4,599 Commits over 976 Days - 0.20cph!
Gauss: add loads of screen punch when firing a charged shot
Add continuous shake whilst charging the gauss gun
Gauss: Damage is evaluated on a curve based on charge power, drain ammo whilst charging until fully charged
Add Gauss Gun, missing ricochet, screenshake, charged damage bonus
Bespoke grenade crosshair
Don't play notice when topping up on grenades
Grenade supports consuming ammo
Set up throwable anims, defer deletion
Some work on the hand grenade (some missing stuff like fp anims, tweaking, impact sounds), can either throw or cook it and blow up
Can disable ammo feature in BaseWeapon
Add Crowbar
Fixed player dropping under the map on death
StateMachine validity check in GameMode.StatusDisplay
Equipment validity check in AimWeaponComponent.OnIsAimingChanged
Couple of NRE fixes from reported exceptions
RandomSoundStart NRE fix
CardDeck.Pop exception fix
Add upper limit for rerolls
Add re-roll card effect, and card, add bool for drawing an extra card
Add game hint for rerolls
Fixed being able to shoot while reloading
Show re-rolls under the deck
Can reroll cards in the UI now
Add CardInventory.Reroll, Rerolls
Add an extra reroll for each player at the start of each half
ArenaInformation for meta
Dont query for lobbies if we're in the screen for making a lobby
Show map title in round UI
Fixed main menu pointer events being kinda wonky
New session list and session creator, can tickbox friendsonly
Round UI adjustments, remove "Waiting for players" text
Added music toggle button to the main menu
Add disconnect button to waiting ui
Should resolve not capturing wins for non-host
Override camera FX when spectating
Adjust camera DoF to be dynamic
Show country code, add text overflow for names
StatBoard can target a specific SteamId, really useful for testing
Don't subscribe to match win/loss stats if you're not part of the game
Add stat boards to the menu and waiting screens
https://files.facepunch.com/tony/1b1011b1/sbox-dev_IFQg0AinTW.jpg
Wrong spot for this nav blocker
Resolved card pickup networking problems
Adjust nav blockers on Arena 4
Fixed a couple of NREs we experienced in test earlier
Solve win state problem by killing any phase manager ticks outside of the current phase
Fix possible NRE in GameMode.Get
Proper validity checks in RoundStateDisplay
Turn Retakes back on so we can test why its game loop gets stuck sometimes
Turn off collider object when we die
Fixed wonky net flags for kill/damage
Update to use new Rpc attributes