userGarry Newmancancel

18,333 Commits over 3,714 Days - 0.21cph!

Yesterday
Add Sandbox.Filesystem and Sandbox.Compiling Fix unit tests not finding system assembly refs Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload Cleaning compiler Filesystem Cleanup Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly Make editor startup with missing components more unlikely (but not totally fixed) Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test Lets update the refs while we're here - v7.0.408 Merge pull request #1567 from Facepunch/compiler-project Moving Compiler to its own project, own unit tests, cleanup. The aim of this is to isolate the compiler and compile group more, so it no longer feels unwieldy. This will also give Tools direct access to CompileGroup and Compiler.
Yesterday
Lets update the refs while we're here - v7.0.408
Yesterday
Embed the framework ref dlls instead of having them loose in bin/ref/ Move compiler tests to Sandbox.Compiling.Test
Yesterday
Make editor startup with missing components more unlikely (but not totally fixed)
Yesterday
Get rid of ICSharpCompiler, tools can use the Compiler and Microsoft.CodeAnalysis directly
Yesterday
Filesystem Cleanup
Yesterday
Cleaning compiler
3 Days Ago
Remove AddGameWithPackageBase test - this is no longer supported Fix hotload fast path not using fast hotload
4 Days Ago
Fix unit tests not finding system assembly refs
4 Days Ago
Add Sandbox.Filesystem and Sandbox.Compiling
5 Days Ago
Workout bones and attachments on first set model
5 Days Ago
Read bone positions to GameObjects on first frame animate
7 Days Ago
Rate limit leaderboard queries
7 Days Ago
Start cleaning up menu bar
7 Days Ago
Order menu by title
7 Days Ago
Update procedural.bones.scene Update procedural.bones.scene
7 Days Ago
Add GameObjectFlags.ProceduralBone Serialize GameObjectFlags, but selectively read them SkinnedModelRenderer sets bones directly, reads back procedural bones Make procedural bones a different color. allow toggling in inspector Download bones on main thread Try to avoid TransformChanged() getting called for each bone on animation When setting bind pose, also reset the animhelper Add SkinnedModelRenderer,ClearParameters Fix one frame without procedurals
7 Days Ago
Jiggle fixes
8 Days Ago
JiggleBone WIP
8 Days Ago
Add GameTransform.DisableProxy(), to disable the proxy in a scope. Create TransformProxyComponent, which allows components to override the transform of a GameObject in a non destructive way. Fix NRE in Component.Scene, Component.Transform
8 Days Ago
Add Rotation.FromToRotation (fixes sbox-issues/issues/5243)
8 Days Ago
Create BobbleJoint.cs
8 Days Ago
Add BallJoint component
9 Days Ago
Add more game tests Revert "Delete GameManager (has been replaced by Game for ages now)" This reverts commit 2f830e304e4c35781aacfe7577fb52ef02a84a7f. Add more game tests Add noblockaudio, player to default tag selection
9 Days Ago
Move fists to assets Add noblockaudio tag to player Protect against exceptions Shader compile fixes PlaySound exeption fix
12 Days Ago
Update to new project layout Move player controller stuff into library
12 Days Ago
Libraries can access base addon
12 Days Ago
Launcher tweaks
13 Days Ago
Can specify mixer, mixers process their child mixers Save mixerhandle using Name and Guid, so we can fallback if one changes Mixers can turn off specializing, distance attenuation, occlusion, air absorption Can change default mixer
13 Days Ago
Add brite, water, concrete dsps outside dsps More dsps
13 Days Ago
Define DSP presets from c# Fix audiomixer processors not loading properly Add Sound.DspNames Move PhysicsLockControlWidget to ControlWidgets folder Add DropdownControlWidget<T> Add DspPresetHandle, editor to get dropdown
14 Days Ago
Remove .vmix type
14 Days Ago
Strip steamaudio reflections Remove SteamAudioScene and all that shit Reapply distance attenuation Reapply occlusion, transmission, air absorption PhysicsWorld no longer needs these horrible events Merge pull request #1557 from Facepunch/remove-steamaudio-reverb Remove steamaudio simulators
14 Days Ago
Create sound.occlusion.scene Add a noblockaudio example to sound.occlusion test
14 Days Ago
PhysicsWorld no longer needs these horrible events
14 Days Ago
Reapply distance attenuation Reapply occlusion, transmission, air absorption
15 Days Ago
Remove SteamAudioScene and all that shit
15 Days Ago
Strip steamaudio reflections
16 Days Ago
Add library_install command (for editor) Mount asset filesystem from libraries Uploading libraries allows fbx files Add Game.Ident (fixes sbox-issues/issues/5435)
18 Days Ago
Return 404 on missing package on package/get
18 Days Ago
Revert "Temporarily use batch publisher for "Upload" button in AssetPublishWidget, since it's doing nothing currently" This reverts commit 0985ef78fcb2e16747cb76f1e1c95a48d8567405. Fix publish page missing on certain package types Fix HasCodePath, HasAssetPath not working for single asset projects
19 Days Ago
Fix EventSystem null exception LibrarySystem read/save version property, support switching versions
20 Days Ago
Fix build
20 Days Ago
Write the version id with downloaded package Update library template Update library template Cleanup
21 Days Ago
View package details Fix local packages not showing detail Start on Uninstalling, Switching Versions Cleaner library adding
22 Days Ago
Retain upload case sensitivity when upload a source package Wrap FileSystem.ProjectSettings in a AggFileSystem, so when it's disposed it doesn't dispose the package's filesystem. What a fucking mess. Move CreateProjectFolders so it can be called from elsewhere
22 Days Ago
This is a better solution to case sensitivity
22 Days Ago
Manifest file upload check should be ignoring case
23 Days Ago
Update Sandbox.Protobuf.csproj Uploaded files can keep their case
23 Days Ago
Fix warning