usertonycancel

4,603 Commits over 976 Days - 0.20cph!

1 Year Ago
Players can tap the same weapon slot to have no active weapon - remove viewmodels properly Random chance to spawn with a knife as a Prisoner
1 Year Ago
Give the warden a symbol on the scoreboard too
1 Year Ago
Refactor game loop, add rounds, if players die in the middle of a round, respawn them as a spectator
1 Year Ago
Show Warden on hud
1 Year Ago
Pick a random warden
1 Year Ago
Fix TypeLibrary error, give prisoner jumpsuits to unassigned players as well
2 Years Ago
Look into the weirdness when landing
2 Years Ago
Changed movement feel
2 Years Ago
Toggle specific clothing items onto players based on their role, so we keep their local preferences where possible https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ykh2iG36YD.png
2 Years Ago
Add Countdown, GameStatus info to hud, fixed game starting with too little people
2 Years Ago
Hook up proper sounds for guns
2 Years Ago
Remove aiming, add new guns, move players based on spawnpoint tags
2 Years Ago
Can scale drag
2 Years Ago
Add projectiles, give a default weapon to the pawn
2 Years Ago
Work on adding weapons
2 Years Ago
Use correct created data on asset home
2 Years Ago
Decrease speak timeout
2 Years Ago
Add Voice UI, show objective when you're unassigned
2 Years Ago
Fixed default weapon prefab path Add Objectives Restyled player list
2 Years Ago
Add post-processing, fixed duck level being stuck at ~0.2 while stood completely up
2 Years Ago
Skew hud
2 Years Ago
Only show crosshair dot when unarmed
2 Years Ago
Listen server host can use DevCam, hide most hud elements when in it
2 Years Ago
Only give a gun to guards, fixed animator not resetting holdtype when there's no gun
2 Years Ago
Support destroying screen shakes manually Add ScreenShake.Charge, create it clientside and map it to the pawn's speed
2 Years Ago
Nest Random under ScreenShake for discoverability
2 Years Ago
Add ScreenShake, ScreenShake.Random
2 Years Ago
Add basic fly spectator
2 Years Ago
Add team shuffling based on distribution
2 Years Ago
Basic gameplay loop
2 Years Ago
Add TeamComponent
2 Years Ago
Changed up the hud style
2 Years Ago
Refactor to use prefabs for weapons
2 Years Ago
Initial commit
2 Years Ago
Fixed component names not being serialized in prefab editor
2 Years Ago
Iterate through shoot components and add hints instead of doing shit manually
2 Years Ago
Fixed up shooting component, shotgun has two shoot components
2 Years Ago
Killed off WeaponData entirely
2 Years Ago
Add ViewModelComponent to set up ViewModel when the weapon's deployed, cleanup. Made WeaponData obsolete
2 Years Ago
Add ViewModelPath, set up ViewModel correctly
2 Years Ago
Add PrefabSystem.GetPrefabsOfType Try spawning weapons through prefabs Work on cutting out useless structs, replace with properties in components instead
2 Years Ago
Pass property attributes to prefab editor, fixes ResourceType marked properties not displaying correctly
2 Years Ago
Set "lobby" presence so we don't unnecessarily check all lobby members, use FriendPopup for PartyDeck members
2 Years Ago
Add FriendPopup to friends list, fixed up some nuances with deciding when we can kick people, better checks for if we're in the same lobby https://files.facepunch.com/devultj/1b0211b1/sbox_jtzI4CwJMQ.png
2 Years Ago
FriendPopup: Added ability to kick from party / game lobby
2 Years Ago
Add Send Friend Request option to FriendPopup using OpenUserOverlay https://files.facepunch.com/devultj/1b0211b1/sbox_Z86mlIhxIK.png
2 Years Ago
Added FriendPopup component for interacting with users in menu, supports viewing profiles, invites/joins https://files.facepunch.com/devultj/1b0211b1/sbox_x5OUOTrHT7.png
2 Years Ago
Grab server owner from client list, display their name instead
2 Years Ago
Disable current game title textentry if we're not the server owner
2 Years Ago
Don't create two layers of labels with `<label>my label</label>`, use SetContent when the parent is already a Label https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_D56rKvVnw8.png to https://files.facepunch.com/devultj/1b0111b1/NVIDIA_Share_7vvAVe4OwM.png