usertonycancel

4,611 Commits over 976 Days - 0.20cph!

1 Year Ago
Add inline support for gamepad code Add tooltip to gamepad cell
1 Year Ago
Add inline keyboard code editing to InputActionPanel https://files.facepunch.com/tony/1b1011b1/sbox_1Wb5szvOnF.mp4 Added some features to input actions editor, sorted categories (collapsible, persistent)
1 Year Ago
Add GameNetworkManager, handle player creation there Add PlayerLoadout component, responsible for spawning weapons on a player Create PrefabUtility, while I figure out the best way to approach this
1 Year Ago
Add accessor to get player's weapon from player controller For now, move the viewmodel to be right on the camera Add Weapon.HoldType, GetHoldType
1 Year Ago
Expose hold type to player controller
1 Year Ago
Add Duck, don't rotate body to velocity, always use eye angles
1 Year Ago
Add property for hiding the body
1 Year Ago
Disable the camera if we are proxy Add CitizenAnimationHelper, hook up PlayerController stuff (from testbed), add custom message to ComponentNotFoundException Cancel out pitch when building velocity, clamp EyeAngles pitch
1 Year Ago
Write a bullshit weapon component class ViewModel class Add CameraController, hook up PlayerController to CharacterController, add ComponentNotFoundException Add Client Expose Client properties so I can see them in the editor
1 Year Ago
Update .gitignore Add testing scene Create WeaponDataResource to hold basic info & prefabs for weapons
1 Year Ago
Tidy up ready to start on scene stuff
1 Year Ago
Expose Scene.NetworkFrequency to SceneInspector
1 Year Ago
Update game.minimal template, very simple default scene, example component
1 Year Ago
Fixed error when trying to creating a new component
1 Year Ago
Remake game in Scene Mostly as it was before, missing a few features but will add back as we go. missing assets Fixed compile Add Program.cs Re-added a bunch of missing components on jumper scene, added an editor folder (what) Fix camera controls Fixed player controls Added missing content + set up scene with map -program +startingscene Convert to use scene
1 Year Ago
Use EditorTypeLibrary for ComponentTemplate type search
1 Year Ago
BaseComponent reference -> Component
1 Year Ago
Fixed player controls
1 Year Ago
Fix camera controls
1 Year Ago
Re-added a bunch of missing components on jumper scene, added an editor folder (what)
1 Year Ago
Remove out of date code files from game.minimal, made it empty for now
1 Year Ago
Don't exclude png files from base/materials dir (let me know if this is intentional, the only other file I could find was a grain LUT), fixes gizmo images not being shipped
1 Year Ago
Removed materials that are in sbox now
1 Year Ago
Moved gizmo materials from testbed
1 Year Ago
Remove old launcher
1 Year Ago
Add Program.cs
1 Year Ago
Promote CameraComponent.AddHookAfterTransparent/AddHookBeforeOverlay to public so they can be used in games Remove a couple of obsolete docs causing warnings
1 Year Ago
Fixed compile
1 Year Ago
Remove old game templates (except minimal which won't work yet either)
1 Year Ago
Get rid of newlines/tabs/returns when outputting logs to status bar
1 Year Ago
Render the main camera if we're not in play mode (not sure about this yet) Get lowest priority camera for player controller (so we're not trying to control the viewmodel camera) Update cameras.scene
1 Year Ago
Remove SceneCamera.Enabled (isn't required)
1 Year Ago
Update to not use camera.Enabled
1 Year Ago
Add viewmodel camera test scene
1 Year Ago
Engine side of multiple scene cameras test (wip)
1 Year Ago
More api fixes
1 Year Ago
Api update
1 Year Ago
Engine side of multiple scene cameras test (wip)
1 Year Ago
Multiple scene cameras test (wip)
1 Year Ago
When saving editor layout, check for duplicates, make a popup window to confirm changes https://files.facepunch.com/tony/1b0211b1/parsecd_zJEhGE41dz.png Add default layout
1 Year Ago
Refactor conditional models to use tags instead of hard defined indexes. Add Clothing.Tags
1 Year Ago
Clothing: experiment with exposing conditional models (changing clothes to use different models based on occupied clothing slots)
1 Year Ago
Update component template to match new API
1 Year Ago
Moved HeaderBar folder up one to remove Editor directory warning
1 Year Ago
Ensure that clothing TargetModel has a standard scale, so it doesn't fuck up bounds (?)
1 Year Ago
Up the ZFar distance for clothing camera render so it's clear when bounds are way too big
1 Year Ago
Make ResourceControlWidget menu a modal, fixes it popping onto other monitors if near boundary
1 Year Ago
Fixed hotload getting very slow because of ConsoleWidget diagnostics clear (sorry 😩)
1 Year Ago
Change stack trace style a bit to show file path on a separate line if we have one https://files.facepunch.com/tony/1b2211b1/parsecd_LAii24egtt.png Adjust StackTraceProperty style more, copy to clipboard by clicking any part of the header, add tooltip
1 Year Ago
Expose render/exclude tags to CameraComponent