usertonycancel

4,603 Commits over 976 Days - 0.20cph!

8 Months Ago
Revert "Don't re-enable the camera every single frame" - players becoming invis, gonna fix this properly in a sec
8 Months Ago
ui: Make dead players more distinct in PlayerAvatar
8 Months Ago
Don't re-enable the camera every single frame
8 Months Ago
Voice chat filter sends to spectators
8 Months Ago
Fixed base bullet spread not being hooked in
8 Months Ago
Swap scores around on team swap
8 Months Ago
Upped min player count for competitive, max rounds up to 30
8 Months Ago
How did this get here
8 Months Ago
Show gamemode title in scoreboard
8 Months Ago
Add separate 5v5 defuse gamemode for competitive rules, other one is just casual 10v10
8 Months Ago
Add damage taken post processing
8 Months Ago
Punish players for crouching too much
8 Months Ago
Turn occlusion for door sounds, door itself doesn't block sounds
8 Months Ago
Cap team sizes for defuse to 5
8 Months Ago
Track original owner of weapon, show it in the weapon row
8 Months Ago
Expose falloff curve for explosion damage
8 Months Ago
Add kill sound
8 Months Ago
Fix headshot effects originating from the attacking player instead of the victim
8 Months Ago
EquipmentDropper can drop everything that isn't melee, and isn't part of the default loadout
8 Months Ago
No fall damage if noclipping
8 Months Ago
Redo fall damage
8 Months Ago
Restyled developer menu to categorize properly
8 Months Ago
Don't use blur on pause menu
8 Months Ago
Add drop shadow to crosshair elements, add game settings for dynamic crosshair, crosshair dot Expose crosshair distance, length params basic color editing for crosshair
8 Months Ago
Added dev command that'll drop the player's audio listener until they hit the button again, good for testing footsteps - adjusted soundscape volume Expose ability to update footstep range globally, turn off occlusion on them
8 Months Ago
Adjust c4 beep frequency
8 Months Ago
Bomb plant radio originates from the correct player
8 Months Ago
Add some debug logs to track down this player marker shit
8 Months Ago
Protect against NREs in a couple of places
8 Months Ago
Fix NRE spam when hud is disabled
8 Months Ago
Marker changes
8 Months Ago
Revert scope changes, shouldn't crash now
8 Months Ago
Add toggle viewmodel dev command
8 Months Ago
Toggle HUD button
8 Months Ago
Broadcast kill again
8 Months Ago
This is why death sounds were playing on inverted teams
8 Months Ago
Tentative fix for player marks not showing up
8 Months Ago
Replace zoom sound with something that isn't played in 2d, across the whole map
8 Months Ago
Try to update the round state team properly when the team changes, but doesn't change count
8 Months Ago
Order weapons in player marker panel
8 Months Ago
Bit of protection in scoped weapon
8 Months Ago
Calculate eye height in a way that works for non-local clients, reduced anim weight significantly
8 Months Ago
Validate CurrentWeapon just in case
8 Months Ago
Add PickupResult, allow picking up several grenades (one of each type for now) Group weapons by slot, so grenades are in the same row
8 Months Ago
Don't apply damage multipliers to melee damage
8 Months Ago
Round up player marker health
8 Months Ago
Refactor damage to pass around a damage event, only deconstruct into params over the network then reconstruct after (got plans for this)
8 Months Ago
Fixed bots not receiving spawn confirmation New player marker style, shows weapons, HP, is smaller
8 Months Ago
Add recoil pattern stuff I made last year, but with less code, inline with control widget. Use serialized property instead of passing raw value around https://files.facepunch.com/tony/1b0911b1/sbox-dev_9FO7pS311F.png
8 Months Ago
Move spread to the player, added DebugText