usertonycancel

4,600 Commits over 976 Days - 0.20cph!

2 Years Ago
Add DamageModComponent for Players, can scale incoming and outgoing damage Added DamageModPickup
2 Years Ago
Add ArmorComponent, factor it in when taking damage Show Armor on Info
2 Years Ago
Added Armor Pickups Added Health Pickups Added Mega Pickups
2 Years Ago
Fixed dash panel inheriting the same health related classes
2 Years Ago
Don't take ammo pickups if player's ammo is already at capacity
2 Years Ago
Added BasePickup Add ammo pickups focused on being compatible with all current Boomer maps Add Inventory.FindWeapon
2 Years Ago
Add dashes to HUD, added Mechanic ticks even when inactive, fixed dash recharge
2 Years Ago
Push the player up a bit when dashing
2 Years Ago
Remove Reloading mechanic
2 Years Ago
Fixed Crosshair not being visible
2 Years Ago
Precache some weapon data stuff as well
2 Years Ago
Precache a bunch of Projectile info on resource load
2 Years Ago
Default Dash wish direction to Forward if we're not moving in any direction
2 Years Ago
Restored DashCount, dash effects
2 Years Ago
Add DashMechanic, effects next
2 Years Ago
Add Projectile.ClearZVelocity
2 Years Ago
Added SlideMechanic
2 Years Ago
Added artificial reload offset
2 Years Ago
Use Crosshair icons
2 Years Ago
Simulate projectiles lag compensated, before owning player moves
2 Years Ago
Add damage falloff curve for scaling damage / force over distance
2 Years Ago
Projectiles can have SelfDamageScale of 0, to completely disable self-damage
2 Years Ago
Fixed Projectiles passing through players, added NoDeleteOnExplode, added nail projectile for nailgun
2 Years Ago
Trace the Owner's AimRay when placing projectiles, so they don't go through geometry if against a wall
2 Years Ago
Give all weapons to players for now Added Grenade Launcher, Rocket Launcher, Rocket Projectile - apply impulse for rocket jumping, add SelfDamageScale
2 Years Ago
Add basic manual physics for projectiles
2 Years Ago
Projectiles are triggers
2 Years Ago
Add a few more fields to Projectile Data, including ExplodeHitTags Primary Fire module can define a projectile, projectiles setup from data, next up physics
2 Years Ago
Re-integrate jump sound
2 Years Ago
Upped base gravity & jump power
2 Years Ago
Start designing Projectiles
2 Years Ago
Add camera bob & lean
2 Years Ago
Remove aim module from nailgun
2 Years Ago
Removed rust weapons, add nailgun to start
2 Years Ago
Enable bhopping
2 Years Ago
Boomer Refactor started based on FPS template
2 Years Ago
Remove hack from earlier
2 Years Ago
Moved where weapon FOV adjustments get set, removed another point where Viewmodel FOV was being set
2 Years Ago
Tentative fix for camera fov being applied wrongly applied on other clients
2 Years Ago
Use s&box preference for FOV, don't switch space to vertical
2 Years Ago
Asset recompile
2 Years Ago
Launcher: docs, code cleanup DamageInfo: docs, add HasAnyTag, HasAllTags
2 Years Ago
Add DamageInfo.WithTags, resolves sboxgame/issues/issues/2698
2 Years Ago
Obsolete Game.IsToolsMode, Game.IsToolsEnabled, add Game.IsEditor
2 Years Ago
Removed PingSystem
2 Years Ago
Additional pain fixes, in prep for backporting fps sample
2 Years Ago
Fixed chatbox style warning
2 Years Ago
Editor: Fixed not being able to upload maps to asset.party
2 Years Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
2 Years Ago
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again