usertonycancel

4,599 Commits over 976 Days - 0.20cph!

2 Months Ago
Added Bandolier card
2 Months Ago
Support using material icons for card panel icons Mirror Image card
2 Months Ago
Add bullet ricochet, can be modified by cards / stats https://files.facepunch.com/tony/1b2811b1/sbox-dev_PeS38iBwkW.mp4
2 Months Ago
Sex up the cards a little bit
2 Months Ago
Use emojis for placeholder card icons
2 Months Ago
Gun clip size can be modified IsSmall variant of CardPanel, add PlayedCards panel that shows which cards are played at all times
2 Months Ago
Fixed chat rendering below round UI More accurate hash for card inventory panel Round UI adjustments, don't show chatbox message for joined game Show avatar for opponent Kill the game loop and start again if someone leaves
2 Months Ago
Destroy ragdoll between rounds
2 Months Ago
Don't bother using the menu scene, just get into the game!
2 Months Ago
Fixed SMG being backward Fixed big bullets bug, fixed crosshair, add effects when taking damage
2 Months Ago
Make it blue instead
2 Months Ago
Fix smg mats
2 Months Ago
New gun sounds, reload sounds, reload sound sticks to the gun, fixed muzzle offset
2 Months Ago
Move crosshair into its own component on the player - add hitmarkers
2 Months Ago
Play sounds when inflicting damage / taking damage
2 Months Ago
Quick chatbox
2 Months Ago
Quick HUD changes
2 Months Ago
Only show rows when we need em
2 Months Ago
Get rid of ICardDisplay, just have Card.Positives, Card.Negatives text fields
2 Months Ago
Reload sound, new gun sound Can modify gun shoot sound
2 Months Ago
New weapons
2 Months Ago
Can modify weapon model with modifier, moved weapons to center
2 Months Ago
Update player.prefab
2 Months Ago
Conflict resolution, use stat for this too
2 Months Ago
Move initial stuff into stats container, add damage modifier
2 Months Ago
New hand on start
2 Months Ago
Marginally better hand randomization
2 Months Ago
Recoil is smoothed, returns to zero Add gravity / jump power cards, list their effects in ICardDisplay
2 Months Ago
Reduced run speed, increased walk speed Can modify jump power, gravity scale, smoothed out movement inertia
2 Months Ago
Show state header on hud
2 Months Ago
Reveal player location by highlighting them if the round is taking too long
2 Months Ago
Feedback when hovering over, and selecting cards
2 Months Ago
Fade-in end-round UI so it's less abrupt
2 Months Ago
Different logic to dictate which cards we played in the current arena
2 Months Ago
Refactor card ownership so it doesn't get dropped over scene changes (because the owner would've disconnected)
2 Months Ago
Go back to prep phase for each half, so we play another card per arena round
2 Months Ago
Disallow spamming cards in prep phase Fixed showing every card when playing a card
2 Months Ago
Drop card inventory on scene changes, it's not needed
2 Months Ago
Why thank you for cleaning my code file
2 Months Ago
Rotate and translate cards in inventory
2 Months Ago
Use a different bullet tracer when we're using big bullets card
2 Months Ago
Health scale stat
2 Months Ago
Use nullable values in modifiers instead Add big bullets card
2 Months Ago
Bullet size can be modified by event Can also override bullet tracer FX
2 Months Ago
Headers for identifying each player's hand
2 Months Ago
Implement weapon modifier events, works for targeted card and global
2 Months Ago
Add PauseInPreparationPhase convar, rename double_speed prefab Define API for weapon modifiers
2 Months Ago
ICardDisplay
2 Months Ago
Sync the timer
2 Months Ago
Remove useless code, show timer in prep phase