usertonycancel

4,611 Commits over 976 Days - 0.20cph!

1 Year Ago
Remove ununsed code, fix lighting on main scene Update .gitignore
1 Year Ago
Missed out a few files from my backup that were old, should be good now
1 Year Ago
Re-added missing files that were for some reason plain LFS text
1 Year Ago
Delete model viewer Re-add model viewer
1 Year Ago
Update LFS rules
1 Year Ago
Fixed aoproxy crash when changing model
1 Year Ago
Don't render AO proxies if we're not casting shadows
1 Year Ago
Update scene
1 Year Ago
Add property to ModelRenderer to configure shadow rendering https://files.facepunch.com/devultj/1b1811b1/sbox_DopEMn3tD5.mp4
1 Year Ago
Pass tags to envmap probes in prep for having control over them
1 Year Ago
Make sure to pass tags to light SceneObjects
1 Year Ago
Give SceneCameras created by CameraComponent a name (derived from its GameObject)
1 Year Ago
Fix row spacing for ListView using ItemAlign.SpaceBetween when item count is 1
1 Year Ago
Don't use hardcoded ground angle
1 Year Ago
Get rid of my debug logs
1 Year Ago
Revert "Don't use LFS for code", causing issues because of all of these existing files
1 Year Ago
Don't use LFS for code
1 Year Ago
Fix skidding
1 Year Ago
Range slider is optional
1 Year Ago
Set up using viewmodel camera layer
1 Year Ago
1 Year Ago
Scene view falls back to a set background color if we don't have a camera (and gives prefab editor a standard look)
1 Year Ago
Fixed all treeviews being broken :dizzy_face:
1 Year Ago
Fixed DecalRenderer not creating its sceneobject when created programmatically
1 Year Ago
Clamp SceneCamera.Rect input so we can't crash the game Clamp camera width and height to always be non-zero to prevent crashing VectorControlWidget can pass RangeAttribute details to its fields CameraComponent.Viewport type change, use RangeAttribute to clamp in UI https://files.facepunch.com/tony/1b1411b1/sbox_g6X5TNg4fQ.png
1 Year Ago
Scene: add GameObject and Component querying to hierarchy - GameObject querying uses Contains - Component querying requires a full type match https://files.facepunch.com/tony/1b1411b1/sbox_XIfJhgo8Sb.mp4
1 Year Ago
Added multiple camera rendering support and exposed camera viewports - Added CameraComponent properties - CameraComponent.Priority - CameraComponent.Viewport https://files.facepunch.com/tony/1b1311b1/sbox_hUq2v5P1Zx.mp4
1 Year Ago
Fixed not editing all cameras (viewported cameras, etc) when outside of play mode
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main Add CameraComponent.Viewport Couple more documented properties
1 Year Ago
Couple more documented properties
1 Year Ago
Add CameraComponent.Viewport
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs Use IsMainCamera bool instead of a tag, documented all CameraComponent properties Don't continuously set Camera.Main
1 Year Ago
Don't continuously set Camera.Main
1 Year Ago
Use IsMainCamera bool instead of a tag, documented all CameraComponent properties
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene Editor viewport camera shouldn't really care about render tags Render game viewport from tools if game isn't playing Clean up GameMenuDll.OnRender Docs
1 Year Ago
Define SerializedProperty.IsEditable in inherited types where possible (ReadOnlyAttribute or !CanWrite) https://files.facepunch.com/tony/1b1311b1/sbox_R9sUMW3RGj.png
1 Year Ago
Scene: Copy / Paste (As Child) supports multiple objects Scene: Cut supports multiple selection, fixed paste NRE if no selection, use the scene as a fallback
1 Year Ago
Scene: add multi-select duplicate support
1 Year Ago
Get rid of angle pitch jitter in scene view
1 Year Ago
Remove ConVar.Replicated and associated code Editor: Remove Game tab, moved "Project Settings" to Edit, moved "Open Project in Explorer" to File
1 Year Ago
Remove ConVar.ClientData and associated code
1 Year Ago
Remove f5 screenshot from user_keys_default.vcfg Add Edit/Play menu option, with F5 keyboard shortcut
1 Year Ago
Docs
1 Year Ago
Clean up GameMenuDll.OnRender
1 Year Ago
Render game viewport from tools if game isn't playing
1 Year Ago
Editor viewport camera shouldn't really care about render tags
1 Year Ago
Different approach to multiple cameras support. Camera.Main is set to the camera that has the "maincamera" tag Set default camera priority to 1 Give Camera prefab the "maincamera" tag by default Add "maincamera" tag to default editor scene
1 Year Ago
Add orthographic view support to camera gizmo https://files.facepunch.com/tony/1b1111b1/sbox_FDMS0kbBzH.mp4
1 Year Ago
Fixed cell hover color not being set, and fixed cursor type
1 Year Ago
Adjust alignment of keyboard code cell for consistency