userJake_Richcancel
reporust_rebootcancel

3,060 Commits over 884 Days - 0.14cph!

1 Year Ago
merge from main -> gameplay_metrics
1 Year Ago
Fix invalid operation exception in antihack.cycle
1 Year Ago
Remove redundant EventRecord when sending pending items Don't include empty list for weapons with no attachments
1 Year Ago
Don't run aggregates unless stats are enabled
1 Year Ago
Fixed lots of mislabeled events
1 Year Ago
Wrong using statement removed
1 Year Ago
Also include network in & out in server performance
1 Year Ago
Include hostname when submitting server performance
1 Year Ago
Fix high frequency stats not being disabled independantly of normal stats via convar
1 Year Ago
Include amount of players online but not in a team
1 Year Ago
Serialize list of online teams every hour
1 Year Ago
Don't log "added" when a team is created Log "disband" instead of "remove" when leaving as the last member on a team
1 Year Ago
Store wipe ids instead of steamids for teams Log the amount of members in each team when it is changed
1 Year Ago
Include current network id when logging server info every minute Log a seperate event when an entity is first looted (rather than just the items) Improved monument detection List "junkpile" or "junkpile_water" as monument for junkpiles
1 Year Ago
Fix quarry counting diesel fuel as "produced"
1 Year Ago
PendingItem aggregate was missing pooling implementation
1 Year Ago
Fix crafted items missing steamid of user crafting them, add try catch
1 Year Ago
Fix NRE when submitting item definitions
1 Year Ago
Fix crafting not including result item in consumed materials Track when chinook crate is spawned & killed
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Reapply changes manually
1 Year Ago
Subtract 80731 because it changed a bunch of unrelated things?
1 Year Ago
Use bounds to find monument instead of looking for the connected spawner
1 Year Ago
Store attachments on weapon Always store victim's hotbar
1 Year Ago
▋▌▋ ▆▄▄▊▋█▋█▇ ▋▄▌█▇▌▉ ▊▅ ▉▊▄▍▆▅▋▊▇ ▌▉▍▅ ▆▍ ▄▍▆█▆▌▅ ▌█▉▇ ▊█▋▉▌▇▉▅▆ ▅▋▆▋ ▌▍▅▅ ▌▍ ▇ ▊▌▌██ ▉▄ ▇▇▇▋▉ ▇▍▉
1 Year Ago
Fix NRE in OnLootContainerDestroyed
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Changing long -> EntityId & ItemId but not completely done
1 Year Ago
Changed every network id & item uid from uint to long
1 Year Ago
Fixed ores counting as produced & smelted products counting as consumed
1 Year Ago
Log workbench entity instead of the workbench level Log mixing table as normal crafting & set the workbench entity as the mixing table Split crafting into two methods: item produced & material consumed
1 Year Ago
Add ingredients to item definitions
1 Year Ago
Fix compilation error from git missing half the commit?
1 Year Ago
Split recycler method into two methods & include the source + dest item when recycling (to group product of recycling per item recycled)
1 Year Ago
Fix damage being logged for scientists / npc but no player involved Change damageType from int to string
1 Year Ago
Merge from main -> gameplay_metrics
1 Year Ago
Don't log the individual ingredients used for crafted (can use joins in db later)
1 Year Ago
Implement GetHashCode & IEquatable for all struct dictionary keys in analytics Push aggregate items (inluding upkeep) every 60 minutes instead of every minute Change "UploadPendingItems" from task to coroutine
1 Year Ago
Fix conditional compile causing unreachable code
1 Year Ago
Fixed ability to set process priority with IL2CPP on windows
1 Year Ago
Remove "Starting to aggregate players" spam
1 Year Ago
Log workbench level when the craft was started instead of when the craft ends
1 Year Ago
Ignore logging wipe ids of NPCs Log stashes Log entity manifest on startup Fix barrels not being logged
1 Year Ago
Log keycard swipes Log hackable crates start & end Noclip violations requires HIghFrequencyStats
1 Year Ago
Push server info every hour instead of once at startup
1 Year Ago
Fix barrels not logging loot Add isOcean when items are looted Move biome to helper .cs Log server tags Log device id Log player count directly
1 Year Ago
Log player who dropped item & log the player when it despawns
1 Year Ago
Team UI & Nametags will use steam nicknames instead of steam names / streamer names if you are friends with the player Added 'use_steam_nicknames' convar to revert to previous behaviour
1 Year Ago
Log item definitions on startup