4,600 Commits over 976 Days - 0.20cph!
Add DamageModComponent for Players, can scale incoming and outgoing damage
Added DamageModPickup
Add ArmorComponent, factor it in when taking damage
Show Armor on Info
Added Armor Pickups
Added Health Pickups
Added Mega Pickups
Fixed dash panel inheriting the same health related classes
Don't take ammo pickups if player's ammo is already at capacity
Added BasePickup
Add ammo pickups focused on being compatible with all current Boomer maps
Add Inventory.FindWeapon
Add dashes to HUD, added Mechanic ticks even when inactive, fixed dash recharge
Push the player up a bit when dashing
Remove Reloading mechanic
Fixed Crosshair not being visible
Precache some weapon data stuff as well
Precache a bunch of Projectile info on resource load
Default Dash wish direction to Forward if we're not moving in any direction
Restored DashCount, dash effects
Add DashMechanic, effects next
Add Projectile.ClearZVelocity
Added artificial reload offset
Simulate projectiles lag compensated, before owning player moves
Add damage falloff curve for scaling damage / force over distance
Projectiles can have SelfDamageScale of 0, to completely disable self-damage
Fixed Projectiles passing through players, added NoDeleteOnExplode, added nail projectile for nailgun
Trace the Owner's AimRay when placing projectiles, so they don't go through geometry if against a wall
Give all weapons to players for now
Added Grenade Launcher, Rocket Launcher, Rocket Projectile - apply impulse for rocket jumping, add SelfDamageScale
Add basic manual physics for projectiles
Add a few more fields to Projectile Data, including ExplodeHitTags
Primary Fire module can define a projectile, projectiles setup from data, next up physics
Upped base gravity & jump power
Start designing Projectiles
Remove aim module from nailgun
Removed rust weapons, add nailgun to start
Boomer Refactor started based on FPS template
Moved where weapon FOV adjustments get set, removed another point where Viewmodel FOV was being set
Tentative fix for camera fov being applied wrongly applied on other clients
Use s&box preference for FOV, don't switch space to vertical
Launcher: docs, code cleanup
DamageInfo: docs, add HasAnyTag, HasAllTags
Add DamageInfo.WithTags, resolves sboxgame/issues/issues/2698
Obsolete Game.IsToolsMode, Game.IsToolsEnabled, add Game.IsEditor
Additional pain fixes, in prep for backporting fps sample
Fixed chatbox style warning
Editor: Fixed not being able to upload maps to asset.party
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail
Add SetBorderImage test so that can't fall through the cracks again