usertonycancel

4,599 Commits over 976 Days - 0.20cph!

5 Months Ago
Crush trigger instead of trying to bake it in all things
5 Months Ago
Whoops
5 Months Ago
Implement coyote time
5 Months Ago
Cleanup
5 Months Ago
Do pushing differently
5 Months Ago
Improve Ground Slam, stops the player in the air first PlayerPusher, PlayerCrusher, Kill, Respawn Remove debugs
5 Months Ago
Use Player.Velocity instead for a bunch of things
5 Months Ago
Add MovingPlatform New test map Basic implementation for Inheriting ground object velocity
5 Months Ago
Fixed fake shadow decal cutoff/depth
5 Months Ago
Adjust footsteps
5 Months Ago
Update player.prefab
5 Months Ago
Work on pickup collectibles
5 Months Ago
Air dash is relative to input direction, not facing direction
5 Months Ago
Trace to camera direction to try to avoid walls
5 Months Ago
Fixed jittery camera
5 Months Ago
Trying to simplify this code
5 Months Ago
Fixed motion data returning crazy values if something went wrong, or we don't have the hardware
5 Months Ago
Deleting this was stupid
5 Months Ago
Expose OnPlayerLanded event instead of checking on update in every ability that needs to know
5 Months Ago
More control over heights
5 Months Ago
Add ducking, camera follows character height loosely
5 Months Ago
Added ground slam
5 Months Ago
Play specific landing sounds based on speed
5 Months Ago
Add AirDash
5 Months Ago
Player footsteps, double jump sound and effects
5 Months Ago
Ability, DoubleJumpAbility - testing the waters for a good enough API for this
5 Months Ago
Impulse Improve third person camera
5 Months Ago
Only turn on player's camera if in control
5 Months Ago
NetworkHelper, PlayerDresser
5 Months Ago
Add basic movement, third person camera
5 Months Ago
A new start, reformat project in scene
6 Months Ago
Split this out a bit better
6 Months Ago
Add Career page, show player and weapon stats all in one place
6 Months Ago
Add PlayerStatsRule which gives a more general overview, kills, deaths, and headshot kills WeaponStats will additionally record headshots per weapon too
6 Months Ago
Start collecting kills stats per weapon
6 Months Ago
Too many errors from this
6 Months Ago
Stop-gap fix until I suss out why maps are referencing their own game projects, and having projects download their cloud version on startup
6 Months Ago
Moved game setup prefab on Refinery Fade in GameHUD too
6 Months Ago
Added volumetric fog to main menu
6 Months Ago
UI buttons defined as an "action" will play a different click sound
6 Months Ago
Replace UI press sound as well
6 Months Ago
SoundEmitter can specify a target mixer Main menu music uses "Music" mixer so it can be tweaked
6 Months Ago
Add camera shake to main menu, replaced ui button hover sound
6 Months Ago
Made some style changes to RoundState
6 Months Ago
New font
6 Months Ago
Moved minimap, chat back to where they were before hack week
6 Months Ago
Framing out a respawning framework for gamemodes to decide respawn behavior
6 Months Ago
Adjust MainHUD so a bunch of UI elements can be displayed while we don't have a pawn, including toasts, round info, kill feed, voices, scoreboard
6 Months Ago
Can define default respawn state Added PlayerInputRespawner Update Game_setup.prefab
6 Months Ago
Default respawn state is delayed