usertonycancel
branchsbox-boomer/refactorcancel

131 Commits over 31 Days - 0.18cph!

2 Years Ago
PlayerColor affects current clothing, and networks updates properly When TeamComponent's team changes, set the player color if we've got a player to match the team.
2 Years Ago
AllowMovement ignores camera input, so players can still look around if movement is disabled. Don't simulate controller mechanics if movement is disabled
2 Years Ago
Centered the chatbox for now
2 Years Ago
Add temporary gamemode info to the HUD https://files.facepunch.com/devultj/1b1411b1/sbox-dev_k5uR9xA9bd.jpg
2 Years Ago
Prepare TimeLeft / GameState labels for UI
2 Years Ago
Add wait when the game ends, we'll replace this with a map vote task when it exists.
2 Years Ago
Add Deathmatch gamemode
2 Years Ago
Create TeamComponent, Player accessor
2 Years Ago
Hook Gamemode OnPlayerKilled & PostPlayerKilled up - set default life state to Respawning on death Give gamemode spawnpoint decisions Run gamemode buildinput so we can disallow movement at the gamemode level Fixed MoveToSpawnpoint running twice, hook up PlayerLoadout so gamemodes can define custom loadouts Hook up Gamemode.AllowDamage Hook up OnClientJoined, OnClientDisconnected
2 Years Ago
Created Gamemode Entity, initialize gamemode if found / convar is set
2 Years Ago
Fix possible NRE on load
2 Years Ago
Remove InteractionMechanic Add shortcuts to go to specific weapons, (E = Lightning, R = Railgun, F = Rocket Launcher)
2 Years Ago
InputButton.Menu (Q) swaps between current weapon and previous weapon
2 Years Ago
Add support for scrolling to swap weapons, as well as InvPrev/InvNext (gamepad)
2 Years Ago
Set up tags for the outfit so it's grabbed by ragdoll code
2 Years Ago
Give the player the old Boomer outfit
2 Years Ago
Add FOV CameraModifier, used w/ DashMechanic
2 Years Ago
Fixed tracers / impact trails hitting triggers
2 Years Ago
Pull impact trail away from its end position by one unit
2 Years Ago
Set impact trail particle's normal
2 Years Ago
Add ability to disable bullet impacts per-weapon
2 Years Ago
Make sure we're not duplicating the impact trail particle
2 Years Ago
Actually set the impact trail path for Lightning Gun
2 Years Ago
Support impact trails in shoot component https://files.facepunch.com/devultj/1b1011b1/sbox-dev_LJk8SHon6D.mp4
2 Years Ago
Don't inherit original Z velocity when jumping, makes double jump more powerful
2 Years Ago
Sound compiles.. I'm starting to think there's something wrong with them
2 Years Ago
Add GameGlobals, Gravity ConVar
2 Years Ago
Fixed new jump behavior breaking bunny hopping
2 Years Ago
Jump Mechanic defines MaxJumps and tracks jump count. Add "walkmechanic.land" event
2 Years Ago
Can overlay firing sounds, fixed all weapon sounds to match previous game
2 Years Ago
More suitable location for this, fixes projectile weapons not consuming ammo
2 Years Ago
Fixed ammo not being consumed
2 Years Ago
Adjust sniper bob
2 Years Ago
BasePickup can define Model override definable in Hammer Add WeaponPickup with Resource picker
2 Years Ago
Fix AmmoPickup NRE
2 Years Ago
Enable/Disable weapon components when holster/deploying weapon
2 Years Ago
Rewritten shooting mechanic
2 Years Ago
Add Lightning Gun
2 Years Ago
Fix Death NRE
2 Years Ago
Added Tracer particle definition to Primary Fire https://files.facepunch.com/devultj/1b0611b1/sbox-dev_ouUloLSeVu.mp4
2 Years Ago
Set "ducked" tag on player appropriately, don't knockback if crouched
2 Years Ago
Added KnockbackForce to PrimaryFire component https://files.facepunch.com/devultj/1b0511b1/sbox-dev_XzHXA3xpmV.mp4
2 Years Ago
Grenade projectile has a bit of lift when initially spawning
2 Years Ago
Added Sniper/Railgun and Shotgun weapons, and AimFovOffset property
2 Years Ago
Support DevCamera
2 Years Ago
Add DamageModComponent for Players, can scale incoming and outgoing damage Added DamageModPickup
2 Years Ago
Add ArmorComponent, factor it in when taking damage Show Armor on Info
2 Years Ago
Added Armor Pickups Added Health Pickups Added Mega Pickups
2 Years Ago
Fixed dash panel inheriting the same health related classes
2 Years Ago
Don't take ammo pickups if player's ammo is already at capacity