usertonycancel

4,603 Commits over 976 Days - 0.20cph!

2 Years Ago
Editor: Fixed not being able to upload maps to asset.party
2 Years Ago
Make a copy of an Entity's components before clearing them out, fixes collection modified error from deleting a component from within another component.
2 Years Ago
UI2: Fixed bug introduced by my length parse fix, where border-image style would fail Add SetBorderImage test so that can't fall through the cracks again
2 Years Ago
UI2: Fixed length parse fail for ending parenthesis, fixes "lighten/darken(#fff, 20%)" Added more ColorParse tests, darken without spaces, and darken( mix )
2 Years Ago
Sorted out some XML documentation warnings
2 Years Ago
Fixed chat input getting stomped before submitting a message
2 Years Ago
Clear out chat text on manual close
2 Years Ago
Add new chatbox in razor
2 Years Ago
API update, minor cleanup
2 Years Ago
Experimenting with new Chatbox w/ history https://files.facepunch.com/devultj/1b2711b1/sbox-dev_94lfCQ6Xir.jpg
2 Years Ago
Don't group identical console messages with different loggers
2 Years Ago
Made DamageInfo.Tags public
2 Years Ago
"getpos" runs clientside, uses Camera.Position, Camera.Rotation - fixes inaccurate values being reported. Removed cl_showpos
2 Years Ago
Re-added missing functionality from Player
2 Years Ago
Use controller's eye height for AimRay Simulate Animations correctly
2 Years Ago
Fixed FOV not being reset properly
2 Years Ago
Stage one, got everything compiling
2 Years Ago
Local.PlayerId -> Local.SteamId
2 Years Ago
Local.PlayerId -> Local.SteamId
2 Years Ago
Get rid of DuckMechanic bbox testing for now, it's shit
2 Years Ago
Delete PickupFeed
2 Years Ago
Removed a bunch of old UI elements, fixed up VoiceList so you can tell who's talking
2 Years Ago
Hide Crosshair while aiming. Group Crosshair with main game HUD elements, so it'll fade out when the game asks.
2 Years Ago
Don't set vault sound volume
2 Years Ago
Character can move again
2 Years Ago
Fixed not being able to look at stuff, as well as hooked up cursor direction / origin for abilities
2 Years Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game) Replace tools addon usage of Utility.RunCommand
2 Years Ago
Boomer compiles again, crosshairs are temporarily gone, as is score submission and a specific DebugOverlay
2 Years Ago
We're compiling again
2 Years Ago
Update MapList
2 Years Ago
Rip the bandaid off and stop looking for "GameSettings" meta, only "PackageSettings"
2 Years Ago
Update empty repro template with new Input API
2 Years Ago
Update ProjectConfig.Ident MinLength to 2
2 Years Ago
Work in progress UI2 Crosshair replacement
2 Years Ago
Updated game.minimal template to fix Input so people creating new projects won't be greeted with errors
2 Years Ago
Fixed NRE caused on death from GunfightWeapon.BuildInput
2 Years Ago
Replicate gunfight_gamemode cvar
2 Years Ago
Fixed server not correctly setting correct values for game settings
2 Years Ago
Sprint viewbob and start of sliding roll Allow aiming while crouching, lower the viewmodel a bit while moving Sliding roll, cooler slide mechanic Slide sound Don't sprint while crouching that's silly, and enable firing while sliding Nice sprint viewmodel bob Change sliding offsets ADS should feel instant Cleanup mechanic, give hint that view changes should be handled by mechanic Much better vaulting mechanic Check stuck when activating vaulting, add better checks for that, also dot to movment wish direction (not actual velocity) should be positive to that vector Slide further if we are aiming down sights, feels much better, also do view offsetting if we are aiming down Merge pull request #7 from Facepunch/better-feeling-movement
2 Years Ago
Allow to add non-forbidden headers to Http requests, we should replace this whole class soon
2 Years Ago
Test above space if the player tries to stop ducking, so they don't get stuck
2 Years Ago
Interpolate EyeHeight, use EyeHeight when calculating character's BBox. Means players can duck through crawl spaces, windows, etc.
2 Years Ago
Remove Menu bind for LoadoutSelector
2 Years Ago
Add jump windup, with first-draft jump camera modifier https://files.facepunch.com/devultj/1b0411b1/sbox-dev_9AKRGnGVGq.mp4
2 Years Ago
Blend airLerp based on if you're aiming down sights. This still doesn't feel right, though.
2 Years Ago
Apply yaw / roll offset to viewmodel when walking sideways
2 Years Ago
Add runtime addon - which when you touch it, tries to see if you're Sandbox.Player type. Use Sandbox to test this out.
2 Years Ago
Add linear gradient behind buttons on SpawnOverview
2 Years Ago
Changed Spawn Overview style to match Lewis' concept a bit more
2 Years Ago
Added CameraModifier.OnRemove Fixed NRE when suiciding