6,068 Commits over 3,683 Days - 0.07cph!
adjusted reload animation timings to eliminate a few dead frames before you can fire
armor scale convars are now replicated and reflected in the UI
reduced prisoner hood cost to 20 cloth, added crafting time
hood/handcuff availability
updated travelling vendor manifest
Thank you to everyone who has supported Rust over the past 10 years and 100,000 commits. Here's to 100,000 more!
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skin approval + twitch drops
flame spread fix candidate
unhinged changes not going to main
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muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
fixed holosight reticle being affected by motion blur
improved holosight thickness visuals ( less cringe )
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reduced SAR aimcone and tightened up fire animation
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decreased LR300 damage falloff (more damage at longer range)
increased LR300 bullet velocity
decreased LR300 horizontal recoil
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reduced refire delay for burst module from 3x refire to 2x refire rate
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle
radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
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updated wooden barricade covers to be double size
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moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)