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6,068 Commits over 3,683 Days - 0.07cph!

2 Months Ago
gco module
2 Months Ago
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3 Months Ago
adjusted reload animation timings to eliminate a few dead frames before you can fire
3 Months Ago
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3 Months Ago
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merge from main
3 Months Ago
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3 Months Ago
armor scale convars are now replicated and reflected in the UI
3 Months Ago
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4 Months Ago
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4 Months Ago
skin approval
4 Months Ago
reduced prisoner hood cost to 20 cloth, added crafting time
4 Months Ago
hood/handcuff availability
4 Months Ago
updated travelling vendor manifest
4 Months Ago
modify order colors
4 Months Ago
Thank you to everyone who has supported Rust over the past 10 years and 100,000 commits. Here's to 100,000 more!
4 Months Ago
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5 Months Ago
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skin approval + twitch drops
6 Months Ago
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6 Months Ago
fix 2
6 Months Ago
flame spread fix candidate
6 Months Ago
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6 Months Ago
unhinged changes not going to main
6 Months Ago
muzzle brake and muzzle boost have a bit less negatives associated with their usage ( less damage reduction/damage falloff )
6 Months Ago
holosight missing file
6 Months Ago
custom smg now has a 30 round magazine and slightly higher chance for more center-fire hits
6 Months Ago
fixed holosight reticle being affected by motion blur improved holosight thickness visuals ( less cringe )
6 Months Ago
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6 Months Ago
thinner holosight edges
6 Months Ago
reduced SAR aimcone and tightened up fire animation
6 Months Ago
reduced SAP aimcone
6 Months Ago
decreased LR300 damage falloff (more damage at longer range) increased LR300 bullet velocity decreased LR300 horizontal recoil
6 Months Ago
reduced refire delay for burst module from 3x refire to 2x refire rate
6 Months Ago
update double cover gibs
6 Months Ago
safezone recyclers yield 20% less resources than before and take 8 seconds per cycle radtown recyclers yield 20% more resources than before and take 5 seconds per cycle
6 Months Ago
backup
6 Months Ago
merge from 96514
6 Months Ago
updated wooden barricade covers to be double size
6 Months Ago
merge from main
6 Months Ago
merge from main
6 Months Ago
moving no longer applies aimcone penalty to the first shot but rather the movement penalty is now blended in over several shots (full auto while moving)