usertonycancel

4,599 Commits over 976 Days - 0.20cph!

2 Months Ago
InputHint, Abilities UI
2 Months Ago
Ability cards working, add immediate reload card w/ ability - need to add ability UI next
2 Months Ago
CardAbility skeleton
2 Months Ago
Add Scales card that increases gravity
2 Months Ago
Use the correct connection for Card.PlayedBy
2 Months Ago
Add OnJump event so we can respond to jumps
2 Months Ago
Card scaling test, keep winner across maps
2 Months Ago
Increased deck size to 100 Separate MaxHandSize, so you can draw more than default hand size Give a card to each player no matter who wins a half, extra card for the loser
2 Months Ago
Fixed additional jump logic when you don't have the required stats
2 Months Ago
Extra jumps
2 Months Ago
Healthy is a Target card
2 Months Ago
Don't change fire rate on new card
2 Months Ago
Hollow Point card
2 Months Ago
ForwardJumpPower uses normalized wish velocity so you can still jump up without being bumped forward
2 Months Ago
Removed some tilt code, fixes one-card going invisible
2 Months Ago
Deck uses prefab references, not spawned GameObjects, only spawn in once delivered to a player's hand
2 Months Ago
Clarify loading phase text Implement forward jump power stat, shuffle deck on generation
2 Months Ago
Don't need this anymore Int health This is also useless
2 Months Ago
Change deck generation to be a bit smarter. Cards can specify a range of how many we want in a deck
2 Months Ago
Try to give a card to the last half's loser on preparation start
2 Months Ago
Quick fix
2 Months Ago
Show deck in card phase panel
2 Months Ago
You can play as many cards as you want
2 Months Ago
Refactor card system - cards that aren't activated disable all effect components, introduce a deck, card inventories hold cards in their hierarchy instead of holding handles to resources
2 Months Ago
Refactoring card inventories so they persist throughout arena changes
2 Months Ago
Add RoundLifetimeCardEffect Add two new card types, CardType.GetIcon()
2 Months Ago
Cards can be deactivated
2 Months Ago
API fixes
2 Months Ago
Card nerfs
2 Months Ago
Do it properly
2 Months Ago
Take my shit out of async, fixed not being able to reload gun if we have modifiers
2 Months Ago
Set initial eye angles
2 Months Ago
Improve played card groupings
2 Months Ago
Restore max points
2 Months Ago
Game over phase, leave game after a while Return to menu instead
2 Months Ago
I didn't mean to comment this out
2 Months Ago
Show halves won in round intermission
2 Months Ago
Start adding scores
2 Months Ago
Bit of refactoring
2 Months Ago
WIP scoring
2 Months Ago
Fixed showing the wrong other inventory :facepalm:
2 Months Ago
Fuck it Fixed PlayedCards grouping target cards based on who played the card, not who they are targeting
2 Months Ago
Can distinguish targeted cards in PlayedCards panel, as well as global cards
2 Months Ago
initial implementation of targeted cards flow
2 Months Ago
Fixed duck
2 Months Ago
Deselect card
2 Months Ago
Card UI redone
2 Months Ago
Don't show played cards header if theres nothing
2 Months Ago
Impact FX
2 Months Ago
Voices UI, voice transmitter, voice mixer