usertonycancel

4,603 Commits over 976 Days - 0.20cph!

8 Months Ago
Drone eye angles just grabbed from transform
8 Months Ago
GameUtils.Viewer returns IPawn, so let's make that work for all of our code
8 Months Ago
Add drone pawn (https://files.facepunch.com/tony/1b1211b1/sbox-dev_3THIiDpMN5.mp4) Don't NRE in minimap if we don't have some systems
8 Months Ago
Expose more player movement properties to global
8 Months Ago
Player is slow walking when aiming instead of custom case
8 Months Ago
Track time since weapon deployed, don't allow shooting while deploying weapon
8 Months Ago
Protection needed here?
8 Months Ago
Add cached WeaponComponent.Player
8 Months Ago
Land sound is exposed
8 Months Ago
Fixed Weapon.Owner, network it properly, fix NRE in WeaponRow
8 Months Ago
Upped tdm length to 15 mins
8 Months Ago
Fixed dropped weapon trigger not working
8 Months Ago
Fixed sniper scope zoom
8 Months Ago
Fix origin of damage again
8 Months Ago
Adjust anarchist silhouette
8 Months Ago
PlayerOutfitter NRE fix
8 Months Ago
Reduce walk gear db
8 Months Ago
Disallow aiming between sprint, grounded change
8 Months Ago
Clean up weapon-created particles and decals between rounds
8 Months Ago
Headshot sounds play locally if you're the attacker or the victim
8 Months Ago
Ceil applied damage
8 Months Ago
Remove IShotListener, replace with game event Remove IArmorListener, replace with game event
8 Months Ago
Get rid of cancel queue when starting a reload Network fall sound correctly
8 Months Ago
Can cancel single-loader reloads if you try to shoot
8 Months Ago
Adjust M4 irons
8 Months Ago
Add FOV offset when aiming
8 Months Ago
Ensure we don't lose the hitmarker when turning the crosshair off
8 Months Ago
Fixed w_usp referencing the viewmodel instead, my bad
8 Months Ago
Add surface mats
8 Months Ago
Add shooting range to fps test scene
8 Months Ago
Give MP5 a predictable recoil pattern
8 Months Ago
Push headshot sound asset
8 Months Ago
Restructure eye height calc
8 Months Ago
Increase viewmodel lerp speed
8 Months Ago
Add Ping to ScoreboardRow BuildHash
8 Months Ago
Sprinting dampens side movement a lot
8 Months Ago
ViewPunch changes
8 Months Ago
Categorize and name all the weapon components
8 Months Ago
Remove unused log If !IsMultiplayer, create the player - useful for if steam is down for maintenance, or you just want to do singleplayer :thumbsup: Added a bunch of stuff to apply viewpunch/screenshake to weapons when they shoot
8 Months Ago
Weapon components can apply offsets to the viewmodel, add manual offset Temporary code ironsights for all the other guns
8 Months Ago
Expose more spread properties to be customized Don't display editor lobbies in lobby list by default unless you're in the Editor yourself
8 Months Ago
Added land sound for jumps, separate sprint footstep sounds
8 Months Ago
Reduce spread when aiming Reduce movement speed while aiming Fixed buy sound not playing 2d
8 Months Ago
Add facepunch.libevents library Use libevents for damage / kill events Update module url Post-merge fix
8 Months Ago
Update module url
8 Months Ago
Expose spread scale, lower it by more than half
8 Months Ago
Don't allow sprinting unless you're moving
8 Months Ago
Add basic sprinting implementation
8 Months Ago
Added ADS
8 Months Ago
Added damage overlay to the HUD, will scale up based on how low your HP is - if your HP is low enough, will start pulsing