7,315 Commits over 2,345 Days - 0.13cph!
▆▄█▊▅ ▋▉▇▉▍▉▉ ▋▍▊▆▊▊ ▆▍▋▇█▌ ▇▆▅ ▋▍ ▋█▆█ ▌▆▇▊▌█▊▍▆, ▅▇ ▉█▊▊ ▋█▌▉▍▅ ▆▍▊▊ ▇▌'▊ ▋ ▇:▌ █▇▅▍
▇▆▇▇▆█▉▇ ▇▌▇█▍▋▌▆█▇.█▆▊.▊▋▊
Just delete TMP_Text.SetText( * ) because it's junk
Fixed GameTip not showing in CKJ
Making RustText.SetText an override
RustText.SetText sets the text via text instead of calling base
Renaming variables on SelectedBlueprint in the hope that blueprint info will start working on the build
Updated linyx64 steamclient.so
Fixed item name not visible in other languages
More Localization Fixes
Steamworks Update
Fixed steamnetdebug not working on client
SteamNet: allow configure of SendBufferSize
Fixed localization on Inventory screen
Added localization for On/Off on options
Added achievments to localization
Fixed QUICK CRAFT not localized
Fixed item name hidden in chinese/korean/japanese
Fixed chinese/korean/japanese names not showing in the team dock
Updated phrases
Fixed exception in ShowDemoBrowserButton if "demos" folder doesn't exist
Added netcode protocol to tags
Client change network system automatically when trying to join a server
Don't try to route steam queries through netcode if not supported (tell steam to use its own port)
Fixed NRE in Raknet.Client.Send
merged from /main/SteamNetworking
Use Raknet unless -swnet set
Switch to SteamNetwork Interface mode
Simplified Network.Write into Network.NetWrite so it doesn't need to be derived
Use steam networking if running with -swnet
Specialized NetworkClient just for playing demos (so we don't have to implement it in every implementation)
Added steamnetdebug to toggle debug info [0-8]
Don't call GetAuthSessionTicket if no steam
Linux steam library update
Initialize Steam before the main menu (fixes rich presence errors)
Added SendInfo GetAllConnections
Choose NetworkInitSteamworks in Bootstrap
Added SendInfo.GetAllConnections()
Initialize SteamServer before creating server
Added Facepunch.SteamNetworking alternative networking
Demo Recording shit can be in base class
Raknet.Write.cs isn't used
▋▄▅▇▉▊ ▌▇▊▅▇▌▋▉ ▄▄ ▉▌▅▇▇█ ▊▊ ▆▇▄▆▄█ ▄▊▅█▆▉▋
Steamworks latest:
- Fixed SteamServer events being hooked twice
- Fixed SteamFriends events not being hooked
- Throw exception if trying to initialize multiple times
- Shutdown dispatch on server/client close
▆▆▆'▇ ▇▉ ▌▋▌.▋▋▆█▄▅▊▋▋▌▅▅() ▍▋ ▅▊▅▊▅▅
RequestUserStats => RequestUserStatsAsync
▇█▇ ▌▇▊▍▊▌▄▆▍ ▍▆▅▊▍▍▋ ▊▋▄▍▆▋█ ▆▇▄ ▇▌▋ ▆▆▌