usertonycancel

4,607 Commits over 976 Days - 0.20cph!

1 Year Ago
Store player's team in match history
1 Year Ago
Add Match modal to inspect match scoreboard stats https://files.facepunch.com/tony/1b2011b1/sbox-dev_iBbJLRGxdc.mp4
1 Year Ago
Modals that can be used in gunfight menu and gamemenu
1 Year Ago
Add scrolling to leaderboard, up the entry count to 50
1 Year Ago
Leaderboard is global for a little bit, can view steam profiles from it
1 Year Ago
Fixed progression typo
1 Year Ago
Increment experience instead of setting Fix xp bar being cut off at higher levels Remove constant slide sounds
1 Year Ago
Fixed not being able to record match data, update stats page if history count changes
1 Year Ago
StatsPage; Add fallback text if we haven't played any matches
1 Year Ago
Add destructive reset XP in stats menu, when xp changes, update the leaderboard
1 Year Ago
Calculate fall damage based on distance as well as velocity
1 Year Ago
Remove test notification on landing page Add fall damage when landing heavily
1 Year Ago
Notification system for use in GameMenu and in-game
1 Year Ago
Fixed children of expand widgets not updating their content, in a kinda shitty way for now
1 Year Ago
Add quick leaderboard widget to main menu showing friends levels
1 Year Ago
Use Sandbox.Services.Stats for XP persistence
1 Year Ago
add MapIdent to match history Add MatchCard Add list of players to match card Minor style adjustments
1 Year Ago
Add accessor to grab match history GetAll creates new empty info if not found Add Stats Page to main menu, start scaffolding some data together
1 Year Ago
Record match history
1 Year Ago
Persistence refactor, expose GetAll<T>
1 Year Ago
Pass b_grounded to viewmodel
1 Year Ago
Stub out MatchHistory data
1 Year Ago
GameMenu: load FileSystem.Data/OrganizationData immediately, not just server join
1 Year Ago
Show player level in main menu
1 Year Ago
Show player level in chatbox
1 Year Ago
Xp tweaking, added xp bar to main hud
1 Year Ago
Add muzzle flash
1 Year Ago
Add event for when xp is changed, set default XP to something that isn't zero
1 Year Ago
Refactor levelling progression to be static, with a link to the component for displaying levels for others - so we can get this data in menu
1 Year Ago
Upped ADS recoil now
1 Year Ago
Refactor progression around a generic enough persistence system
1 Year Ago
Relax non-ironsight fire scale
1 Year Ago
Remove use of CancelWebAuthTicket in WebSocket.Connect, was crashing dedicated servers
1 Year Ago
Clear burst fire state if we run out of ammo while bursting
1 Year Ago
Ironsight changes
1 Year Ago
Set up ironsights through Max's anims
1 Year Ago
Subtract m_nMaxPlayers by m_nBotPlayers so servers show that they're full if they're occupied by bots + players
1 Year Ago
Editor: If "show start screen" is off, load last opened project automatically
1 Year Ago
Remove duplicate gamepad codes in common actions
1 Year Ago
Docs pass / MenuDll typo fix
1 Year Ago
Fix initial menu presence, as well as presence when disconnecting from a server
1 Year Ago
Implement ModalSystem.CloseAll, close all modals when killing game menu instance
1 Year Ago
Make rich presence say playing a game while in its game menu (update to say Menu later?)
1 Year Ago
When connecting to a server, open its gamemenu and immediately open the loading screen
1 Year Ago
Cache GameLobby.Data to prevent issues with grabbing lobby info after setting it. Invalidate on lobby data refresh Probably a better way to do this :anguished:
1 Year Ago
Remove WebAPI
1 Year Ago
If we've got no ammo, assume we can eliminate weapon recoil
1 Year Ago
Downgrade progression logs to Trace
1 Year Ago
Update default manifest again Fixed controller actions not being reflected serverside
1 Year Ago
Rip out manifest codegen entirely Remove Sandbox.Gamepad Add Sandbox.GamepadCode Add InputAction.DigitalAction which maps GamepadCode to something SteamInput can parse immediately Refactor Input to grab action.DigitalAction Fix up GetButtonOrigin and glyphs Update manifest.vdf to use new actions Only process input actions with a valid gamepad code Remove Input.ActionSetName, Controller.GetDigitalActionOriginName( string, InputActionSetHandle_t )