usertonycancel

4,607 Commits over 976 Days - 0.20cph!

1 Year Ago
Docs pass for GameLobby, importantly Lobby.ConVars, and inherit docs where possible
1 Year Ago
Add ProgressionComponent, grab Player from API Show player level in scoreboard
1 Year Ago
Fixed these requests being back to front...why they're like this in the first place is weird imo Update Models Send XP requests
1 Year Ago
Add player endpoints
1 Year Ago
Use azure api url
1 Year Ago
Build match submit request, send 'em off (on FFA only atm)
1 Year Ago
Add MatchHistory.SubmitAsync
1 Year Ago
WebAPI integration
1 Year Ago
Only assign firstHit when we hit something, doesn't have to be on first iteratio neither Lower eye height for slide, can slide through lower gaps
1 Year Ago
First iteration of vault mechanic (jumping through windows, quickly over short ledges Turn VaultMoveMechanic.IsDebugging off
1 Year Ago
Org Info Modal https://files.facepunch.com/tony/1b0711b1/sbox_g2OtLOLYzn.mp4
1 Year Ago
Add splash screen
1 Year Ago
Update GameStatus visuals a bit
1 Year Ago
Add placeholders to FFAStatus if there's no second/third player
1 Year Ago
Fixed gamemode not being set correctly from lobby
1 Year Ago
Add "x is the winner!" text when FFA mode ends
1 Year Ago
Fixed being able to move / shoot while Gamemode.AllowMovement was set to false
1 Year Ago
Fix ammo HUD not updating when ammo reserve changes
1 Year Ago
Use proper client int for kills
1 Year Ago
FFA: Win the game if someone hits the Max score
1 Year Ago
Fixed ui layout problems if there's no second / third player
1 Year Ago
Add FFA hud
1 Year Ago
Kill feed styling adjustments
1 Year Ago
Actually use enemy markers instead, makes more sense.
1 Year Ago
Set gamemode correctly in lobby, pass it through to game Whip up a quick FFA mode IsValidSpawn accounts for gamemode setups where there's no teams Update .sbproj Remove unused code, unused Net properties Re-enable Conquest gamemode Add neutral marker state
1 Year Ago
Set USP worldmodel bodygroups
1 Year Ago
Fixed players trying to delete guns clientside
1 Year Ago
Get the correct winning team on KC
1 Year Ago
Alter ActionButton mask behavior
1 Year Ago
switch a bunch of logs to be Log.Trace
1 Year Ago
Update GameScore UI
1 Year Ago
Temp Fix for nametags for now
1 Year Ago
Apply recoil scale to recoil dispersion, hook up spread scale, lots more spread if in air, less recoil if aiming, etc.
1 Year Ago
Remove DebugOverlay
1 Year Ago
Lower it much more New recoil model experiment
1 Year Ago
Hook CanAim back up to PlayerController.Simulate Clamp max recoil up to something sane, should feel way better
1 Year Ago
Support mouse wheel scroll for switching weapons
1 Year Ago
Don't run camera offset shit if dead
1 Year Ago
remove Predicted from ActiveChild ??
1 Year Ago
Fix for viewmodel shittery
1 Year Ago
Revert "Compiled complex with parallax fixes" This reverts commit 02e13ee057b7394fe7831e732d6eff6f4621b7a5.
1 Year Ago
QuickLobbyWidget: Use Lobby Title instead of owner's name
1 Year Ago
Hook death cam up again
1 Year Ago
Fix NRE if there's no controller Fixed viewmodel getting stuck on screen Add respawn button to menu
1 Year Ago
Reduce fire rate for USP now that you can hold
1 Year Ago
Slow down crouch, reduce footstep volume & frequency
1 Year Ago
Controller refactor, duck height adjustments should feel smooth Can't cover aim above head height Adjust slide ang/pos for mp5
1 Year Ago
Adjust weapon stats again
1 Year Ago
Set Lobby state where possible, when host is loading game, reflect that in the lobby UI Reduce air control again, and slide jump cooldown Make SelectedPackages a HashSet Move crosshair into a stylesheet - this razor fuckery would not work at all
1 Year Ago
Refactor matchmaking system to revolve around a cancellation token, can click matchmaking widget to cancel queue