usertonycancel

4,607 Commits over 976 Days - 0.20cph!

9 Months Ago
Can detach attachables from attachment point Add detach sounds More work on attachbles feel Add events for when stuff gets attached to interactables, weapon is an interactable - can only fire when magazine is attached and has ammo
9 Months Ago
Improve accuracy of placing interactables in your hands
9 Months Ago
Fixed error when not running in VR mode
9 Months Ago
Few tweaks, another m4 loadout and non-operable spaghelli
9 Months Ago
Hardcoded hand poses, can be driven from grab points
9 Months Ago
Refactor, can shoot gun, don't use findinphysics, rely on collisions/trigger events only
9 Months Ago
Bunch of boilerplate code for weapons/attachment points
9 Months Ago
Add standalone M4 magazine vmdl
9 Months Ago
Code dump for interactables, secondary grab points, smooth damp
9 Months Ago
Don't bother doing grabby input stuff if proxy Remove unused component, cleanup
9 Months Ago
Add NetworkManager
9 Months Ago
Initial commit
9 Months Ago
Add some gizmo handles for VR components
9 Months Ago
Make Component.Reset() reset its PropertyAttribute marked properties
10 Months Ago
Add dynamic crosshair
10 Months Ago
Add helpers for inventory clearing/setup - reset player inventory and move to spawnpoint on Respawn
10 Months Ago
Slide mechanic takes into account ground normal, can't slide up slopes
10 Months Ago
Don't play footsteps if we're sliding Disable player body on death, enable it on respawn
10 Months Ago
Fall back to no hold type if we don't have a weapon out Add footstep component
10 Months Ago
New MP5 sounds
10 Months Ago
Add developer menu (https://files.facepunch.com/tony/1b2711b1/sbox-dev_RNMgcIDcBP.mp4)
10 Months Ago
Add camera bob
10 Months Ago
Expose aim offset per aim function
10 Months Ago
Work on life states, depossess player on death, add pawn possession test https://files.facepunch.com/tony/1b2711b1/sbox-dev_9RDuMDYpfP.mp4
10 Months Ago
Made aiming a weapon function instead of being a bool on the player
10 Months Ago
Removed WeaponStatsResource, WeaponStats, useless complexity
10 Months Ago
Can't shoot gun if we have some tags Added TagBinder for being able to bind tags nice easily, get rid of extra tag container on weapon
10 Months Ago
Field of view programmatic adjustments, force two-handedness for viewmodels, weapon function tags
10 Months Ago
Fixed a few asset references Much faster FX decay time UI reflects entire inventory now. Add USP, fixed bug where all weapons would be active on startup
10 Months Ago
Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently Don't make asset metadata for cloud assets, since we're mounting downloaded cloud stuff first, asset browser tag code is generating fake metadata for all this cloud stuff and causing problems when we're wanting the real metadata
10 Months Ago
Fixed other player's HUD rendering always More robust method of weapon equip events Add PlayerInventory, can hold multiple weapons, and can holster current
10 Months Ago
Go from target GameObject's root downward for detecting IDamageables Add Weapon.UpdateRenderMode, to hide the world model when locally controlling a player
10 Months Ago
Simplify damage, make it less shit
10 Months Ago
Upon changing a component type to abstract and you have component references, add it as a missing component
10 Months Ago
Use Json.Serialize/Deserialize for BaseFileSystem.WriteJson/ReadJson, instead of different serializer options which didn't support our custom converters
10 Months Ago
Fixed case where the player might not have a weapon Create PlayerBody component, move weapon to hold bone when it's set to current
10 Months Ago
Organized some prefabs/resources
10 Months Ago
Input update
10 Months Ago
Re-implement Input.GetAnalog, respective glyph icons, moved some files into dedicated Controller directory
10 Months Ago
Localization now lives in its own folder at the root of a project, instead of "Assets\.localization" - Publishing a project will pick up this folder automatically - All you should need to do is move your .localization folder to the root of your project, and rename it to "Localization" Move menu localization files
10 Months Ago
Adjustments to boost mechanic
10 Months Ago
Can't aim while sprint/sliding ("no_aiming" mechanic tag)
10 Months Ago
Fixed HUD not showing
10 Months Ago
Add proxy update for mechanics, so we can grab tags for networked players, crouch/slide/etc sync'd this way
10 Months Ago
More work on networked players
10 Months Ago
Wrap player input around IsLocallyControlled
10 Months Ago
Code refactor, start working on pawn possession (so we can do networked spectators later)
10 Months Ago
.gitignore update, case sens changes
10 Months Ago
Adjust recoil system to be more sane Add some UI components back, start on ammo hud. Default map facepunch.prison Reflect real ammo counts, fixed MP5 ammo container
10 Months Ago
Fixes Fix input to work on the controller