branchrust_reboot/main/gunaudiofixescancel
5 Commits over 0 Days - ∞cph!
fix one more case where audiosource spread could be end up being set incorrectly
Make sure EffectParentToWeaponBone calls BroadcastOnParentDestroying so gunshots finish playing when switching weapons
Fix EffectAudioPerspectiveSwitcher only modifying the first SoundPlayer on an effect prefab
fix custom spread curves being stomped when initializing sounds (fix for stereo spread weirdness w/ harbor cranes/gunshots)