usertonycancel

4,599 Commits over 976 Days - 0.20cph!

2 Months Ago
Tentative fix for networking mine damage
2 Months Ago
Work on fixing non-host stats Get rid of Stat class, StatsCollection is just a Component
2 Months Ago
Card world panel testing
2 Months Ago
Automatic reload
2 Months Ago
Add nav blocker to arena in prep for card pickups
2 Months Ago
Switched Card.Target to Ids
2 Months Ago
Fixed some stats being wrong
2 Months Ago
Error fixes
2 Months Ago
Refactor scoring a bit, should resolve scoring issues
2 Months Ago
Use Guid here
2 Months Ago
Show stats debug
2 Months Ago
Fixed broken damage FX
2 Months Ago
Death camera
2 Months Ago
Enhanced mine https://files.facepunch.com/tony/1b0411b1/sbox-dev_tBUWj7kgIu.mp4
2 Months Ago
Fix mine damage NRE
2 Months Ago
Don't allow double activating/deactivating cards Comments / cleanup
2 Months Ago
Change glass cannon card stats a bit These shouldn't be properties
2 Months Ago
Lowest HP stat possible is 1
2 Months Ago
Fix for abilities
2 Months Ago
Can quickly open the prefab from CardRow
2 Months Ago
Fixed Thick Skin card
2 Months Ago
WIP Card Explorer editor window
2 Months Ago
Use GameLoop.Instance where necessary Clear readied players on round start Fixed ready up sound being 3D Chatbox TextEntry font changed Fixed player friction being incorrect Fixed Pixelate effects getting stuck on-screen Only perform damage number effects on players - this was spawning at world origin if we hit the map :x
2 Months Ago
Don't use bebas for the chat font it was driving me absolutely insane
2 Months Ago
Don't count spectators in Readying system
2 Months Ago
Super simple spectator camera controls
2 Months Ago
Combat sound overlap fixes, create spectator prefab, don't create player if we're spectating
2 Months Ago
Clamp gravity to a sane amt Validate deck inventory WIP big refactor to support non-playing players (spectators)
2 Months Ago
Fixed a couple bugs from test
2 Months Ago
Bit of docs, clean up
2 Months Ago
Update weapon modifiers to use new stats syntax
2 Months Ago
More stats work
2 Months Ago
Use base stats as reference point for modifiers Few missing stats Further stats/modifiers refactoring
2 Months Ago
Revert 7e8268d0ca, it was causing issues when selecting every other GameObject node, I don't understand what it's trying to do 🙊
2 Months Ago
Broadcast combat sound instead of just playing on the host Added ready up sound Collect halves_won, rounds_won stats Kills, Deaths stats Played card stats Ability activation stats Stats for each card type, card name Record game wins/losses via stat
2 Months Ago
Quick ability fix
2 Months Ago
Only progress if all players are ready
2 Months Ago
Preparation phase is ready-up based instead of time-based
2 Months Ago
Fixed Playing On text
2 Months Ago
Update AbilitiesUI.razor
2 Months Ago
Removed separate run/walk/duck speeds. Just have speed, then a slow walk speed
2 Months Ago
Events for controlling wish velocity, if we can jump, if we can shoot
2 Months Ago
Ice skates spawn much rarer
2 Months Ago
Increase damage effects Add ice skates, friction control stats Bullets come out of the camera, but effects come out of the gun
2 Months Ago
Fix for ability effects
2 Months Ago
Fixed ability networking
2 Months Ago
Docs Fixed showing the wrong opponent client information in CardPhasePanel
2 Months Ago
Fixed proxy logic
2 Months Ago
Ability stacking, can only use the last ability in a row
2 Months Ago
Instant heal ability, OnCardPlayed event