usertonycancel

4,599 Commits over 976 Days - 0.20cph!

2 Years Ago
Delete Obsolete methods and variables related to Hitbox bones / groups Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
2 Years Ago
Removed SteamVRImport as it was unused
2 Years Ago
Removed SteamVRImport as it was unused
2 Years Ago
Removed Sandbox.Hooks obsolete code Moved VoiceSpeaker, VoiceEntry, VoiceList to Sandbox.UI namespace, removed Style.Dirty usage Tools: Remove Utility.RunCommand, replace with ConsoleSystem.Run (to match Sandbox.Game)
2 Years Ago
Delete Obsolete methods and variables related to Hitbox bones / groups
2 Years Ago
Test: Turn off reverb
2 Years Ago
Add a bunch of announcer events for kill streaks / first blood
2 Years Ago
Conquest: Added an intro sound to when the actual game starts. It might be a little too much.
2 Years Ago
Add sound when taking bullet damage
2 Years Ago
New 1911 sounds
2 Years Ago
New AKM sounds
2 Years Ago
Added Kill sound
2 Years Ago
Add weapon deploy sounds
2 Years Ago
Conquest: Add round countdown sound Add sound for when using the ammo crates Add scaled heartbeat sound when low on HP, fixed NRE when being murdered by fire
2 Years Ago
Add some base spread
2 Years Ago
Eliminated extra spread from MP5
2 Years Ago
Remove lobby state stuff from chatbox, add history
2 Years Ago
When focusing on capture points, make their markers less intrusive
2 Years Ago
Adjusted Revolver aim position, the idle animation sucks though
2 Years Ago
Show glow on usable entities https://files.facepunch.com/devultj/1b3011b1/sbox-dev_9SyivSPkGX.mp4
2 Years Ago
Scale mouse sensitivity down while aiming down sights
2 Years Ago
AKM received a small nerf to try to bring it in line with other weapons Increased F1 FAMAS base damage to match Doubled R870 damage Decreased Revolver's fire rate, as right now it's ridiculous
2 Years Ago
Moved MinimumPlayers into Gamemode, no need to copy/paste this across game-types Kill sliding effects code as it's shit and barely works
2 Years Ago
Need 4 people to start Conquest game. Refactor this soon
2 Years Ago
Removed spawnoverview border
2 Years Ago
Can only bash down doors if it's closed / closing
2 Years Ago
Upped slide camera strength Upped walk bob, scaled walk bob down if sliding Trying to find out why ADS is laggy at high ping
2 Years Ago
When looking at the sky / the ground, ViewModel rotation offset gets disabled when aiming
2 Years Ago
Upgrade Works to use NET 7 in an attempt to fix API Reference errors
2 Years Ago
Fixed ViewModel avoidance trace hitting world triggers
2 Years Ago
Updated to .NET 7.0 and C#11 Please update Visual Studio if you're experiencing issues with it. Read more about what's new here: https://devblogs.microsoft.com/dotnet/announcing-dotnet-7/
2 Years Ago
Define Channel in DotnetInstaller script Add remaining missing binaries
2 Years Ago
Change UpdateDotnet channel
2 Years Ago
Testing .NET 7.0 + CSharp LanguageVersion 11 Use CSharp11 in our CodeGen tests
2 Years Ago
Use CSharp11 in our CodeGen tests
2 Years Ago
Fixed bounds calculation for GunfightSpawnVolume
2 Years Ago
Cleaned up loadout randomization
2 Years Ago
Fixed default match loadout never being set
2 Years Ago
Unfucked spawn volumes, fixed death cam
2 Years Ago
Can't deploy on Capturing / Contested spawn points
2 Years Ago
Oh, this is why loadouts weren't working on Conquest. They weren't being given to the player..
2 Years Ago
Work on Deployment UI https://files.facepunch.com/devultj/1b2811b1/sbox-dev_EaNYXSO6zP.mp4 Disable the spawnpoint button entirely when hint is there Override dead state flow in Conquest Add PlayerTransition camera modifier to Lerp from Overview to player's eyes (first pass) Add deploy / loadout menu actions to SpawnOverview screen https://files.facepunch.com/devultj/1b2811b1/sbox-dev_sEeuKQLekR.png Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume Spawn at random point within spawn volume Spawn volumes have a higher spawn priority (when picking from the spawn pool) Only allow to spawn at valid spawn points Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making Fix NRE Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true. Fixed style for non-primary buttons in spawnoverview
2 Years Ago
Fixed style for non-primary buttons in spawnoverview
2 Years Ago
Add GunfightSpawnVolume.IsBase, show "Friendly|Enemy Base" on deployment screen if set to true.
2 Years Ago
Fix NRE
2 Years Ago
Refactor SpawnOption to hold no functionality, SpawnOverview handles onclick and decision-making
2 Years Ago
Only allow to spawn at valid spawn points
2 Years Ago
Spawn volumes have a higher spawn priority (when picking from the spawn pool)
2 Years Ago
Spawn at random point within spawn volume
2 Years Ago
Can ask to spawn at specific spawnpoints. Add GunfightSpawnVolume