( key ) - maintain accumulated press/releases for key presses now we need them
15 Days Ago
Removed unused from InputContext
15 Days Ago
Fixed Cloud Browser @installed tag not being filterable by query