usertonycancel

4,603 Commits over 976 Days - 0.20cph!

2 Years Ago
Fixed weapon ammo not showing for non-active weapons, don't bother deactivating the components
2 Years Ago
Accumulate mouse delta and translate the game's root panel a little bit https://files.facepunch.com/devultj/1b2311b1/sbox-dev_fPa5hkXL2E.mp4
2 Years Ago
Add input hints to Info
2 Years Ago
Use different team setup
2 Years Ago
Update weapon list style
2 Years Ago
Simplified InputHint, use InputButton directly instead of Enum.GetValue
2 Years Ago
Menu: Validate GamePackage.Usage in GameScreen to prevent NRE for local projects
2 Years Ago
Fixed Package.FindAsync failing to deserialize PackageUsageStats - fixes Sandbox and Asset Browser cloud tab
2 Years Ago
Work on WeaponList razor component
2 Years Ago
Menu: Fixed GameList entries not opening game front
2 Years Ago
Lobby: Inform the player that their message wasn't sent if they're not in a lobby Lobby: Name and shame the lobby participant when they get kicked
2 Years Ago
Get rid of null terminator in Lobby.SendChatString, it's not required in this case - this fixes party kick not working
2 Years Ago
Made jump sound 3D
2 Years Ago
Group cooldowns for shoot/secondary shoot mechanic
2 Years Ago
Added separate jump sound for double jump
2 Years Ago
Changed slide to be continuous
2 Years Ago
Add quick cooldown to Slide
2 Years Ago
Changed slide action to Duck
2 Years Ago
Removed ISingletonComponent from Shoot
2 Years Ago
Add SecondaryShoot component, Shotgun uses this. Not a fan of how it's written though
2 Years Ago
Adjusted player movement, fixed slide sound
2 Years Ago
snd_event_alignedbox: Fixed sound position lagging behind by one frame
2 Years Ago
Decreased MaxScore for now
2 Years Ago
Fixed colors not being set via TeamComponent
2 Years Ago
Basic scoring for TDM Fixed LastDamage never being set TDM: Show scores on HUD
2 Years Ago
Add VR check to set VR anchor
2 Years Ago
Fix for last month's engine refactor
2 Years Ago
Doh, fixed players not being moved to spawnpoints
2 Years Ago
Chatbox: Use Team color where applicable Update player list to match style Chat: Fixed messages without avatars getting squished Fixed NRE due to chat team check
2 Years Ago
Moved Camera updates to FrameSimulate, removed unnecessary DevCamera code
2 Years Ago
Create Gamemode.HudPanel if we have one, start on TDM Hud
2 Years Ago
New chatbox style https://files.facepunch.com/devultj/1b1611b1/sbox-dev_5C841eKQ0v.mp4
2 Years Ago
Changed Health / Armor Tick to 1 second instead of half a second
2 Years Ago
SegmentBar: Individually paint segments based on how far past maximum our current value is https://files.facepunch.com/devultj/1b1611b1/sbox-dev_rQS3FJ3top.png
2 Years Ago
Change MaxHealth to 100
2 Years Ago
Slowly Tick Health & Armor down if it's above the maximum
2 Years Ago
SegmentBars have a "supercharged" state if CurrentValue exceeds MaxValue
2 Years Ago
Reduced main hud footprint, added dividers - work on matching concept https://files.facepunch.com/devultj/1b1611b1/sbox-dev_56mjVVik7e.jpg
2 Years Ago
Updated colors to match concept
2 Years Ago
Set weapon icons, show weapon icon in HUD
2 Years Ago
Fixed case where you could not damage yourself with Friendly Fire off
2 Years Ago
Ceil armor value
2 Years Ago
Define Base SegmentBar color, use that in Razor to calculate gradients instead of hardcoding colors https://files.facepunch.com/devultj/1b1611b1/sbox-dev_kVh739fF5x.png There's probably a better way to do this..
2 Years Ago
Implement SegmentBar component Example: `<SegmentBar CurrentValue=@Dash.DashCount MaxValue=@Dash.MaxDashes Segments=@Dash.MaxDashes />` Set up SegmentBars for health, armor, dash count
2 Years Ago
Temporary display for teams on player list
2 Years Ago
Return no teams if we've not chosen a gamemdoe Add support to control friendly fire per-gamemode
2 Years Ago
Gamemode can provide us with a list of teams. Use it in TeamSystem
2 Years Ago
Add standard TeamSystem methods, ability to get count of clients + lowest occupied team Started work on Team Deathmatch
2 Years Ago
Reduce repetitive code, store current clothing entities and clear them out on setup
2 Years Ago
PlayerColor affects current clothing, and networks updates properly When TeamComponent's team changes, set the player color if we've got a player to match the team.