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3,543 Commits over 1,338 Days - 0.11cph!

5 Hours Ago
Add map drag drop for easier map setup https://files.facepunch.com/layla/1b1611b1/sbox-dev_AFyG42ycDa.mp4
Today
Allocate initial texture data for textures created with no data provided so they don't use uninitialized data
Today
Disable rendering of scene object before deleting it, usually good practice because delete is a frame behind
Today
Add MeshComponent.HideInGame, usually for clips or triggers
Today
EnumControlWidget supports multi edit https://files.facepunch.com/layla/1b1511b1/sbox-dev_eZLBW8jHHL.mp4
Today
Changing primitive type of mesh now works with multiple selection
Today
Support multiple scene mesh export to vmdl https://files.facepunch.com/layla/1b1511b1/sbox-dev_KtN4e3locJ.png
Yesterday
Support cloud map drag drop into property https://files.facepunch.com/layla/1b1411b1/sbox-dev_fB6S2Aduks.mp4
Yesterday
Clear map when clearing map property Fix copying from map asset paths
Yesterday
Support maps in ResourceStringControlWidget (local and cloud)
Yesterday
Map instance uses vmap resource type for map name to be able to select map with asset browser
Yesterday
Add cylinder colliders to wheel01 breakpieces, was causing assert on compile in debug
4 Days Ago
Fix scene mesh export not remapping face indices
4 Days Ago
Mark citizen IK bones as hidden so gameobjects aren't created for them
4 Days Ago
Bone gizmos https://files.facepunch.com/layla/1b1211b1/sbox-dev_JyFl9Jtw4A.mp4
6 Days Ago
Shadergraph: Add world space to tangent space to TransformNormal node
6 Days Ago
Add Mesh.UvDensity, needs to be calculated for texture streaming Calculate uv density for scene meshes
6 Days Ago
Shadergraph: Add tint color to render options https://files.facepunch.com/layla/1b1011b1/sbox-dev_ELn53pVfKS.png
6 Days Ago
Shadergraph: Add Tint node to grab the tint of the sceneobject
9 Days Ago
Shadergraph: Named branch nodes are attributes
9 Days Ago
Fix loading old polygon mesh when texture origin wasn't per face
11 Days Ago
Fix face texture origin not loading
11 Days Ago
Add group headers to face inspector https://files.facepunch.com/layla/1b0411b1/sbox-dev_Ve40zCM84l.mp4
11 Days Ago
Texture uv scale buttons
11 Days Ago
Rework planar mapping so each face has their own texture transform Add face align (grid, face, view) Add face uv shift (based on grid spacing)
15 Days Ago
Fix polygon mesh texture offset not serializing
15 Days Ago
Fix shadergraph node drag drop, drag data needs to be full class name now
15 Days Ago
Fix trying to access null asset metadata, because of 0bc9a60 Fix asset publish widget not properly checking if source file doesn't exist, fixes inspector not working for cloud assets
15 Days Ago
Add face collapse
15 Days Ago
Loop select https://files.facepunch.com/layla/1b0111b1/sbox-dev_EaJSH5kbqn.mp4
15 Days Ago
Fix wireframe toolbar button not setting checked state
16 Days Ago
Fix music player spectrum returning 512 samples when only 256 is being used
16 Days Ago
Stop sounds on sound asset reload
22 Days Ago
Edge split https://files.facepunch.com/layla/1b2411b1/sbox-dev_tJAwpCBX7h.mp4
22 Days Ago
Edge dissolve https://files.facepunch.com/layla/1b2311b1/sbox-dev_bYy4nlGQcb.mp4
22 Days Ago
Refactor halfedge for safer component checking and easier access to components from handles Edge collapse https://files.facepunch.com/layla/1b2311b1/sbox-dev_yypYVe16Ni.mp4
23 Days Ago
Edge ring select, add shortcuts for ring select and connect (G and V) https://files.facepunch.com/layla/1b2311b1/sbox-dev_cdYFJiesYI.mp4
24 Days Ago
Recompute texture axis when copying face data Edge connect allocates new face with data from source face
24 Days Ago
Edge connect https://files.facepunch.com/layla/1b2111b1/sbox-dev_47JzOMkyv3.mp4
24 Days Ago
Bridge edges will try to create a triangle face if the edges share a vertex
25 Days Ago
Add edge fill hole operation https://files.facepunch.com/layla/1b2111b1/sbox-dev_zcqRYk5ATA.mp4
25 Days Ago
Rework halfedge to be identical to the native version, this makes it easier to port all the other mesh operations Allow edges and vertices to be deleted
27 Days Ago
Fix node graph comment not saving position after resize
28 Days Ago
Shadergraph: Add OneMinus node
28 Days Ago
Shadergraph: float2 and float3 can specify ranges
28 Days Ago
Stop sound handle when stopping or disposing music player
28 Days Ago
Shadergraph: Add depth node
28 Days Ago
Clamp navmesh heightfield size to sane values to avoid alloc crash
29 Days Ago
Add serialized array collection Fix lists (in structs?) not saving when list is empty, parent property not setting target object
30 Days Ago
Add append shadergraph node Allow node result functions to spit out errors