usertonycancel

4,603 Commits over 976 Days - 0.20cph!

8 Months Ago
Unscrew default player movement
8 Months Ago
Acceleration / max acceleration can be tweaked globally Add scoutzknivez map (wip)
8 Months Ago
Minimap styling changes
8 Months Ago
Don't have decoys show up if they were thrown by a friendly
8 Months Ago
Decoy grenades mimic an enemy on the minimap
8 Months Ago
Move gravity into global, add BunnyHopping, EnableFallDamage
8 Months Ago
Don't hardcode for Attack1 for the lock, use configured input actions Add planting bomb radio Team chat will pass through map location
8 Months Ago
Adjust AttackingWhileDeployed logic to clear properly when switching a weapon while in the lock
8 Months Ago
Fixed jump not being IsLocallyControlled checked
8 Months Ago
Don't think we need this anymore, fixes NRE when trying to fullscreen game/scene viewports
8 Months Ago
Don't box select while trying to use orbit camera controls
8 Months Ago
Hitbox damage multiplier can be modified per-hitbox, expose this and armor reduction to global
8 Months Ago
Spring cleaning folder structure Remove a bunch of unused assets Organize player code Globals
8 Months Ago
Define max hp, max armor in code, fix some compiler warnings
8 Months Ago
When losing helmet, helmet gets detached off the player
8 Months Ago
Fix equipment holster NRE
8 Months Ago
Fix crosshair nre
8 Months Ago
Fixed usp sd
8 Months Ago
Hook up decoy_grenade_active to decoy, parent fx to the grenade
8 Months Ago
Clear scene's unsaved changes when clearing from editor session
8 Months Ago
Fixed some NREs in scope, crosshair properly gets rid of itself when aiming
8 Months Ago
Make sure to run base grenade stuff for decoy
8 Months Ago
Added decoy grenade
8 Months Ago
Clean up developer menu code, don't need to find a player like this, we already have it
8 Months Ago
Add kill concmd
8 Months Ago
destroy HE grenade between rounds
8 Months Ago
Support bool setting entries, replace some url images with locally stored ones
8 Months Ago
Bit of map ui style changes
8 Months Ago
Drop shadow filter on the minimap image, add padding
8 Months Ago
fixed player balance being small, updated map callouts ui style
8 Months Ago
Fixed map callouts panel clipping when scoreboard is open
8 Months Ago
Restyle minimap volumes with line mask https://files.facepunch.com/tony/1b0711b1/sbox-dev_LdCdwRhjHK.png
8 Months Ago
Get rid of this testing code
8 Months Ago
Added visible equipment to the player (https://files.facepunch.com/tony/1b0611b1/MBm0xOuFko.jpg) Reload works in third person
8 Months Ago
Don't uncrouch if we can't
8 Months Ago
Don't perform input actions if we were attacking while deploying a weapon, fixes bomb plant weapon switch behavior
8 Months Ago
Better JumpPosition logic
8 Months Ago
Ladders can be trigger volumes
8 Months Ago
Fix MapCallouts NRE
8 Months Ago
Hide xhair while dead or we don't have a viewer
8 Months Ago
Clear player body's interpolation when setting ragdoll state
8 Months Ago
Fix bug where blood effects will spawn in a weird spot, something to do with GameTransform interpolation?
8 Months Ago
Fixed masks not being applied to outfits
8 Months Ago
Fixed potential NRE in scoped weapon
8 Months Ago
M700: Can configure zoom levels per-level, first zoom level actually zooms in
8 Months Ago
Fixed "launching" text showing when adding a new project (and not launching it)
8 Months Ago
Anarchists outfit adjustments
8 Months Ago
Add DiscardCategories, DiscardSubcategories
8 Months Ago
Redone outfit system to use ClothingContainer - means we get to keep player's preferences then apply outfits on top. Toggle helmet off/on based on if we have a helmet Blood effect, sounds in player
8 Months Ago
Muzzle flash movement made local Hook in some code for headshot effects and sounds (with helmet variants)