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970 Commits over 3,561 Days - 0.01cph!

5 Days Ago
jackhammer new material and textures
6 Days Ago
improved collider of pooltable added dartboard
6 Days Ago
ball prefab adjustments
6 Days Ago
prefab updates
6 Days Ago
ball prefab update
6 Days Ago
update
7 Days Ago
pooltable asset, textures and materials and balls
12 Days Ago
improved sks shader settings and textures to improve shading of the sks
12 Days Ago
added 4k textures and materials for blunderbuss
12 Days Ago
some adjustments
12 Days Ago
blunderbuss world model and lods initial prefab setup
13 Days Ago
blunderbuss (needs renaming) materials and textures - before resize
19 Days Ago
Blue, red, yellow, black and purple recycler albedo variations + materials
20 Days Ago
4k sks texture sets and materials
20 Days Ago
updated textures for legacy crate
20 Days Ago
legacy crate model, lods and gibs materials and textures
21 Days Ago
fixed tier 3 lootbox rotation 'DM Tier 3 Lootbox.prefab' updated
47 Days Ago
sks world model - baked material sets down to 1 for world model updated viewmodel
48 Days Ago
updated sks mesh
48 Days Ago
sks texture updates
2 Months Ago
updated santa beard to use the newer burlap sack world model when dropped
2 Months Ago
Fix rotations for Bradley and Heli crates
2 Months Ago
Sks update - removed unnecessary files (test mat & obj)
2 Months Ago
fixed crate_basic and crate_underwater_basic size issues fixed them also having duplicate materials for no reason on LOD0
2 Months Ago
added addtional switch to mp5 to fix the missing fire selector on right side of mp5 game is now playable
2 Months Ago
fix for elite loot crate missing its bottom face
2 Months Ago
some more testing
2 Months Ago
blunder buster blockout
2 Months Ago
blunderbuster initial setup blockout mesh check
2 Months Ago
merge from main
3 Months Ago
resized textures
3 Months Ago
military flamethrower LODs -basic prefab setup -LODbake textures and materials
3 Months Ago
new version of military flame thrower viewmodel fbx - mesh to setup and get started with anims - textures not final - no world models yet
4 Months Ago
sks folder setup and anim test with mid poly mesh
4 Months Ago
update to viewmodel metal detector - adjsuted position of the LEDs so both sit on the PCB Update to the World Model of the Metal Detector - adjusted position and scale of the LEDs to match viewmodel - updated all lod levels and improved LEDs LODs
4 Months Ago
updated viewmodel UV's to have left column of lights to be green and right side of lights to be yellow updated albedo texture accordingly
4 Months Ago
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4 Months Ago
added row of 24 led lights (will need peturs emmision touch here) added bulb all to view model and world model prefabs updated materials to get rid of the now mismatched pcb board textures
4 Months Ago
metal detector addtional bulb at the bottom viewmodel and LODs added it to the the world and viewmodel prefabs.
4 Months Ago
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6 Months Ago
updated world model prefab with necessary world model scripts
6 Months Ago
changed LODs, LOD3 is now baked down 2 materials to 1
6 Months Ago
high calibre revolver LODs basic world model prefab setup
6 Months Ago
high calibre revolver viewmodel textures and materials initial prefab setup
6 Months Ago
merge from main
6 Months Ago
Legacy bow model and texture updates viewmodel and world model changes
6 Months Ago
gammagotchi scale change
6 Months Ago
gammagotchi model and textures
7 Months Ago
legacy bow texture resize world model / lods intial prefab(s) setup
7 Months Ago
legacy bow initial setup viewmodel, textures and materials