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6,595 Commits over 3,408 Days - 0.08cph!

29 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
30 Days Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
30 Days Ago
Add append shadergraph node Allow node result functions to spit out errors
30 Days Ago
Fix nav mesh generate trying to add bodies with no shapes
31 Days Ago
Use a mono mix buffer without volume scale to process lipsync, allows sound with zero volume to still drive lipsync
31 Days Ago
Fix concave shapes not combining friction and restitution
31 Days Ago
Fix shadergraph render option popup not constrained to screen
34 Days Ago
Put edge smoothing data in a new data stream to avoid old data not being able to load
34 Days Ago
Use buttons for edge smoothing like hammer, enum doesn't have multi edit support yet
34 Days Ago
Add smoothing angle to mesh component Edges can be hard, soft or default, smoothing angles are used for default
34 Days Ago
Smooth vertex normals based on edge smoothing
35 Days Ago
Fix CreateEditorFor throwing for array on some types, should be using EditorTypeLibrary
35 Days Ago
Simple edge bridge, connect a face from two open edges of the same mesh https://files.facepunch.com/layla/1b1111b1/sbox-dev_zqhIWcX3As.mp4
35 Days Ago
Fix pivot point getting reset on edge extrude
35 Days Ago
Only select "full" edges, not each half edge
35 Days Ago
Add edge data for soft normals
35 Days Ago
Select all mesh vertices with double click
35 Days Ago
Add Gizmo.IsDoubleClicked Select all mesh faces with double click
36 Days Ago
Typo in GetHandleNormalFunc
36 Days Ago
Add .flac sound compiler https://files.facepunch.com/layla/1b1011b1/sbox-dev_trygOXu7s7.mp4
36 Days Ago
And another
36 Days Ago
Fix some animgraphs using deleted animtag types
37 Days Ago
Support FBX Normal Mapping/Reference Mode 1/2
37 Days Ago
Pivot tool for mesh editor https://files.facepunch.com/layla/1b1011b1/sbox-dev_IpU43VArUy.mp4
37 Days Ago
Better mesh element selection, supports click drag selection
37 Days Ago
Cancel block tool placement with delete
37 Days Ago
Add OnAnimTagEvent to SceneModel and SkinnedModelRenderer
37 Days Ago
Rename status tag to event tag
37 Days Ago
Remove unused animgraph tags
37 Days Ago
Fix NRE in scene tree when selection contains invalid gameobject
42 Days Ago
Fix TextureSequence.IsLooping resetting to true because json serialize doesn't write defaults
42 Days Ago
Fix rotate editor tool stomping scale
42 Days Ago
Add SceneParticles.SetControlPoint for setting models
43 Days Ago
Try adjusting size before opening menu
43 Days Ago
Check if particle manager is valid before creating query, it doesn't exist when tests are running?
43 Days Ago
Create particle query in scene world constructor instead
43 Days Ago
Add particle query for scene worlds, implement trace line for collisions https://files.facepunch.com/layla/1b0311b1/sbox-dev_tak9xhmnli.mp4
45 Days Ago
Create scene lights in default particle system query
45 Days Ago
Remove physics world creation flags
45 Days Ago
Remove userdata from physics interface
45 Days Ago
Remove pre and post solve callbacks from physics interface
45 Days Ago
Remove OverlapTest_t from physics world query, we don't use it
46 Days Ago
Fix audio player play thread stomping seek request
46 Days Ago
Fix PhysicsShape.Triangulate incorrect index count
47 Days Ago
Add some null checks around lipsync processing
47 Days Ago
Fix LockCursorToCanvas on monitors with different DPI
47 Days Ago
Use string lists in ImpactEffectData
47 Days Ago
Fix music player seek not working before audio has chance to start playing
47 Days Ago
Fix icon
47 Days Ago
Add lipsync component for sound components