usertonycancel

4,599 Commits over 976 Days - 0.20cph!

2 Months Ago
Work on card ui Refactor card inventory ownership/networking
2 Months Ago
CardInventory
2 Months Ago
Cleanup
2 Months Ago
CardEffect, add testing card prefab Fixed MovementModifiers Update PreparationPhaseManager to create a random card (test)
2 Months Ago
Define cards
2 Months Ago
UI for half/round end state
2 Months Ago
Cinematic high hit is way too loud
2 Months Ago
Some networking fixes, implement halves. Initial round loop is implemented
2 Months Ago
Fix NRE on start
2 Months Ago
Simple basic recoil
2 Months Ago
Broadcast tracers Show health in hud
2 Months Ago
Player damage
2 Months Ago
Proper feedback if we're looking for a game
2 Months Ago
Hold the weapon in hold bone if we're proxy
2 Months Ago
This works I guess?
2 Months Ago
Make spawnpoint assignment deterministic
2 Months Ago
Actually set the player's position
2 Months Ago
If we can't find a lobby - make one Use your own clothes
2 Months Ago
Fixed player spawn assignment Menu styling
2 Months Ago
Quick nasty random lobby joiner util Fixed weapon code being ran non-locally
2 Months Ago
Don't perform round loop spawner if we're the editor
2 Months Ago
Phase sounds
2 Months Ago
Fixed HUD colors
2 Months Ago
UI styling
2 Months Ago
Docs, player HP, fixed round_loop prefab having two combat managers
2 Months Ago
Define OnPlayerSpawned - create PlayerSpawning component, which looks for an unoccupied spawn point
2 Months Ago
Start prep phase when enough players join Flow into combat
2 Months Ago
Show player count and required player count
2 Months Ago
Forgot to delete this
2 Months Ago
Update .gitattributes
2 Months Ago
Round UI, scene camera
2 Months Ago
Event decides where player spawns Use a scene tag to define if a scene is an arena, create prefab instead of holding stuff in each scene
2 Months Ago
Fixed SceneInformation not saving SceneTags metadata
2 Months Ago
Don't spawn the player until we hit combat phase, kill local player if we exit combat phase
2 Months Ago
Ammo in hud
2 Months Ago
Fixed multiplayer
2 Months Ago
Base hud, fetch scene camera in-world instead of having one on the player, weapon is placed manually in PreRender
2 Months Ago
Address case when trying to package.GetMeta<string> something that isn't a string, to ensure backwards compatibility - Resolves legacy game issue where InputSettings has not been moved to Input.config - Output a warning if we fail, instead of hiding it
2 Months Ago
Editor: adjust minimum/maximum camera speed (8 -> 100), determine increment/decrement based on current speed instead of flat rate
2 Months Ago
Stop "active sound handle count" spam
2 Months Ago
Organisation -> Organization where necessary Resolves Facepunch/sbox-issues#6822
2 Months Ago
Support drag data for GameObjectControlWidget, resolves Facepunch/sbox-issues#6998 https://files.facepunch.com/tony/1b2311b1/sbox-dev_xLjcpe9xed.mp4
2 Months Ago
Fixed NRE when trying to delete non-asset files, resolves Facepunch/sbox-issues#7002
3 Months Ago
Update default JSON ignore condition to use JsonIgnoreCondition.Never Resolves Facepunch/sbox-issues#6995, Resolves Facepunch/sbox-issues#6953, Resolves Facepunch/sbox-issues#6349
3 Months Ago
Scores component, game_loop prefab that is spawned instead of manually creating components
3 Months Ago
Arena events
3 Months Ago
Define round phase
3 Months Ago
Refactor
3 Months Ago
DontDestroyOnLoad for GameLoop (handles transitions through scenes, ArenaManager handles the current round)
3 Months Ago
Stub menu, Arena def