4,599 Commits over 976 Days - 0.20cph!
Don't slide when not sprinting, tacsprint gives a speed boost when sliding
Work on more spectator support
Use DelayRealtimeSeconds for team display decay task
Slow timescale when game is over, add UI state for if the game is a draw
Added hud visibility states, restyled game win/lose https://files.facepunch.com/devultj/1b0811b1/sbox-dev_ZgnbQefjZS.jpg https://files.facepunch.com/devultj/1b0811b1/sbox-dev_fUQhnWuUsy.jpg
Add WinningTeamDisplay UI element
Aiming down sights is snappier
Fixed MP5 laser, only use laser aim offsets if they're not zero'd
Properly fix NRE for crosshair render on death
Adjusted Revolver recoil, add MP5 & R870 loadouts
Default the gamemode to Kill Confirmed for now
Properly clear all player stats on game restart
Update scoreboard row when kills / deaths / score changes
Group Experience entries https://files.facepunch.com/devultj/1b0711b1/sbox-dev_sdpBFKWh2U.mp4
Play a particle effect when destroying dogtag
Hooked up dogtag particle to DogtagEntity
Add experience hints, add kill confirm / deny awards
Cleaned up killfeed padding
Randomize loadout each time you spawn in Kill Confirmed
Restyle empty scoreboard teams
Add score bars to scoreboard team entries
Scoreboard: Identify teams by name, score https://files.facepunch.com/devultj/1b0711b1/sbox-dev_kiS37iMjaK.png
Added convars for configuring Kill Confirmed matches https://files.facepunch.com/devultj/1b0611b1/sbox-dev_O0ZNQAfebZ.png
Add gunfight_friendly_fire_override, show friendly dogtag hud marker as friendly
Attachments can impact aim speed, laser sights increase aim speed
Added Gamemode.AllowFriendlyFire, turn friendly fire off in Kill Confirmed
Disable reload cancelling
Up recoil scale when in the air
Don't allow aiming while in the air
Fixed chatbox avatar size not getting set when image loads
Slow down lerp when not aiming
Can't aim / shoot while sliding
Can't fire while starting to aim, weapons can define this time. ViewModel matches this time
Gamemodes define max score now
Fixed up hud marker for dogtag, fixed notifications being sent to everyone
Spawn a dogtag on a player when they die, add score when it's picked up
Added basic entity for Dogtags
Don't show time label for game state on Kill Confirmed
Fixed Frame NRE related to Laser Sights
Add GamemodeIdentity panel
Refresh GameScore when GameState has changed
Added proper descriptions to game modes
Show generic game state in GameScore component
Hide crosshair lines when in air / sprinting
Added small amount of crosshair position deviation
Started work on Kill Confirmed mode
Tried to improve precision of wall detection
Decreased Vault EndZ offset, making vaulting a bit less clunky
Adjust step size
Vault Mechanic is omnidirectional
Adjusted viewbob, akm recoil, added land camera impacts even if small falls
Start on NotificationManager with notification docks, use bottom dock for firemode hints https://files.facepunch.com/devultj/1b0411b1/sbox-dev_UN4PjCWzZU.mp4
Added Game State label to alleviate confusion when new players first join https://files.facepunch.com/devultj/1b0411b1/sbox-dev_4qK24EohCL.png
Fixed strange text clipping when score bar is less than score's width