usertonycancel

4,607 Commits over 976 Days - 0.20cph!

8 Months Ago
Crosshair velocity scale increased
8 Months Ago
Anarchists team colour adjusted to be less intense
8 Months Ago
Re-add impact effects
8 Months Ago
Fix crosshair nre
8 Months Ago
Set new default map
8 Months Ago
Crosshair detect friendlies, show cross
8 Months Ago
Gamepad support
8 Months Ago
Add radio input bind to chat
8 Months Ago
Restrict noclip to editor only
8 Months Ago
Get rid of 1 second delay when the round decides a winner, not sure if this'll cause any problems but it's much less awkward
8 Months Ago
Fixed final round of the first half round count being wrong Notify match point to all users Show the winning round on scoreboard if your team can win
8 Months Ago
Crosshair update, lines, distance based on velocity, spread, recoil
8 Months Ago
Would help if I actually pushed the fix :thumbsup: Add hidden radio sounds, play bomb defusing radio when CT tries to defuse bomb
8 Months Ago
Fixed planted c4 beep sound being missing
8 Months Ago
Added DefuseWinCondition, MaxRounds / 2 + 1
8 Months Ago
remove debug log
8 Months Ago
Fixed GameOverview style with game setup that doesn't have many rounds
8 Months Ago
Synchronize TimeUntilCannotBuy Add KillGameOnEnd rule to take everyone back to the menu when the game has ended
8 Months Ago
Added game rule for BuyZoneTime, so you can only buy for the first X seconds after a round starts
8 Months Ago
Add GameOverview, which shows blocks of all the rounds in a game and the half swap time (https://files.facepunch.com/tony/1b0211b1/sbox-dev_vY7imbfsCk.png)
8 Months Ago
Show a status text at the start of the last round of a half, informing players, fixed kill feed layout being screwed, start working on adding time remaining beep sounds
8 Months Ago
Show and warn users if they're trying to join an editor lobby
8 Months Ago
Remove unused stylesheet attributes More accurate lobby name instead of this crap I did
8 Months Ago
More work on settings page padding scss improvements
8 Months Ago
No idea how this compiled, I assume it's renaming [Broadcast]'d params
8 Months Ago
Add settings menu, can tweak mixer volumes, added radio volume mixer, send radios to that channel
8 Months Ago
Buy menu background is less intense Restructure menu a bit, added pause menu
8 Months Ago
Add radio spam prevention
8 Months Ago
Main menu improvements Chat messages can pass tags through to messages Add team radio sounds, press C to look for radio sounds, use slot buttons to nav
8 Months Ago
Save if we're searching or not in lobby list Update main menu
8 Months Ago
Remove penetration for now, keep ricochet Weapon functions cleanup
8 Months Ago
AimRay doesn't need this offset, should fix shooting through some walls
8 Months Ago
Add velocity-based weapon spread, code cleanup for shoot function Hook in damage falloff
8 Months Ago
Up the player's acceleration and friction to make movement feel less floaty
8 Months Ago
Menu is the default scene
8 Months Ago
First main menu iteration, can display lobbies and join them, or create them
8 Months Ago
Can't believe this happened again
8 Months Ago
Expose headshot multiplier for design
8 Months Ago
Couple of fixes
8 Months Ago
Add sounds to the buy menu when buying stuff
8 Months Ago
Speed penalty only applies to walking
8 Months Ago
Add Weapon.SpeedPenalty, hook it into movement
8 Months Ago
Upped the voice transmitter range and added lipsync target
8 Months Ago
Up grenade sound distances
8 Months Ago
SoundEmitter NRE fix ShootWeaponFunction NRE fix Fixed SpectateSystem NRE
8 Months Ago
Turn off occlusion for gun shots
8 Months Ago
Give player noblockaudio tag, fix scope NREs
8 Months Ago
Fixed usp_sd references
8 Months Ago
Deploy sounds for guns
8 Months Ago
Fixed RoundStateDisplay error