userDamian Lazarskicancel

2,039 Commits over 2,830 Days - 0.03cph!

10 Months Ago
Fully detailed slope meshes that match regular tunnel segments
10 Months Ago
Fallen water cooler variant
10 Months Ago
Converted deployable lockers from metallic to specular workflow Tweaked static locker materials
10 Months Ago
Converted all variants of light_fixtures_opacity materials from refraction shader to standard This was done in an attempt to fix odd emissive behaviour when lights are turned off via switches
10 Months Ago
Fixed an invisible collider near the smoke stack on small oil rig
10 Months Ago
Above ground train tunnel entrance blockout Train tunnel up and down slope blockouts Prefabs
10 Months Ago
Tweaked bypass tunnels to add more clearance for trains
10 Months Ago
Slightly tweaked caboose spotlight position
10 Months Ago
Increased clearance on the overpass module entrance
10 Months Ago
Added more clearance to the underground stations to fit in all train module types
10 Months Ago
Fixed a bug where the ceiling in one of the portacabins would disapper on low graphical settings
10 Months Ago
Changed the emissive color and scale of the insturial.wall.lamp.on prefab
10 Months Ago
Better emissive texture for supermarket/rocket launch office ceiling lights Fixed position and sizes of the supermarket ceiling lights
10 Months Ago
Fixed getting stuck on pipes in arctic base
10 Months Ago
Fixed broken concrete rubble pile in the lighthouse Fixed holes in the lighthouse exterior in LOD1 Tweaked baked lighthouse lod texture to better match LOD0 color values
10 Months Ago
Fixed metal box prop in the NMS chaging size when switching LODs Attempt at fixing the ocean visuals disappering when exiting the NMS
10 Months Ago
Water cooler and water jug meshes/prefabs/textures
11 Months Ago
Added walls behind tugboat staircases leading to the control cabin Fixed missing geometry under the staircase
11 Months Ago
Added shadow proxy mesh to the tugboat prefab to minimize light leaks
11 Months Ago
Slightly tweaked tugboat interior cabin Custom shadowproxy mesh
11 Months Ago
Tweaked static tugboat deck vertex color to match the driveable version Rebaked the LOD textures to include the new wooden deck
11 Months Ago
Updated tugboat_props_metallic texture to match changes made to the original variant
11 Months Ago
Fixed a gap above lower dack door Tweaked tugboat gibs mesh / split the main body into three parts and reoriented the mesh
11 Months Ago
Slightly offset lower deck lamps to match the positon of the cables
11 Months Ago
Tugboat interior dressing
11 Months Ago
Tugboat gibs mesh
11 Months Ago
Cleaned up the tugboat props and tugboat props_alt textures / removed some unnecessary details Better UV mapping on the tugboat door frames Tweaked sonar emissive to match the other control panel
11 Months Ago
Tugboat controls LOD setup Hull material tweaks
11 Months Ago
Tugboat control panel LODs and sonar emissive
11 Months Ago
Tugboat LODs Tugboat door LODs
11 Months Ago
One more tweak to controls LOD0 mesh
11 Months Ago
Finished tugboat and controls LOD0 Tugboat texture tweaks New specular map for glass
11 Months Ago
Updated tugboat door mesh Tugboat interior mesh update
11 Months Ago
Tugboat control panels update Tweaked door frames to match standard door Added a custom tugboat door variant that matches standard door sizes Tweaked tugboat cabin and added a driveable version of the mesh again
11 Months Ago
Tugboat mesh progress
11 Months Ago
New tugboat deck material
12 Months Ago
Electric fan / meshes, textures, LODs and prefabs
12 Months Ago
Merge from nuclear_missile_silo
12 Months Ago
Made radio tower ladder collider thinner Added an invisible blocker below the missile to prevent loot from falling down and becoming unreachable Added NoSunlight tag to underground volumes in the NMS to prevent sun from leaking inside on certain seeds Scene2prefab
12 Months Ago
merge from save 238
12 Months Ago
Merge from main
1 Year Ago
Merge from main
1 Year Ago
Taller terrain triggers near the chute hatch as a potential fix for terrain violation Scene2prefab
1 Year Ago
Merge from main
1 Year Ago
Fixed a collider that was causing glitchy movement Replaced elevator sign on floor -2 with an exit sign Scene2prefab
1 Year Ago
Disabled mesh compression on some NMS meshes that still had it
1 Year Ago
Another attempt at fixing a show bug naer the computer room
1 Year Ago
Fixed wrong collider type on the rocket / changed it to metal instead of concrete Changed Terrain Anchor Placement Distance to 32 and generated new anchors Scene2prefab
1 Year Ago
Fixed wrong floor sound on level -3 Made two shelves slightly bigger to accomadodate the loot crates / sligthly tweaked their spawn point location Scene2prefab
1 Year Ago
Moved some corridors off the grid by 0.0002 to fix some strange shadow issues at Shadow Quality 1 Added a small geometry lip around the mesh to hide any gaps Scene2prefab